In CK3 there is an opportunity to dramatically improve intrigue system by hiding some information about NPCs.
For example, a player may have a vassal with +20 opinion with clear reasons for such an opinion: traits, religion, culture etc. But in CK3 you may color +20 in grey instead of green. That is a visual feedback showing a player that there is more to the vassal than meets the eye. Maybe he has some trait that you don’t know about yet and he actually has a much different view on player’s character.
To make it less of a hassle and streamline the gameplay, UI can show how much is still unknown, so the player can work on getting to know the NPC better. At some point the number would get to usual green or red color meaning that you’ve learnt most relevant things.
Maybe high diplomacy and intrigue stats would be a passive way to learn more about an NPC while sway/provoke and spying would be active and risky ways.
Benefit of this is that a game would get somewhat more risky, but not too much. No longer relying on guaranteed +100 content yes-men, now there could be a betrayer. No longer considering unruly vassal as hopeless case, because maybe he may provide some help in hard times.
This opens doors to secret relationships and other things. Considering that CK3 seems more like RPG game than CK2, it would fit well.
For example, a player may have a vassal with +20 opinion with clear reasons for such an opinion: traits, religion, culture etc. But in CK3 you may color +20 in grey instead of green. That is a visual feedback showing a player that there is more to the vassal than meets the eye. Maybe he has some trait that you don’t know about yet and he actually has a much different view on player’s character.
To make it less of a hassle and streamline the gameplay, UI can show how much is still unknown, so the player can work on getting to know the NPC better. At some point the number would get to usual green or red color meaning that you’ve learnt most relevant things.
Maybe high diplomacy and intrigue stats would be a passive way to learn more about an NPC while sway/provoke and spying would be active and risky ways.
Benefit of this is that a game would get somewhat more risky, but not too much. No longer relying on guaranteed +100 content yes-men, now there could be a betrayer. No longer considering unruly vassal as hopeless case, because maybe he may provide some help in hard times.
This opens doors to secret relationships and other things. Considering that CK3 seems more like RPG game than CK2, it would fit well.