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CtMurphy

Corporal
5 Badges
Dec 26, 2015
45
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  • Europa Universalis IV
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Does anyone at all, know how the burial rate in asset editor translates as a practical, numerical figure in game? For instance:

If I put in a value of 100 in the editor, does that mean a maximum of 100 corpses a week get burried/processed? (For both a Crematorium AND Graveyard)

I know it's a tiny thing, but I neeed to know in order to properly balance our my deathcare assets. Thankyou in advanced.
 
That's what I do, usually. I used that to find the maintainnce cost correlation. But I can't really seem to find a correlation between the burial rate and how many that translated into in an actual ingame, real time scenario. The numbers seem inconsistant too me. So I was wondering if anyone had found an answer before me. I mean, when I set it to a burial rate of 250 (and this was when my graveyards were emptying) the crematoriums were burning at a rate of 260-270 a week. and then the next week, it wouldn't budge above 150. Thier burn rate seems dependant, more on how fully with corpses they are.

I tried using the base assets number as well, but that didn't seem to help, and had the same result. I'm starting to think it's non translatable :D doubly so for a grave yard.
 
It also depends on the amount of hearses available. When the rate is too low, dead bodies will pile up.

On a second note: This whole system is so sick. Especially the analogy to the garbage system...