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hamed.jb

Recruit
Mar 13, 2023
7
14
TL;DR: More realistic micro-management tools for infrastructure implementation (Electricity, Water, Sewage, Heat services, etc.) where you see e.g. transmission lines actually reach a house.

Well I guess I'm in the minority here about this but decided to write it whatsoever. I think the the way you can implement infrastructures in CS1 is way too dull/silly: Just placing a Power plant and connecting its "Blue zone" to another area's "Blue zone". This just doesn't make any sense. We could at least had it in a way that our power plants connected to the roads where we place some power transmission lines along the road and see only the houses which had a power line reaching them actually getting power. And this isn't just about electricity, the same goes for heat, water and sewage management systems as well. No one sees how water reaches a house. Also having various types of electrical transmissions other than overhead power transmission is a must (e.g. Underground transmission, Underwater transmission, etc.). And as an infrastructure micromanagement enthusiast I also hope that there are abilities to implement other types of infrastructure like Telephony lines, Television lines, Internet lines, etc.

P.S. having finite underground water resources with "Ground Water Table" maps to check on them will also make the game more challenging.
 
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This is just over-engineers the game, which creates unnecessary complications. Maybe if the game allowed for these kinds of mods, yea, but implementing them into the base game just seems like unnecessary over-engineering. But I do like the concept of underground/underwater cables.
 
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This is just over-engineers the game, which creates unnecessary complications. Maybe if the game allowed for these kinds of mods, yea, but implementing them into the base game just seems like unnecessary over-engineering. But I do like the concept of underground/underwater cables.
But if the game let you choose whether to face this type of infrastructure management or a very watered-down version where it's practically like the CS1 type e.g. in difficulty selection menu, that would be nice though.
 
Okay I modify my proposal to see if it's better: Keep the CS1-like infrastructure implementation, which means still we only need to connect one "Blue zone" to another one, but the game itself have to automatically connect the last transmission tower to the roads via the shortest path by placing different-looking power lines. That being said you should be able to drag roads or place buildings through those game-made power lines without any problems or the game nagging about them being in the way. Instead whenever you want to place new buildings or roads through the game-made power lines, the game only have to reroute and make a new way to the roads to connect the transmission lines to them.

Any buyers?:)
 
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There are a lot of things which the game could do, but it would over-comolicate the mechanics. For example, in real life, for example, hills and mountains have s colder than sea level, and one side of a mountain range will be raimy whilst the other side dry. I wouldn't actually want that in the game however, because doing so would overcomolicate the game's mechanics. (Even though it would be nice to have tourists escape to the mountains to escape the summer heat and vice versa to escape the winter cold, but there are other ways of doing that, namely by bringing in tourists from different cities who can escape heat/cold). It's much easier, and therefore, better, for the whole city to have one single, unified climate and weather

It would be nice if the game would do hundreds of things with excruciating detail, but doing so over-comolicates the games mechanics. Once you over-complicate the game's mechanics, it becomes harded for modders and developers to add new content, as the code has to be very specifc and narrow to allow for over-complication. It's better to have a myriad of features done reasonably well than a handful of features done perfectly. I'm happy to sacrifice a bit of micromanagment and realism if it means we get more features
 
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