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vyshan

Retired Kaiserreich Developer
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Mar 30, 2011
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With all the big changes coming to Marius. One thing they haven’t talked about being changed and the Dev Diaries so far haven’t shown any changes to the Governments and Laws. So here are my thoughts.

Right now Laws are divided between two sorts of laws. The first is the nature of the government such as the tribal laws or the republican legislature and term limit laws. The second are general law stuff such as Maritime law or taxation laws. The big part of this is to break the laws into two sections: Governmental Reforms and Laws

Government Reforms
This is the first of the two types of Laws and is focused on the nature of how your government is designed. This concept is borrowing a lot from the government reforms of Europa Universalis.

Currently right now there are three types of governments with several categories of government. So for example under monarchy you could be a theocratic monarchy, imperial, dictator, Plutocratic Monarchy, and so on. Likewise for a Republic you got Democratic, Athenian, Oligarchic Republic, Plutocratic Republic and so on.

So some various suggestions and ideas, though these are just some suggestions

Monarchy
  • Spartan Diarchy: The spartan unique monarchy. Gives spartan two kings, and other Spartan Unique stuff
  • Successor Kingdom: One of the Kingdoms that is a successor to Alexander’s Empire. Gives their Unique CB and other stuff
  • Royal Humility: provides political influence
  • King of Kings: Benefits Subject interactions
  • Sponsored Scholars: Characters are more likely to seek to become Governors. Benefits civic tech and innovation
  • Might of Majesty: Characters are more likely to seek to become Generals; benefits military tech
  • God-King: Your Royal family is considered Divine
Republic
  • Athenian Democracy: Athen’s particular flavored democracy that you can get via missions. Gives unique Athenian stuff
  • Roman Republic: Rome’s unique flavored democracy: gives unique Roman Stuff
  • Extend Suffrage: Favors the Merchants - benefits trade
  • Assembly of Soldiers : Favors soldiers - benefits military slightly
  • Let Priests into Government: Favor priests - slightly improved deity boons.
  • Lifetime Elections: The Archon is elected for life
  • Short terms: The Archon is elected for a couple of years
  • Direct Democracy: All citizens can vote on laws
  • Assembly of the best few: Favors the aristocratic elite, nobles

Factions also might want to push not just for laws but for bigger changes to the government and switching reforms. So for example if you are Rome with a lot of support for the populares, they might want changes to the government for the people, likewise the optimates might want changes to benefit the elites.

Tribal
Most of the tribal laws fit the government reform nature rather well as they are just that about reforming your government into either a monarchy or a republic. So honestly I would just copy them over into this system.

The idea here is that it would allow you to tailor your government a bit more to how you want to play and make the nature of your government be more reflective of the reforms that you pass. It will also help allow you to transition from a monarchy or republic more naturally. The reforms also would help you decide what sort of government you are as in what National ideas you favor. These are just some ideas as to what reforms could be.

Laws
So this is the second of the split laws, these are not the laws about the nature of the State but every other major piece of legislation. So most of the other legislation. Some things will need to be added to reflect that some of the laws have been moved over to Government Reforms. These laws aren’t as central to the core of the nation as the governmental reforms, though could be pretty important, ie the Land reform laws that currently exist.

Republican Tradition and Legitimacy
Legitimacy / Republican Tradition will be impacted based on characters and the government. So for example if you are in an aristocratic monarchy then your legitimacy would come from your noble pops, it might cores.

Republican tradition would be a similar thing for republics to reflect how much people believe in the republic and its traditions. The higher the value the more harder it would be to shift from its current reforms, but lower lets you change them sooner. The different political factions in the Senate would have demands for the reforms. Republican tradition also determines how loyal characters are to the state, the higher it is the more loyal they are, the lower it is the more likely they are to start going for civil wars, doing schemes that disrupt the state for their own ends, and so on.

Characters and Governments
Character traits could play a bigger impact in some governments vs others. For example in theocratic governments characters who are pious or zealous might have more legitimacy or be more likely to be voted into office and the opposite is true if they are cynical in such a system.

Certain governments might have the characters seek/demand certain offices as they are regarded as more prestigious within certain forms of government.
 
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Republican Tradition and Legitimacy
Legitimacy / Republican Tradition will be impacted based on characters and the government. So for example if you are in an aristocratic monarchy then your legitimacy would come from your noble pops, it might cores.

Republican tradition would be a similar thing for republics to reflect how much people believe in the republic and its traditions. The higher the value the more harder it would be to shift from its current reforms, but lower lets you change them sooner. The different political factions in the Senate would have demands for the reforms. Republican tradition also determines how loyal characters are to the state, the higher it is the more loyal they are, the lower it is the more likely they are to start going for civil wars, doing schemes that disrupt the state for their own ends, and so on.

How does Legitimacy/Republican Tradition is impacted based on characters and the government? You say that aristocratic monarchy legitimacy comes from noble POPS. And the characters at the government, how do they contribute? In a republic, the noble POPS will diminish Republican tradition? What about slaves, citizens and freeman? How do we know what are their preferences for government?
 
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How does Legitimacy/Republican Tradition is impacted based on characters and the government? You say that aristocratic monarchy legitimacy comes from noble POPS. And the characters at the government, how do they contribute? In a republic, the noble POPS will diminish Republican tradition? What about slaves, citizens and freeman? How do we know what are their preferences for government?
For both republics and monarchies the nature of their government, done through reforms, determines where the tradition / legitimacy is derived from. For example in an Aristocratic monarchy the pops you need to keep in mind are your nobles, while that is also same for an aristocratic republic.

Slaves are slaves they don't get a say and neither monarchies nor republics derive their legitimacy or tradition from them. Citizens and Freemen are a bit different. As say an oligarchical republic would value both citizens and nobles, while a democratic one might value freemen, citizens and nobles. Certain reforms by monarchies could also include the value of the freemen and citizens in their legitimacy.

As for characters they should have an impact on Legitimacy / Tradition. Character's are always counted as people you should care for when it comes to Tradition / Legitimacy at least that is the idea. So characters that are focused on corruption schemes hurt it, so things like siphon funds, inspire disloyalty, while things like sponsoring games or patronizing investments will counter it. At least that is the idea.
 
For both republics and monarchies the nature of their government, done through reforms, determines where the tradition / legitimacy is derived from. For example in an Aristocratic monarchy the pops you need to keep in mind are your nobles, while that is also same for an aristocratic republic.

Slaves are slaves they don't get a say and neither monarchies nor republics derive their legitimacy or tradition from them. Citizens and Freemen are a bit different. As say an oligarchical republic would value both citizens and nobles, while a democratic one might value freemen, citizens and nobles. Certain reforms by monarchies could also include the value of the freemen and citizens in their legitimacy.

As for characters they should have an impact on Legitimacy / Tradition. Character's are always counted as people you should care for when it comes to Tradition / Legitimacy at least that is the idea. So characters that are focused on corruption schemes hurt it, so things like siphon funds, inspire disloyalty, while things like sponsoring games or patronizing investments will counter it. At least that is the idea.

Let’s say that I am a monarchy and my nobles are unhappy, that will hurt my legitimacy. If I don’t want to change or I cannot change the happiness of my nobles, my legitimacy will be lower and lower but the nation will have it easier to reform to a Republic, i.e., the cost to reform will be lower if my legitimacy is low.

I decide to reform, now I am a Republic, my nobles still unhappy but they are less important for government reform. Freeman and citizens under the republic have more political weight. If I don’t make them happy, my republican tradition gets lower every month. Again, I am able to reform to a Monarchy by upsetting the same class that is more important on the other type of government.

In current game, you want as much POP happiness as possible for efficiency. No player will want to reform the government without having more benefits in the other government type. ( except for role playing )

Tribal centralization and reform to republic it is the example. But on existing monarchies and republics, there should be upgraded forms with a lot more benefits for the player on the long run to incentivise the player to have a crisis for government reform.

Finally, the player that cannot or do not want to increase happiness, will be in constant desire for reform, even after reforming many times. Or legitimacy and republican tradition also modifies happiness?
 
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