I'm trying to integrate Veld's New Traits Mod into my CK install modded with the latest DVIP + Addon. Here's the link.
http://forum.paradoxplaza.com/forum/showthread.php?352141-New-Traits-Mod-for-Deus-Vult&daysprune=-1
I have no problem with understanding how to add/merge the files in the "db" and "gfx" folders to my CK DVIP install. However, I'm a bit more at loss with how to merge the deux_vult.csv and modtext.csv files which are in the "config" folder. The structure of those files compared to those that come with DVIP are different due to DVIP integrating many other event mods, and I'm not sure how to proceed without screwing things up. Any help?
I also have a second question: while scrolling through the events text files that come with DVIP, I've noticed in the BOP_smack_events.txt an event which already deals with homosexuality:
Is the homosexual trait that comes with the New Traits mod made redundant by this one?
http://forum.paradoxplaza.com/forum/showthread.php?352141-New-Traits-Mod-for-Deus-Vult&daysprune=-1
I have no problem with understanding how to add/merge the files in the "db" and "gfx" folders to my CK DVIP install. However, I'm a bit more at loss with how to merge the deux_vult.csv and modtext.csv files which are in the "config" folder. The structure of those files compared to those that come with DVIP are different due to DVIP integrating many other event mods, and I'm not sure how to proceed without screwing things up. Any help?
I also have a second question: while scrolling through the events text files that come with DVIP, I've noticed in the BOP_smack_events.txt an event which already deals with homosexuality:
character_event = { # 20010 Ruler child is omosex
id = 20010
picture = "event_youngsters"
trigger = {
condition = { type = ruler_child }
condition = { type = gender value = male }
condition = { type = age value = 12 }
condition = {
type = not
value = {
type = age
value = 20
}
}
condition = {
type = not
value = {
type = trait
value = lustful
}
}
}
mean_time_to_happen = {
months = 960
}
action_a = { # Nothing can be done
ai_chance = 20
#start AI modifier block
modifier = {
condition = { type = father_trait value = merciful }
factor = 2
}
modifier = {
condition = { type = father_trait value = forgiving }
factor = 2
}
modifier = {
condition = { type = father_trait value = zealous }
factor = 0.25
}
modifier = {
condition = { type = father_trait value = cruel }
factor = 0.5
}
#close AI modifier block
effect = { type = fertility value = -7 }
effect = { type = piety value = -100 }
effect = {
type = random
chance = 50
effect = { type = add_trait for = father value = merciful }
}
effect = {
type = random
chance = 5
effect = { type = add_trait for = father value = sceptical }
}
}
action_b = { # Disown him
ai_chance = 80
effect = { type = add_trait value = bastard }
effect = { type = fertility value = -7 }
effect = { type = piety value = -100 }
effect = { type = loyalty value = -0.3 }
effect = {
type = random
chance = 25
effect = { type = add_trait value = stress_symptom }
}
effect = {
type = random
chance = 25
effect = { type = courtier_defect value = none }
}
effect = {
type = random
chance = 50
effect = { type = add_trait for = father value = cruel }
}
effect = {
type = random
chance = 10
effect = { type = add_trait for = father value = zealous }
}
}
Is the homosexual trait that comes with the New Traits mod made redundant by this one?