With all the big changes coming to Marius. One thing they haven’t talked about being changed and the Dev Diaries so far haven’t shown any changes to the Governments and Laws. So here are my thoughts.
Right now Laws are divided between two sorts of laws. The first is the nature of the government such as the tribal laws or the republican legislature and term limit laws. The second are general law stuff such as Maritime law or taxation laws. The big part of this is to break the laws into two sections: Governmental Reforms and Laws
Government Reforms
This is the first of the two types of Laws and is focused on the nature of how your government is designed. This concept is borrowing a lot from the government reforms of Europa Universalis.
Currently right now there are three types of governments with several categories of government. So for example under monarchy you could be a theocratic monarchy, imperial, dictator, Plutocratic Monarchy, and so on. Likewise for a Republic you got Democratic, Athenian, Oligarchic Republic, Plutocratic Republic and so on.
So some various suggestions and ideas, though these are just some suggestions
Monarchy
Factions also might want to push not just for laws but for bigger changes to the government and switching reforms. So for example if you are Rome with a lot of support for the populares, they might want changes to the government for the people, likewise the optimates might want changes to benefit the elites.
Tribal
Most of the tribal laws fit the government reform nature rather well as they are just that about reforming your government into either a monarchy or a republic. So honestly I would just copy them over into this system.
The idea here is that it would allow you to tailor your government a bit more to how you want to play and make the nature of your government be more reflective of the reforms that you pass. It will also help allow you to transition from a monarchy or republic more naturally. The reforms also would help you decide what sort of government you are as in what National ideas you favor. These are just some ideas as to what reforms could be.
Laws
So this is the second of the split laws, these are not the laws about the nature of the State but every other major piece of legislation. So most of the other legislation. Some things will need to be added to reflect that some of the laws have been moved over to Government Reforms. These laws aren’t as central to the core of the nation as the governmental reforms, though could be pretty important, ie the Land reform laws that currently exist.
Republican Tradition and Legitimacy
Legitimacy / Republican Tradition will be impacted based on characters and the government. So for example if you are in an aristocratic monarchy then your legitimacy would come from your noble pops, it might cores.
Republican tradition would be a similar thing for republics to reflect how much people believe in the republic and its traditions. The higher the value the more harder it would be to shift from its current reforms, but lower lets you change them sooner. The different political factions in the Senate would have demands for the reforms. Republican tradition also determines how loyal characters are to the state, the higher it is the more loyal they are, the lower it is the more likely they are to start going for civil wars, doing schemes that disrupt the state for their own ends, and so on.
Characters and Governments
Character traits could play a bigger impact in some governments vs others. For example in theocratic governments characters who are pious or zealous might have more legitimacy or be more likely to be voted into office and the opposite is true if they are cynical in such a system.
Certain governments might have the characters seek/demand certain offices as they are regarded as more prestigious within certain forms of government.
Right now Laws are divided between two sorts of laws. The first is the nature of the government such as the tribal laws or the republican legislature and term limit laws. The second are general law stuff such as Maritime law or taxation laws. The big part of this is to break the laws into two sections: Governmental Reforms and Laws
Government Reforms
This is the first of the two types of Laws and is focused on the nature of how your government is designed. This concept is borrowing a lot from the government reforms of Europa Universalis.
Currently right now there are three types of governments with several categories of government. So for example under monarchy you could be a theocratic monarchy, imperial, dictator, Plutocratic Monarchy, and so on. Likewise for a Republic you got Democratic, Athenian, Oligarchic Republic, Plutocratic Republic and so on.
So some various suggestions and ideas, though these are just some suggestions
Monarchy
- Spartan Diarchy: The spartan unique monarchy. Gives spartan two kings, and other Spartan Unique stuff
- Successor Kingdom: One of the Kingdoms that is a successor to Alexander’s Empire. Gives their Unique CB and other stuff
- Royal Humility: provides political influence
- King of Kings: Benefits Subject interactions
- Sponsored Scholars: Characters are more likely to seek to become Governors. Benefits civic tech and innovation
- Might of Majesty: Characters are more likely to seek to become Generals; benefits military tech
- God-King: Your Royal family is considered Divine
- Athenian Democracy: Athen’s particular flavored democracy that you can get via missions. Gives unique Athenian stuff
- Roman Republic: Rome’s unique flavored democracy: gives unique Roman Stuff
- Extend Suffrage: Favors the Merchants - benefits trade
- Assembly of Soldiers : Favors soldiers - benefits military slightly
- Let Priests into Government: Favor priests - slightly improved deity boons.
- Lifetime Elections: The Archon is elected for life
- Short terms: The Archon is elected for a couple of years
- Direct Democracy: All citizens can vote on laws
- Assembly of the best few: Favors the aristocratic elite, nobles
Factions also might want to push not just for laws but for bigger changes to the government and switching reforms. So for example if you are Rome with a lot of support for the populares, they might want changes to the government for the people, likewise the optimates might want changes to benefit the elites.
Tribal
Most of the tribal laws fit the government reform nature rather well as they are just that about reforming your government into either a monarchy or a republic. So honestly I would just copy them over into this system.
The idea here is that it would allow you to tailor your government a bit more to how you want to play and make the nature of your government be more reflective of the reforms that you pass. It will also help allow you to transition from a monarchy or republic more naturally. The reforms also would help you decide what sort of government you are as in what National ideas you favor. These are just some ideas as to what reforms could be.
Laws
So this is the second of the split laws, these are not the laws about the nature of the State but every other major piece of legislation. So most of the other legislation. Some things will need to be added to reflect that some of the laws have been moved over to Government Reforms. These laws aren’t as central to the core of the nation as the governmental reforms, though could be pretty important, ie the Land reform laws that currently exist.
Republican Tradition and Legitimacy
Legitimacy / Republican Tradition will be impacted based on characters and the government. So for example if you are in an aristocratic monarchy then your legitimacy would come from your noble pops, it might cores.
Republican tradition would be a similar thing for republics to reflect how much people believe in the republic and its traditions. The higher the value the more harder it would be to shift from its current reforms, but lower lets you change them sooner. The different political factions in the Senate would have demands for the reforms. Republican tradition also determines how loyal characters are to the state, the higher it is the more loyal they are, the lower it is the more likely they are to start going for civil wars, doing schemes that disrupt the state for their own ends, and so on.
Characters and Governments
Character traits could play a bigger impact in some governments vs others. For example in theocratic governments characters who are pious or zealous might have more legitimacy or be more likely to be voted into office and the opposite is true if they are cynical in such a system.
Certain governments might have the characters seek/demand certain offices as they are regarded as more prestigious within certain forms of government.
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