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RedRalphWiggum

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Aug 10, 2008
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Please please, can we have some new mechanics for countries breaking free of their master, so there is some chance we can see reasonably historically accurate countries in the Americas?

I think it should work that if a country declares independence on a different continent than the capital, it should get all it's core provinces immediately.
 
countries should perhaps not be allowed to declare independence through revolt risk but rather political/economic/social country decisions + event chains. so independence wars are less common (no whack a patriot mole) but when they do occur revolutions are a big deal. maybe link independence to secret alliances with major powers. eg. cologne wants to be indepent from france so an event fires for england where revolutionaries propose secret alliance. when cologne emerges in the game triggering an automatic war with france, england automatically joins on the side of cologne. just a thought. Paradox is certainly going to get my money anyway but i think if they really want to avoid the percpetion that EUIV is just EIII with better graphics they should consider these tweaks.
 
You mean so that the amercian revolution in a game starting starting from 1750 works like it would if you started the game in 1775?

Not entirely but a situation like the United States War of Independence (forgive my ignorance of the other American nations) would probably have provincial modifiers from the end of the French and Indian War (Seven Years War) up until 1776 that would hurt trade, production or tax income or any combination of the three as well as increase the revolt risk.

However one can say the 1775 uprising in Massachussetes can be represented in EUIII as rebels. Where rebel mechanics fail is where the 13 colonies unite together and formally declare independence without any occupied territories by the rebels.

Problem number two these types of rebellions incur is the same the native American nations have, which is that it is incredibly cheap to send massive armies across the ocean. In game, the entire British Empire is coming down on the American colonies. Then the final factor is securing informal and formal support from other colonial powers. One of the biggest reasons the Americans were able to secure victory (or WP) was because French intervention threatened Britain's other colonies.

I am unaware of the issues with Latin America though I know that the reason reconquest was not attempted was because Great Britain said so.

EDIT: When revolt risk hits a certain number in a number of provinces sharing common cores, they should have the possibility of an event triggering giving them immediate independence plus armies.
 
I don't think that revolter countries getting all their cores and becoming a whole new country immediately is a good idea, but I think it should do something like CK2 does, with the revolter getting multiple provinces, essentially becoming a whole new country that only the person they are revolting from can interact with, until they get re-annexed or win their independence.
 
countries should perhaps not be allowed to declare independence through revolt risk but rather political/economic/social country decisions + event chains. so independence wars are less common (no whack a patriot mole) but when they do occur revolutions are a big deal. maybe link independence to secret alliances with major powers. eg. cologne wants to be indepent from france so an event fires for england where revolutionaries propose secret alliance. when cologne emerges in the game triggering an automatic war with france, england automatically joins on the side of cologne. just a thought. Paradox is certainly going to get my money anyway but i think if they really want to avoid the percpetion that EUIV is just EIII with better graphics they should consider these tweaks.

Yes truth be told the US won its independence primarily due to French intervention. Independence revolts in EU4 should have allies with other countries. Otherwise its just whack a revolter-mole.
 
I don't think that revolter countries getting all their cores and becoming a whole new country immediately is a good idea, but I think it should do something like CK2 does, with the revolter getting multiple provinces, essentially becoming a whole new country that only the person they are revolting from can interact with, until they get re-annexed or win their independence.

I'd rather not have it work that way, since that would exclude any support from foreign nations.
 
Not at all. So if Great Britain colonizes Brazil, then Brazil should never form? Similarly for Mexico, Columbia, Cuba etc, etc.

I think he meant by that was if the Dutch, English, and French colonized parts of the 13 colonies only the USA would revolt from one country not all 3. I would assume that it would start in one country and spread into the other provences slowly.
 
YES i want to freaking help rebels more then just "investing" in them. I want to be able to say "I am gonna war your enemy so you can win" kinda of thing. I like CK2 and ROME rebel/civil war system and would love for that to be simulated.
 
YES i want to freaking help rebels more then just "investing" in them. I want to be able to say "I am gonna war your enemy so you can win" kinda of thing. I like CK2 and ROME rebel/civil war system and would love for that to be simulated.

I'm not entirely sure if the new Clausewitz code would support this, but I can't think of anything off the top of my head to suggest that it wouldn't: perhaps EU4 could borrow a Civ mechanic and allow "gifting" units, either via the unit interface or via decision or something. Civ V actually gave this function an "official" purpose with city-states; often, if they were being attacked by one of the civs, they'd put out a global notice for the other civs to give them units (if not overt military support), in exchange for some influence with them.
 
Please please, can we have some new mechanics for countries breaking free of their master, so there is some chance we can see reasonably historically accurate countries in the Americas?

I think it should work that if a country declares independence on a different continent than the capital, it should get all it's core provinces immediately.

oh, talking about this I must formally protest. of all periods that you can play in paradox games southamerican independence has always been left out. It is arguable that Spain would have left the colonies to be independent so "more or less" easily if it were not for the struggle during the napoleonic wars so chances are that if the seed for independence has grown enough that could result of a competed end of the game. Maybe something like the whiteman mechanic could work, so if some one else (the AI obviously) left some colony to revolt others may have bigger colonial revolts.

the other important period that I miss in paradox games is 300-600, the fall of the roman empire.
rome01.jpg
 

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