Hello I'm a GM on this forum thread. I'm making this thread to figure out what sort of games my usual audience would want next once my current one is completed. They may not like it but I will need to end Factions of Abrana by the beginning of August or even July (if I get an internship I signed up for, where I'll be living on campus as a tutor for a month). I won't stop GMing but a game as complex as Abrana, isn't something I'm confident in running during those times.
I am torn between two games I've been developing on and off. The first is a more serious game and an attempt to create a new forum game type. The other is one I've joked about frequently on IRC with fellow GMs. Below you will have two spoiler tabs with notes and work I have completed for both those games. After that is a straw poll for people to take. Whichever one wins by the end of the week, will become the game worked on in this thread. With irregular status updates on it.
VOTE HERE <-- Poll closed as of June 13, 2016
I am torn between two games I've been developing on and off. The first is a more serious game and an attempt to create a new forum game type. The other is one I've joked about frequently on IRC with fellow GMs. Below you will have two spoiler tabs with notes and work I have completed for both those games. After that is a straw poll for people to take. Whichever one wins by the end of the week, will become the game worked on in this thread. With irregular status updates on it.
Genre:
Sci-Fi- players are skilled aliens, mercenaries, soldiers, and the like. Power is pyschic abilities
Fantasy- players are demi gods seeking to gain enough power in a divine war to ascend to divinity. Power is supernatural
1 turn = 1 week in game
Players sign up and are divided into teams.
Teams attempt to take key positions and reource nodes on a map. This helps the army they are with push into gaining an upper hand.
Players have stats, traits, and items.
Stats: Strength, Dexterity, Willpower, Awarness, Stealth, etcetera <-- look more in-depth on these
Traits: they make a series of traits and I determine what it does and roll for which ones they get.
Items: item slots are Torso, Legs, Arms, Large weapon, small weapon, and 2 other.
Example
Name; will
Stats; Strenght(9), Dexterity(12), Willpower(3). . .
Traits; clumsy (-3 to stealth rolls)
Items: Small(pistol, +3dmg light armor), Large(bazooka, +50 dmg machine), Torso (kevlar vest, +4 armor class), other(binoculars, +1 awareness)
Constitution - health
Armor - like an extra health bar
Agility - determines how fast a player moves over certain terrain
Strength - melee damage
Precision - range damage
Stealth - ability to remain unseen
Equipment: Main Hand/ Off Hand or Two hand weapon, Head Gear, Torso, Legs, Arms, 2 Utility items (grenades, cloaking device), Extra (a backpack to carry more goods, a knife, spare gun, or ammunition).
Map is on a hex grid, different terrain offers different pros and cons?
Existing Stat sheet
Sci-Fi- players are skilled aliens, mercenaries, soldiers, and the like. Power is pyschic abilities
Fantasy- players are demi gods seeking to gain enough power in a divine war to ascend to divinity. Power is supernatural
1 turn = 1 week in game
Players sign up and are divided into teams.
Teams attempt to take key positions and reource nodes on a map. This helps the army they are with push into gaining an upper hand.
Players have stats, traits, and items.
Stats: Strength, Dexterity, Willpower, Awarness, Stealth, etcetera <-- look more in-depth on these
Traits: they make a series of traits and I determine what it does and roll for which ones they get.
Items: item slots are Torso, Legs, Arms, Large weapon, small weapon, and 2 other.
Example
Name; will
Stats; Strenght(9), Dexterity(12), Willpower(3). . .
Traits; clumsy (-3 to stealth rolls)
Items: Small(pistol, +3dmg light armor), Large(bazooka, +50 dmg machine), Torso (kevlar vest, +4 armor class), other(binoculars, +1 awareness)
Constitution - health
Armor - like an extra health bar
Agility - determines how fast a player moves over certain terrain
Strength - melee damage
Precision - range damage
Stealth - ability to remain unseen
Equipment: Main Hand/ Off Hand or Two hand weapon, Head Gear, Torso, Legs, Arms, 2 Utility items (grenades, cloaking device), Extra (a backpack to carry more goods, a knife, spare gun, or ammunition).
Map is on a hex grid, different terrain offers different pros and cons?
Existing Stat sheet
I thought this one would simply be funny. I draw a lot of information off of an old thread I attempted before my three month hiatus from the forums. Shop Talk where there are GMs and players discussing aspects of forum game creation.
Character Sheet
Game Specialties:
Werewolf/cardgames - games based off popular card games. Tehre are some differences bu the core mechanics remain the same.
Resistance/board games - games based off classic and contemporary boards games. Their mechanics don't always parrallel those of of the parent medium, yet spring off of it easily enough.
WiR style/nation games - games with complex stats that simulate playing nations in various worlds including our own.
RP games - games centered around creating interesting stories through IC posts, rather than mechanics.
Casual iAARS/ Ineractive games - these are games are rare but often take away qualities of interactvie AARs but are either for games not published by Paradox or simply presented in a less strict and rule heavy fashion than those that are.
Traits:
Work in Progress. Will most likely be rolled for players and they'll be presented three combinations to pick from.
<image>
Enter now into a seedy world of intrigue and cut-throat competition. Here you watch brave heroes type their glory, and watch them laid low by trolls. Where the IC is undermined by OOC ambitions. Gaze in humorous horror as witch hunts are performed daily and innocents are hung for suspect lycanthropy. All the while moderators turn a blind eye to such suffering. A sub-thread of a sub-thread, where your posts do not count — in your profile stats. Welcome to the OT forum games, master. . .Character Sheet
Game Specialty - only 1
Traits - 3
Game Bio -
Game Specialties:
Werewolf/cardgames - games based off popular card games. Tehre are some differences bu the core mechanics remain the same.
Resistance/board games - games based off classic and contemporary boards games. Their mechanics don't always parrallel those of of the parent medium, yet spring off of it easily enough.
WiR style/nation games - games with complex stats that simulate playing nations in various worlds including our own.
RP games - games centered around creating interesting stories through IC posts, rather than mechanics.
Casual iAARS/ Ineractive games - these are games are rare but often take away qualities of interactvie AARs but are either for games not published by Paradox or simply presented in a less strict and rule heavy fashion than those that are.
Traits:
Work in Progress. Will most likely be rolled for players and they'll be presented three combinations to pick from.
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