So I recently played a 867 Norman game, but the lag towards 1100 became so bad to the point of being almost unplayable.
I then had the idea of tweaking the game rules to indirectly reduce the number of characters in the world:
- Plague Frequency, Very Often: self-explanatory, more plagues = more death = less characters = better performance
- Random Harm, Tragic AI Only: by having frequent harm events (for the AI, I don't want to deal with that) the number of characters would be lower overall
- Domain Limit, +1: with larger personal domains, landed characters are less likely to create more Counts with courtiers of their own
- Max Landless Adventurers, 50 or 100: presumably less impactful than other options due to adventurers not having many courtiers, but nonetheless
Please let me know if this plan is viable.
I then had the idea of tweaking the game rules to indirectly reduce the number of characters in the world:
- Plague Frequency, Very Often: self-explanatory, more plagues = more death = less characters = better performance
- Random Harm, Tragic AI Only: by having frequent harm events (for the AI, I don't want to deal with that) the number of characters would be lower overall
- Domain Limit, +1: with larger personal domains, landed characters are less likely to create more Counts with courtiers of their own
- Max Landless Adventurers, 50 or 100: presumably less impactful than other options due to adventurers not having many courtiers, but nonetheless
Please let me know if this plan is viable.