I really enjoy playing as the Japanese, I'm currently playing them. I've conquered China, taken the Alaskan Island chain, Midway the Solomon's, All of Indonesia, Papau Guinea, Burma, and Ceylon, & it's early 43. I haven't moved into India because what's the point? I won't encounter and British Resistance, just like I haven't encountered any resistance anywhere. My Navy's is the USN's equal and hasn't had any problems pwning the pacific. But this isn't surprising because the American Carrier force has been stationed in Virginia the entire war.
But, enough Complaining! This has inspired me to create a Japanese game play improvement pack, and I'd like to bounce some idea's off of ya'll. Here's some a rough sketch of the events and changes I'm in the process of making.
Event's/changes for Sino Japanese war and subsequent occupation
-give the player a choice about the Nanjing massacre have that choice inform how future occupied peoples are treated. if certain aspects of certain European countries certain unfortunate histories aren't supposed to be discussed & glossed over, lets not even have a Nanjing massacre event, or at least give the player the choice to have his soldiers act in a noble way.
-Communist Partisans in China (During and after the Sino-Japanese war)
(force player to use some of his infantry for garrison, & create a defense in depth)
-A transfer of Chinese heavy industry from China to Japan, leave puppet China with maybe 10 IC, tops. China shouldn't be able to spam infantry units after the war, Japan should be responsible for the majority of it's garrison and defense.
-if the player chooses total occupation perhaps this could be represented by the creation of military districts represented as countries & ruled by japanese generals (like the North China country that can be liberated)
-Maybe an event chain to reestablish Pu Yi as Emperor in China, or make Hirohito puppet China's HoS if the player chooses
Political/foreign policy Events/Pacific war events
-Represent Kodoha Clique and Tohokai clique struggle e & eventual creation of Imperial Rule assistance society
-Represent Army Navy Rivalry
-If 2-26 Coup successful have it lead to war with USSR, and have Araki has HoG ( The Kodoha was strongly anti communist, and favored a preemptive strike against the soviets)
-If the player has successfully conquered China before 1941, has naval parity with the USA, & has sufficient oil reserves allow for the possibility of a Japanese/USA Non aggression pact
-allow for USA initiated war/maybe reverse pearl harbor (Casus belli? US Asian economic interests threatened by complete Japanese dominance in China, Challenged as dominant power in the region)
-Allow moderate elements(primarily in the navy) like Inoue, Yonei, and Yamamoto to form a goverenment via coup d'teat
-allow for creation of Indian National Army, and other National liberation armies
-represent Japanese East Asian Co-prosperity sphere
-don't make pearl harbor a given, allow for possibility of little damage, or even a Japanese naval disaster, (American carriers that are out of port catching the Japanese First Air Fleet with their pants down.)
-represent a successful blockade of Australia via occupation of port morsby, Solomons Rabaul and Lae
A.I. Improvements
-Lock American forces in Phillipines
-Lock British India Army in Calcutta/Mumbai.... whatev
-lock Soviet Far East Army
-Find out if there is a way to make US focus it's carrier operations in the Pacific, same with Britain
- Find out if there is a way to make US, better manage it's island hopping campaign, if not.... Trick A.I. into doing so
Misc.
-Better represent Japanese industrial strength and weaknesses
-Better represent Japanese Tech Teams
-represent lack of heavy weapons in Japanese divisions & Japanese use of mixed brigades
-& finally incorporating foxy geisha's
Comments, Criticisms and recommendations please. I'd especially like some input on improving Pacific war AI.
But, enough Complaining! This has inspired me to create a Japanese game play improvement pack, and I'd like to bounce some idea's off of ya'll. Here's some a rough sketch of the events and changes I'm in the process of making.
Event's/changes for Sino Japanese war and subsequent occupation
-give the player a choice about the Nanjing massacre have that choice inform how future occupied peoples are treated. if certain aspects of certain European countries certain unfortunate histories aren't supposed to be discussed & glossed over, lets not even have a Nanjing massacre event, or at least give the player the choice to have his soldiers act in a noble way.
-Communist Partisans in China (During and after the Sino-Japanese war)
(force player to use some of his infantry for garrison, & create a defense in depth)
-A transfer of Chinese heavy industry from China to Japan, leave puppet China with maybe 10 IC, tops. China shouldn't be able to spam infantry units after the war, Japan should be responsible for the majority of it's garrison and defense.
-if the player chooses total occupation perhaps this could be represented by the creation of military districts represented as countries & ruled by japanese generals (like the North China country that can be liberated)
-Maybe an event chain to reestablish Pu Yi as Emperor in China, or make Hirohito puppet China's HoS if the player chooses
Political/foreign policy Events/Pacific war events
-Represent Kodoha Clique and Tohokai clique struggle e & eventual creation of Imperial Rule assistance society
-Represent Army Navy Rivalry
-If 2-26 Coup successful have it lead to war with USSR, and have Araki has HoG ( The Kodoha was strongly anti communist, and favored a preemptive strike against the soviets)
-If the player has successfully conquered China before 1941, has naval parity with the USA, & has sufficient oil reserves allow for the possibility of a Japanese/USA Non aggression pact
-allow for USA initiated war/maybe reverse pearl harbor (Casus belli? US Asian economic interests threatened by complete Japanese dominance in China, Challenged as dominant power in the region)
-Allow moderate elements(primarily in the navy) like Inoue, Yonei, and Yamamoto to form a goverenment via coup d'teat
-allow for creation of Indian National Army, and other National liberation armies
-represent Japanese East Asian Co-prosperity sphere
-don't make pearl harbor a given, allow for possibility of little damage, or even a Japanese naval disaster, (American carriers that are out of port catching the Japanese First Air Fleet with their pants down.)
-represent a successful blockade of Australia via occupation of port morsby, Solomons Rabaul and Lae
A.I. Improvements
-Lock American forces in Phillipines
-Lock British India Army in Calcutta/Mumbai.... whatev
-lock Soviet Far East Army
-Find out if there is a way to make US focus it's carrier operations in the Pacific, same with Britain
- Find out if there is a way to make US, better manage it's island hopping campaign, if not.... Trick A.I. into doing so
Misc.
-Better represent Japanese industrial strength and weaknesses
-Better represent Japanese Tech Teams
-represent lack of heavy weapons in Japanese divisions & Japanese use of mixed brigades
-& finally incorporating foxy geisha's
Comments, Criticisms and recommendations please. I'd especially like some input on improving Pacific war AI.