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MattyG

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Mar 23, 2003
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Download Interregnum 1.01 here.



Here is the (incomplete) list of the changes since 1.0


Bughunting
Jan Hus Day now requires the Hussites to have reformed religion, rather than the impossible protestant religion. Ooops.
Remoced the action_b to refuse Bishop Luther to be a cardinal, which set up a situation where neither the standard nor alternative reformation took place.

Housekeeping
Changed Taiwan to Fish as the main goods and the culture Yuanzhu (using the Swiss culture tag).
Added one to the tax values of three Eire provinces.
Made the large Nation Events optional, toggled to on as default.
Aragon, Algarve, Valencia and Estremadura now begin the game as sunni and andalusian culture. 700 years of muslim moorish rule ought to be enough.
Added flag/shield sets for post-Revolution Al-Andalus and Hashshashin.
Changed Awhaz to Hashshashin culture.
Removed all the references to Shi'a cultures in the province.csv and the event files.
Moldova now has Romanian as the primary culture.
Ownership of Famman switched from Oman to Abbasid caliphate at gamestart.
Tadjikistan and Kirgiristand now have Uighur culture, not Mongol.
Uzbeks no longer begin as allies of the Il-Khnate and instead have a permannent CB on them.
Mamelukes no longer have Maghrebi culture.
Extended the revolt period for Al-Andalus from 1500 to 1600.
Koln now begins as a vassal of Bavaria, although it is unlikely to last due to the Koln events.
Hansa now begins as leader of the alliance with the Dutch states.

Al-Andalus
Removed the cultural change events for Estremadura, Aragon, Valencia and Algarve and added them for Galicia, Asturias, Catalonia and Cantabria.

Almujadid Empire
Added an ai-event for it to gain cores on all the Moroccan provinces to encourage its expansion westawrds.

Bavaria
If the alternative reformation happens, Bavaria now gets a cash boost (from catholic nobles) and -20 BB.

Bulgaria
Can now attempt to reform the Kingdom of Bulgaria in the 1420s. The ai has a number of boost events to acheive this, and if it does not get to 5 provinces by 1437 it instead collapses under the weight of constant warfare and failure. Some relted events also for Hungarian and Byzantine reactions. Becoming the Kingdom of Bulgaria (player or ai) makes no difference to their flag or monarchs, but they get cores and some additional leaders.
Bulgaria now begins the game with a lot more ties to Byzantium. This is to make it harder for the Byzantine player to head straight for Bulgaria early and try to cut them off before they get their Great Leap Forward.

Byzantium
Retooled and added to the ai-only events to kick start expansion during the Michael Doukas period in the 1650s.
Begins the game with MilAccess through Bulgaria, Wallachia, Albania and Serbia. This partly to make their starting relations a little more intricate (as they ought to be after 1000+ years) but also to enable Byzantium to access Hungary if it needs to.
Reworked the triggers and actions for the Aftermath of the Palaiologoi Civil War to make more sense and to actually allow the key Turkish culture event to WAD.

Eire
Removed all but one of the Colonial Expense events and made it a little less harsh. Added three events following the change in gaelic law which gives Eire a whole schwack of POP increases in the colonies to help with the cost and pace of colonization.
Removed the provincetax reductions from the opening event to explain gaelic law.
Removed the costs for the first two explorer events.

Epochal_Iberian
Added cores for Bavaria and Savoy, depending on who is the crusade leader, for the appropriate provinces (depends on the crusade being minor, mid or grand) with appropriate removecore commands at the end of the crusade. Dramatically increased the BB reduction for a successful crusade. Tinkered with the crusade ai to care even more about distance and conquest.

Halych-Volhynia and Kiev and Cossack Hetmanate
Giave Belgorod to Cossacks, Podlasia to H-V, released Kiev from the vassalage/alliance with the Horde and made it the alliance leader with H-V, Smolensk and Tver.

Hansa
The Loansize event for Hansa now works properly.

Hashshashin
Added the Hashshashin (Assassins) as a one province country in Elbruz. Provided a few events to cover early choices and their attempt to conquer persia and convert it to their version of Islam.
Included events for it to attempt to expand into Persia, gaining cores and with the premise being the prophecies of al-Hasan.
Included all the Hashshashin-based assassination random events. Very cool.

Hungary
Now begins with MilAccess though Moldovia, Croatia, Bosnia and Ragusa.

Iran
Calipah provided a revised list of leaders and monarchs for Iran.

Jizya Events
Rebuilt the Jizya events once again, this time to take account of a switch in ownership btween sunni countries so that it does not re-trigger the events. Also removed the timed Jizya revolt and halved the intensity of the random version for each province.
Added many additional provinces in the Balkans and Ukraine.

Maya
As per Don_Quig's idea, removed the cash events for Maya and instead increased the province tax to compensate for the bizzaredly-high CoT merchant placement cost for the owner.

Ming
Altered the country set-up to siafu's configuration and added his first six monarchs.

Miscellaneous
Added events for the flooding of the Nile. Not the annual flooding, but for great floods. Once randomly each fifty years (or not, if you get luck!), based on the cataract province, which then triggers for the remainder of the Nile-adjacent provinces. Loss of life, infra, trade etc.
Updated the S-E Asian natural disaster events so that the native and colonizer versions are mutual exclusive.

Morocco
Added an ai-event for it to get cores on North Africa after 1455. Calipah feels strongly that the historical conflict between these groups ought to be expressed in the game, so this event helps Morrocco to go after Tlemcen/Almujadid after the crisis of 1450. Before then, and it would just be too hard on poor old Tlemcen.

Order of the Crescent
Calipah made many text changes to the file and modified a few of the event triggers and commands.
Addded a revised list of leaders by Calipah.

Random Events
Drastically reduced the costs of the regional piracy events.

Scotland/York
Retooled and expanded on the inheritance events for York taking more possibilities into account and tidying up the connections.

Sindh
Now has cores on four Chalukya provinces, essentially to increase conflict between them.

Uzbheks
Now have cores on some of the Il-Khanate and Qarluk provinces.

Wei
Added all Siafu's existing events for Wei from the forum thread.
 
Matty, can you add Ming (u35) and Wei (u36) to the selectable list in the scenario .eug file for the next version? I added them in myself, naturally, but there should be enough material to warrant someone trying one of them out for fun by now.
 
siafu said:
Matty, can you add Ming (u35) and Wei (u36) to the selectable list in the scenario .eug file for the next version? I added them in myself, naturally, but there should be enough material to warrant someone trying one of them out for fun by now.


That was an oversight. I meant to include them. :(
 
I have just re-uploaded with the following great additions and fixes.


Bughunting

OK, this time I got the Yemen references in the Strained Relations events sorted out.
Tidyied up some of the older references to Tsing and Wei.
Found the command bugs in the Nile Flooding events before anyone else did AND fixed them. I am soooo cool. :D


Housekeeping

Removed coffee as one of the trade goods (it is now considered part of 'spices') and replaced it with Honey/Wax/Amber. This good has been given to Moscow, Tver, Polotsk, Moldova, Bujak, Ryazan, Crimea, Nuyssayabin, Riau, Mindoro, Samal, Mindinao, Malindi, Kenya, Rufiji, Sewa, Arsi and Kurland.

In addition, Tula has been altered to Grain, Guatemala to Tobacco, Honduras to Grain, Nicaragua to Navs, Moron to sugar, Maracaibo to Tobacco, Cartagena to Sugar, Bogota to Marginal, Guayaquil to Sugar, Cajamarca to Cotton, Moquega to Minerals, Yemen to Spices, Aden to Spices, Elbruz to Luxuries, Bihar to Luxuries, Berhampur to Cloth, Sambalpur to Cloth, Bali to Grain (rice), Sulawesi to Spices, Sumbawa to Grain(rice), Buru to Sices, Keren to Salt, Palanas to Slaves, Lao Cai to Spices, Wenshan to Spices, Sichuan Pendi to Spices, Nanchang to Spices, Kefa to Slaves and Bale to Spices,

Added a new resource.bmp care of cool-toxic which has a straggly goat for 'marginal' and the bee from EP for Honey/Wax/Amber.

Wei and Ming are now selectable.
 
did the Indian states get included in selectable too, or don't you want them in? :)
 
Don_Quigleone said:
I wouldn't put all that trade resource stuff under "housekeeping" how high is the price of amber? Or is it the same as coffee except for a name change


Well, Housekeeping is the section for new things/changes that are not a specific event file nor bug fixes.

Does it really matter what I call it?

Here are the values, all of which we can change.

CLO;11
COT;10
FISH;8
FURS;10
GOLD;20
GRAI;7
IVOR;8
METAL;15
NAVS;7
MINERAL;15
ORIENT;18
SALT;10
SLAV;8
SPIC;18
SUG;17
TOB;13
WINE;12
WOOL;6
Amber/Wax/Honey;7
Mrginal;2
NOTHING;0

All of these values could be argued to death, of course. They have to take into account also the quantities that can be produced. Grain and Honey have the same value to account for the quantity of grain that a province can produce as compared to the quantity of Honey, even though, gram for gram, Honey/Wax/Amber is waaaay more valuable. The value of Honey/Wax/Amber will also be higher because in most CoTs it will be scarcer than Grains.
 
I dunno, honey/wax/amber IS a luxury good (at least amber anyway) I'd increse it's value to ten at least (salt is also ten, it's as salt, which also doesn't appear often and tends to have a low value)
 
Don_Quigleone said:
I dunno, honey/wax/amber IS a luxury good (at least amber anyway) I'd increse it's value to ten at least (salt is also ten, it's as salt, which also doesn't appear often and tends to have a low value)


It's SORT of a luxury good. Luxuries in this time period mean imported carpets, paintings, fine furniturek, instruments and the like. Things that are well out of the reach of most people.

But how about 9?
 
Removed coffee as one of the trade goods (it is now considered part of 'spices') and replaced it with Honey/Wax/Amber. This good has been given to Moscow, Tver, Polotsk, Moldova, Bujak, Ryazan, Crimea, Nuyssayabin, Riau, Mindoro, Samal, Mindinao, Malindi, Kenya, Rufiji, Sewa, Arsi and Kurland.

I can't remember all the province names, but is at least one of these in Yemen? When I was in Dubai, all the Yemeni importers were selling local honey, so apparently it's a major product there.
 
oh yeah, instead of using up coffee as a tag maybe sheep should be used up instead, it never has a value much higher than marginal in most games, maybe sheep should be absorbed into marginal
 
Don_Quigleone said:
oh yeah, instead of using up coffee as a tag maybe sheep should be used up instead, it never has a value much higher than marginal in most games, maybe sheep should be absorbed into marginal


I don't agree. Wool. was a significant commodity in the middle ages. Most clothes were made form it and it was one of the only things the English had to trade.

http://en.wikipedia.org/wiki/Wool among others

Coffee was not a significant trade commodity until the 1700s.
 
siafu said:
BTW, the pictures for "marginal" looks to my eye like a pile of gemstones.


Yes, unfortunately, cool-toxic's graphic didn't work. The game couldn't 'see' it and I have no idea why. I have yet to hear back from him.
 
I'm noticing that the core-gaining and -losing events aren't functioning in quite the way they were envisaged (i.e. comparable to EU3). I've been playing as Swabia/Lombardy and I've gotten cores on four different provinces within days of their capture; if it doesn't happen immediately, it doesn't seem to happen ever. The converse case is Ansbach, which I nabbed back in the 1490s but is still not "cored" in 1573. Is there a way to adjust the triggers to improve this?
 
siafu said:
I'm noticing that the core-gaining and -losing events aren't functioning in quite the way they were envisaged (i.e. comparable to EU3). I've been playing as Swabia/Lombardy and I've gotten cores on four different provinces within days of their capture; if it doesn't happen immediately, it doesn't seem to happen ever. The converse case is Ansbach, which I nabbed back in the 1490s but is still not "cored" in 1573. Is there a way to adjust the triggers to improve this?


hmmm, in the previous version 1.00 i think, i did not know about this core gaining under 4bb, and i think had more then that as savoy but kept gaining cores on almost all french; occitan provinces but NOT all; however seemed to happen randomlly and i was going to think its a bug;
in the same game finland and scotland kept getting those core events as well after about 20years after conquest;i have always on the option to see other nations "historical" events and what chooses
 
Here is one of the core event triggers, in this case for the province of Moldova. The commentary is in bold and not part of the event scripting, naturally.

Code:
event = {
	id = 876871
	random = no
	province = 318  [B]You have to own it[/B]
	trigger = {
		control = { province = 318 data = -1 }  [B]You have to also control it[/B]
		NOT = { badboy = 4 }  [B]You can't be a scoundrel[/B]
		NOT = { core = { province = 318 data = -1 } } [B]You cannot already have it as a core[/B]
		#stability = 0
		NOT = { flag = moldova_core } [B]You cannot already have had this event[/B]
		OR = {            [B]These all mean that the province shares your national religion[/B]
			AND = {
				religion = sunni
				provincereligion = { province = 318 data = sunni }
			}
			AND = {
				religion = shiite
				provincereligion = { province = 318 data = shiite }
			}
			AND = {
				religion = catholic
				provincereligion = { province = 318 data = catholic }
			}
			AND = {
				religion = reformed
				provincereligion = { province = 318 data = reformed }
			}
			AND = {
				religion = protestant
				provincereligion = { province = 318 data = protestant }
			}
			AND = {
				religion = buddhism
				provincereligion = { province = 318 data = buddhism }
			}
			AND = {
				religion = hinduism
				provincereligion = { province = 318 data = hinduism }
			}
			AND = {
				religion = confucianism
				provincereligion = { province = 318 data = confucianism }
			}
		}
		NOT = { domestic = { type = serfdom value = 9 } }  [B]The people cannot despise you (perhaps innapropriate)[/B]
		NOT = { domestic = { type = aristocracy value = 9 } } [B]Your own nobility cannot be hugely favoured[/B]
		domestic = { type = innovative value = 3 } [B]You need to be a little bit 'open' politically[/B]

		#specific conditions
		continent = europe   [B]Capital must be in Europe[/B]
		NOT = { exists = MOL }  [B]Moldava cannot still exist (yes, unlikely)[/B]

	}
	date = { year = 1419 }
	offset = 10000
	deathdate = { year = 1820 }

So, there really isn't anything too radical here. I removed the stability requirement, which was just silly. All the rest are either common sense or unlikely to 'suddently change' (like stability) to make the event fail when the offset finally clicks over.

And the offset is pretty long, about 25 years as a maximum. Personally, I think it could be longer.

However, lots of them firing in a couple of days seems like crazy (good) luck. The only think preventing it from firing inside of 25 years would be some of the more obvious triggers:

- wrong religion at the time
- province was rebel or enemy controlled
- you were a baaaaaaad boy
 
MattyG, since there are contributions and bug fixes being added all the time, have you considered having a link for a "latest working build" that we can d/l, updated whenever you've added something? This would be rather cool for us who aren't doing all the coding work (;p), and would certainly resemble other open projects.
 
siafu said:
MattyG, since there are contributions and bug fixes being added all the time, have you considered having a link for a "latest working build" that we can d/l, updated whenever you've added something? This would be rather cool for us who aren't doing all the coding work (;p), and would certainly resemble other open projects.


How would I arrange this?

It's certainly a good idea.
 
MattyG said:
How would I arrange this?

It's certainly a good idea.


look on the agceep thread " compiling 1.54"( example)