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Auvergne

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Jan 6, 2018
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After I stalled Holy Fury and started up the game, I noticed a strange occurrence (Bug?) when I started my run. The map itself was fine, but when I clicked on the character portrait, everything was slightly zoomed in. Also, the icons (The crown and all of the other circular buttons in the top center of the screen) were larger. This prevented me from accessing the lower portions of the screen, and it also affected my council bar as I couldn't get down to some of the spymaster's actions. I tried playing around with the resolution, but it only caused more issues. Fullscreen and what not doesn't seem to aid me either.
 
Possibly something wrong in the new GUI scale options, check in the settings.txt
 
Possibly something wrong in the new GUI scale options, check in the settings.txt
This was all I could find:

tier = {
type = custom
separator = yes
potential = {
is_shattered_world = yes
}
dukes = {
generate_dukes = yes
}
dukes_consolidated = {
generate_dukes = yes
consolidate_dukes = yes
}
counts = {
}
}

num_counties = {
type = slider
sort_priority = 1000

potential = {
is_random_world = yes
}

min = 1
max = 8
default = 5

apply_before_generation = yes
}

num_dukes = {
type = selection
random_default = normal
sort_priority = 999

potential = {
is_random_world = yes
}

none = {
generate_random_dukes = no
}
few = {
duke_threshold = 51
duke_ignore_rate = 50
duke_vassalization_rate = 50
generate_random_dukes = yes
}
normal = {
duke_threshold = 30
duke_ignore_rate = 5
duke_vassalization_rate = 90
generate_random_dukes = yes
}
many = {
duke_threshold = 20
duke_ignore_rate = 0
duke_vassalization_rate = 99
generate_random_dukes = yes
}
}

num_kings = {
type = selection
random_default = normal
sort_priority = 998

potential = {
is_random_world = yes
}

none = {
generate_random_kings = no
}
few = {
king_threshold = 30
king_ignore_rate = 50
king_vassalization_rate = 50
generate_random_kings = yes
}
normal = {
king_threshold = 18
king_ignore_rate = 14
king_vassalization_rate = 85
generate_random_kings = yes
}
many = {
king_threshold = 10
king_ignore_rate = 0
king_vassalization_rate = 95
generate_random_kings = yes
}
}

num_emperors = {
type = selection
random_default = few
sort_priority = 997
separator = yes

potential = {
is_random_world = yes
}

none = {
generate_random_emperors = no
}
few = {
emperor_threshold = 30
emperor_ignore_rate = 95
emperor_vassalization_rate = 95
generate_random_emperors = yes
}
normal = {
emperor_threshold = 20
emperor_ignore_rate = 80
emperor_vassalization_rate = 95
generate_random_emperors = yes
}
many = {
emperor_threshold = 15
emperor_ignore_rate = 40
emperor_vassalization_rate = 100
generate_random_emperors = yes
}
}


shattered_cbs = {
type = selection
potential = {
is_shattered_world = yes
}
on_limited = {
}
on_long = {
}
on_permanent = {
}
off = {
}
}

shattered_conquerors = {
type = selection
potential = {
is_shattered_world = yes
}
on_few = {
}
on_normal = {
}
on_many = {
}
off = {
}
}

shattered_succession = {
type = selection
separator = yes
potential = {
is_shattered_world = yes
}
default_laws = {
}
all_primogeniture = {
}
all_gavelkind = {
}
all_elective_gavelkind = {
}
all_elective = {
}
all_seniority = {
}
all_ultimogeniture = {
}
all_tanistry = {
}
}

female_ruler_percentage = {
type = slider

min = 0
max = 100
default = 10

apply_before_generation = yes
}

marriage_percentage = {
type = slider

min = 0
max = 100
default = 90

apply_before_generation = yes
}

age_span = {
type = double_slider

min = 0
min_default = 12
max = 100
max_default = 64

apply_before_generation = yes
}

num_of_children = {
type = double_slider
separator = yes

min = 0
min_default = 1
max = 10
max_default = 3

apply_before_generation = yes
}

culture = {
type = selection
apply_before_generation = yes
priority = 1000

random_default = random

historical = {
culture = historical
}
random = {
culture = random
}
full_random = {
culture = full_random
}
historical_2 = {
culture = historical
}
random_2 = {
culture = random
}
full_random_2 = {
culture = full_random
}
historical_3 = {
culture = historical
}
random_3 = {
culture = random
}
full_random_3 = {
culture = full_random
}
animal_kingdoms = {
culture = full_random
special_culture = animal_kingdoms
}
historical_4 = {
culture = historical
}
random_4 = {
culture = random
}
full_random_4 = {
culture = full_random
}
historical_5 = {
culture = historical
}
random_5 = {
culture = random
}
full_random_5 = {
culture = full_random
}
historical_6 = {
culture = historical
}
random_6 = {
culture = random
}
full_random_6 = {
culture = full_random
}
}

religion = {
type = selection
apply_before_generation = yes
priority = 1000

random_default = random

historical = {
religion = historical
holy_sites = historical
}
random = {
religion = random
holy_sites = random
}
full_random = {
religion = full_random
holy_sites = random
}
}

religion_features = {
type = selection
apply_before_generation = yes
priority = 998 # Just after religion generation

random_default = random

historical = {
religion_features = historical
}
random = {
religion_features = random
}
}

names = {
type = selection
separator = yes
apply_before_generation = yes
priority = 998 # Just after religion and culture generation

random_default = random

historical = {
culture_names = historical
religion_names = historical
}
random = {
culture_names = random
religion_names = random
}
}

holding_slots = {
type = selection
apply_before_generation = yes
priority = 1001 # We need this before we generate holy sites

random_default = random

historical = {
holding_slots = historical # No code effect, but accessible in script
}
random = {
holding_slots = random
}
one = {
holding_slots = one
}
two = {
holding_slots = two
}
three = {
holding_slots = three
}
four = {
holding_slots = four
}
five = {
holding_slots = five
}
six = {
holding_slots = six
}
seven = {
holding_slots = seven
}
}

holding_types = {
type = selection
apply_before_generation = yes

potential = {
is_shattered_world = yes
}
historical = {
holding_type = historical
}
feudal = {
holding_type = feudal
}
tribal = {
holding_type = tribal
}
nomadic = {
holding_type = nomadic
}
tribal_nomadic = {
holding_type = tribal_nomadic
}
}

random_holdings = {
type = selection
apply_before_generation = yes
random_default = balanced
potential = {
is_random_world = yes
}
feudal_heavy = {
feudal_seeds = 4
tribal_seeds = 1
nomadic_seeds = 1
generate_random_holdings = yes
}
balanced = {
feudal_seeds = 5
tribal_seeds = 3
nomadic_seeds = 2
generate_random_holdings = yes
}
tribal_heavy = {
feudal_seeds = 1
tribal_seeds = 4
nomadic_seeds = 3
generate_random_holdings = yes
}
}

technology = {
type = selection
separator = yes
apply_before_generation = yes

priority = 900 # Needs to happen after culture and religion, but before holdings

random_default = random

historical = {
technology = historical
}
random = {
technology = random
}
flat = {
technology = flat
}
}

title_names = {
type = selection
random_default = random

historical = {
}
random = {
effect = {
rename_titles_altstart = yes
}
}
random_including_duchies = {
effect = {
rename_titles_altstart = yes
rename_titles_altstart_duchies = yes
}
}
}

dejure = {
type = selection
apply_before_generation = yes

random_default = random

historical = {
dejure_kingdoms = historical
dejure_empires = historical
}
random = {
dejure_kingdoms = random
dejure_empires = random
}
no_empires = {
dejure_kingdoms = historical
dejure_empires = none
}
no_kingdoms = {
dejure_kingdoms = none
dejure_empires = none
}
}

dejure_kingdom_size = {
type = double_slider
trigger = {
has_alternate_start_parameter = { key = dejure_kingdoms value = random }
}
apply_before_generation = yes
priority = 100 # Needs to be applied before kingdom generation

min = 2
min_default = 3
max = 12
max_default = 10
}

dejure_empire_size = {
type = double_slider
trigger = {
has_alternate_start_parameter = { key = dejure_kingdoms value = random }
}
apply_before_generation = yes
priority = 100 # Needs to be applied before kingdom generation

min = 2
min_default = 3
max = 6
max_default = 5
}
 
No, try looking in Documents/paradox/ck2/settings.txt
 
gui=
{
language=l_english
has_set_language=yes
}
graphics=
{
size=
{
x=1280
y=720
}

gui_scale=1.000000
gui_scale_min=1.000000
gui_scale_max=3.000000
gui_scale_font_replacement=1.010000
refreshRate=60
fullScreen=yes
borderless=no
shadows=no
shadowSize=2048
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
vsync=yes
override_resolution_safety=no
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
dynamic_sound=yes
dynamic_sound_treshold=50.000000
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=yes
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=no
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer=""
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner={1 2 3 4 5 6 7 9 17}
outliner_open=no
windowmovetime=0.200000
disable_wikipedia_links=no
nudge_allowed=no
has_disabled_welcome_screen=yes
accepted_eula_version=1
shown_privacy_version=""
shown_legal_documents=
{
gdpr-popup-2018-05-17 privacy-policy-2018-11-02
}
hints=no
ironman=no
mp_max_day_lead=7
compress_autosaves=yes
disabled_hints=
{
0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
}
autosaves_to_keep=0
autosave_to_cloud=yes
low_res_textures=no
force_pow2_textures=no
last_used_id=""
context_music=yes
death_sound=yes
province_embellishment=yes
transparent_wastelands=yes
wasteland_adjacency_coloring=yes
steam_rich_presence=yes
game_rules=
{
generate_families="ai_only"
devil_worshipers="none"
}

And I also found another settings.txt labeled settings-DESKTOP-677O20C

gui=
{
language=l_english
has_set_language=yes
}
graphics=
{
size=
{
x=1600
y=900
}

refreshRate=60
fullScreen=yes
borderless=no
shadows=no
shadowSize=2048
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
vsync=yes
override_resolution_safety=no
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
dynamic_sound=no
dynamic_sound_treshold=50.000000
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=yes
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=no
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer=""
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner={1 2 3 4 5 6 7 9 17}
outliner_open=no
windowmovetime=0.200000
disable_wikipedia_links=no
nudge_allowed=no
has_disabled_welcome_screen=yes
accepted_eula_version=1
shown_privacy_version="e0f5a24371262d8d9a0cac5995dc8498"
hints=no
ironman=no
mp_max_day_lead=7
compress_autosaves=no
disabled_hints={0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1}
disabled_alerts={7 16 43}
autosaves_to_keep=0
last_mods={"mod/personal_castle.mod.mod"}
low_res_textures=no
force_pow2_textures=no
last_used_id="76561198351371660"
context_music=yes
death_sound=yes
province_embellishment=yes
transparent_wastelands=yes
wasteland_adjacency_coloring=yes
game_rules=
{
devil_worshipers="none"
}
 
That actually looks fine, although is your Windows desktop also at 1600x900?

You could try changing override_resolution_safety=yes , I'm not actually sure what that does as yet.
 
That actually looks fine, although is your Windows desktop also at 1600x900?

You could try changing override_resolution_safety=yes , I'm not actually sure what that does as yet.
I was able to fix it by changing my resolution to 1600x900 both in game and on my computer. It was way zoomed in before and I didn't notice it.

I cannot thank you enough - I would have been searching for ages as it is a relatively simple fix, but can be such a game changer!

Thanks, Andrew! :)