I am trying to put together a spreadsheet that would help players determine their industry supply/demand and am running into a problem when calculating an industrial zone's efficiency bonus.
If I have a zone that is level 5 with no additional worker barracks, my efficiency bonus is 16%. However, when I add 1 barracks building to the zone, the efficiency bonus is now 22%. I would expect this to be 21% given that the workers barracks increases a zone's efficiency by 5%.
Therefore I would expect something like a Medium Crops Greenhouse to produce 9,680 units rather than the 9,760 units it is actually producing. I do not have any zone policies established either.
Is there some hidden value that is being calculated into this? i.e. the actual "before" bonus is 16.5%, and the bonus with the 1 worker barracks is "5.5%" totaling 22%? Additionally, if that statement is true, is there some sort of list of values that these buildings use, or is there some place in the game files that I can get that data?
If I have a zone that is level 5 with no additional worker barracks, my efficiency bonus is 16%. However, when I add 1 barracks building to the zone, the efficiency bonus is now 22%. I would expect this to be 21% given that the workers barracks increases a zone's efficiency by 5%.
Therefore I would expect something like a Medium Crops Greenhouse to produce 9,680 units rather than the 9,760 units it is actually producing. I do not have any zone policies established either.
Is there some hidden value that is being calculated into this? i.e. the actual "before" bonus is 16.5%, and the bonus with the 1 worker barracks is "5.5%" totaling 22%? Additionally, if that statement is true, is there some sort of list of values that these buildings use, or is there some place in the game files that I can get that data?