Hi Hartman,
Thanks for the answer. Well, I'll have to see whether I can set aside some time to play around a little more with the game. Not much hope for that right at the moment, but will have to try...
One thing though - has the operational (strategy) AI improved significantly? From what I could gather in the announcements, there is some rewriting here, but it is unclear what the effect is.
Unless this has seriously improved, I don't think that the AI can be capable of handling a dedicated powermonger strategy unless it can militarily defeat him in a straight fight.
It's all very fine that the AI is wary about powermongers, but when I play the 'dedicated powermonger', I don't care what the AI thinks anyway - in fact I would be happy if they declared war on me, since it saves me from stability losses. The nationalism revolt stuff might help a bit, but at least in the 'Rule Britannia' game, I found that revolts really aren't that much of a problem (even the super-revolters) - a nuisance and an irritation - yes - but not something that can impede the conquest machine once it has been put in gear.
It is a strange fact of the game that the greatest impediment to a 'Conquer the World by 1650' game is actually not the huge alliances put together by France, Spain, Poland, or England, but rather the host of small independent states with no affiliations.
Back to operational AI, which I really think is the core problem of the game: I noted that the v1.06 patch returned it to the stupid strategy of storming fortresses even when strong armies were neighbouring which was supposedly fixed in v1.03. How does it perform now?
Regards,
Strategy
Thanks for the answer. Well, I'll have to see whether I can set aside some time to play around a little more with the game. Not much hope for that right at the moment, but will have to try...
One thing though - has the operational (strategy) AI improved significantly? From what I could gather in the announcements, there is some rewriting here, but it is unclear what the effect is.
Unless this has seriously improved, I don't think that the AI can be capable of handling a dedicated powermonger strategy unless it can militarily defeat him in a straight fight.
It's all very fine that the AI is wary about powermongers, but when I play the 'dedicated powermonger', I don't care what the AI thinks anyway - in fact I would be happy if they declared war on me, since it saves me from stability losses. The nationalism revolt stuff might help a bit, but at least in the 'Rule Britannia' game, I found that revolts really aren't that much of a problem (even the super-revolters) - a nuisance and an irritation - yes - but not something that can impede the conquest machine once it has been put in gear.
It is a strange fact of the game that the greatest impediment to a 'Conquer the World by 1650' game is actually not the huge alliances put together by France, Spain, Poland, or England, but rather the host of small independent states with no affiliations.
Back to operational AI, which I really think is the core problem of the game: I noted that the v1.06 patch returned it to the stupid strategy of storming fortresses even when strong armies were neighbouring which was supposedly fixed in v1.03. How does it perform now?
Regards,
Strategy