Download Interregnum 1.01 here.
Here is the (incomplete) list of the changes since 1.0
Bughunting
Jan Hus Day now requires the Hussites to have reformed religion, rather than the impossible protestant religion. Ooops.
Remoced the action_b to refuse Bishop Luther to be a cardinal, which set up a situation where neither the standard nor alternative reformation took place.
Housekeeping
Changed Taiwan to Fish as the main goods and the culture Yuanzhu (using the Swiss culture tag).
Added one to the tax values of three Eire provinces.
Made the large Nation Events optional, toggled to on as default.
Aragon, Algarve, Valencia and Estremadura now begin the game as sunni and andalusian culture. 700 years of muslim moorish rule ought to be enough.
Added flag/shield sets for post-Revolution Al-Andalus and Hashshashin.
Changed Awhaz to Hashshashin culture.
Removed all the references to Shi'a cultures in the province.csv and the event files.
Moldova now has Romanian as the primary culture.
Ownership of Famman switched from Oman to Abbasid caliphate at gamestart.
Tadjikistan and Kirgiristand now have Uighur culture, not Mongol.
Uzbeks no longer begin as allies of the Il-Khnate and instead have a permannent CB on them.
Mamelukes no longer have Maghrebi culture.
Extended the revolt period for Al-Andalus from 1500 to 1600.
Koln now begins as a vassal of Bavaria, although it is unlikely to last due to the Koln events.
Hansa now begins as leader of the alliance with the Dutch states.
Al-Andalus
Removed the cultural change events for Estremadura, Aragon, Valencia and Algarve and added them for Galicia, Asturias, Catalonia and Cantabria.
Almujadid Empire
Added an ai-event for it to gain cores on all the Moroccan provinces to encourage its expansion westawrds.
Bavaria
If the alternative reformation happens, Bavaria now gets a cash boost (from catholic nobles) and -20 BB.
Bulgaria
Can now attempt to reform the Kingdom of Bulgaria in the 1420s. The ai has a number of boost events to acheive this, and if it does not get to 5 provinces by 1437 it instead collapses under the weight of constant warfare and failure. Some relted events also for Hungarian and Byzantine reactions. Becoming the Kingdom of Bulgaria (player or ai) makes no difference to their flag or monarchs, but they get cores and some additional leaders.
Bulgaria now begins the game with a lot more ties to Byzantium. This is to make it harder for the Byzantine player to head straight for Bulgaria early and try to cut them off before they get their Great Leap Forward.
Byzantium
Retooled and added to the ai-only events to kick start expansion during the Michael Doukas period in the 1650s.
Begins the game with MilAccess through Bulgaria, Wallachia, Albania and Serbia. This partly to make their starting relations a little more intricate (as they ought to be after 1000+ years) but also to enable Byzantium to access Hungary if it needs to.
Reworked the triggers and actions for the Aftermath of the Palaiologoi Civil War to make more sense and to actually allow the key Turkish culture event to WAD.
Eire
Removed all but one of the Colonial Expense events and made it a little less harsh. Added three events following the change in gaelic law which gives Eire a whole schwack of POP increases in the colonies to help with the cost and pace of colonization.
Removed the provincetax reductions from the opening event to explain gaelic law.
Removed the costs for the first two explorer events.
Epochal_Iberian
Added cores for Bavaria and Savoy, depending on who is the crusade leader, for the appropriate provinces (depends on the crusade being minor, mid or grand) with appropriate removecore commands at the end of the crusade. Dramatically increased the BB reduction for a successful crusade. Tinkered with the crusade ai to care even more about distance and conquest.
Halych-Volhynia and Kiev and Cossack Hetmanate
Giave Belgorod to Cossacks, Podlasia to H-V, released Kiev from the vassalage/alliance with the Horde and made it the alliance leader with H-V, Smolensk and Tver.
Hansa
The Loansize event for Hansa now works properly.
Hashshashin
Added the Hashshashin (Assassins) as a one province country in Elbruz. Provided a few events to cover early choices and their attempt to conquer persia and convert it to their version of Islam.
Included events for it to attempt to expand into Persia, gaining cores and with the premise being the prophecies of al-Hasan.
Included all the Hashshashin-based assassination random events. Very cool.
Hungary
Now begins with MilAccess though Moldovia, Croatia, Bosnia and Ragusa.
Iran
Calipah provided a revised list of leaders and monarchs for Iran.
Jizya Events
Rebuilt the Jizya events once again, this time to take account of a switch in ownership btween sunni countries so that it does not re-trigger the events. Also removed the timed Jizya revolt and halved the intensity of the random version for each province.
Added many additional provinces in the Balkans and Ukraine.
Maya
As per Don_Quig's idea, removed the cash events for Maya and instead increased the province tax to compensate for the bizzaredly-high CoT merchant placement cost for the owner.
Ming
Altered the country set-up to siafu's configuration and added his first six monarchs.
Miscellaneous
Added events for the flooding of the Nile. Not the annual flooding, but for great floods. Once randomly each fifty years (or not, if you get luck!), based on the cataract province, which then triggers for the remainder of the Nile-adjacent provinces. Loss of life, infra, trade etc.
Updated the S-E Asian natural disaster events so that the native and colonizer versions are mutual exclusive.
Morocco
Added an ai-event for it to get cores on North Africa after 1455. Calipah feels strongly that the historical conflict between these groups ought to be expressed in the game, so this event helps Morrocco to go after Tlemcen/Almujadid after the crisis of 1450. Before then, and it would just be too hard on poor old Tlemcen.
Order of the Crescent
Calipah made many text changes to the file and modified a few of the event triggers and commands.
Addded a revised list of leaders by Calipah.
Random Events
Drastically reduced the costs of the regional piracy events.
Scotland/York
Retooled and expanded on the inheritance events for York taking more possibilities into account and tidying up the connections.
Sindh
Now has cores on four Chalukya provinces, essentially to increase conflict between them.
Uzbheks
Now have cores on some of the Il-Khanate and Qarluk provinces.
Wei
Added all Siafu's existing events for Wei from the forum thread.
Here is the (incomplete) list of the changes since 1.0
Bughunting
Jan Hus Day now requires the Hussites to have reformed religion, rather than the impossible protestant religion. Ooops.
Remoced the action_b to refuse Bishop Luther to be a cardinal, which set up a situation where neither the standard nor alternative reformation took place.
Housekeeping
Changed Taiwan to Fish as the main goods and the culture Yuanzhu (using the Swiss culture tag).
Added one to the tax values of three Eire provinces.
Made the large Nation Events optional, toggled to on as default.
Aragon, Algarve, Valencia and Estremadura now begin the game as sunni and andalusian culture. 700 years of muslim moorish rule ought to be enough.
Added flag/shield sets for post-Revolution Al-Andalus and Hashshashin.
Changed Awhaz to Hashshashin culture.
Removed all the references to Shi'a cultures in the province.csv and the event files.
Moldova now has Romanian as the primary culture.
Ownership of Famman switched from Oman to Abbasid caliphate at gamestart.
Tadjikistan and Kirgiristand now have Uighur culture, not Mongol.
Uzbeks no longer begin as allies of the Il-Khnate and instead have a permannent CB on them.
Mamelukes no longer have Maghrebi culture.
Extended the revolt period for Al-Andalus from 1500 to 1600.
Koln now begins as a vassal of Bavaria, although it is unlikely to last due to the Koln events.
Hansa now begins as leader of the alliance with the Dutch states.
Al-Andalus
Removed the cultural change events for Estremadura, Aragon, Valencia and Algarve and added them for Galicia, Asturias, Catalonia and Cantabria.
Almujadid Empire
Added an ai-event for it to gain cores on all the Moroccan provinces to encourage its expansion westawrds.
Bavaria
If the alternative reformation happens, Bavaria now gets a cash boost (from catholic nobles) and -20 BB.
Bulgaria
Can now attempt to reform the Kingdom of Bulgaria in the 1420s. The ai has a number of boost events to acheive this, and if it does not get to 5 provinces by 1437 it instead collapses under the weight of constant warfare and failure. Some relted events also for Hungarian and Byzantine reactions. Becoming the Kingdom of Bulgaria (player or ai) makes no difference to their flag or monarchs, but they get cores and some additional leaders.
Bulgaria now begins the game with a lot more ties to Byzantium. This is to make it harder for the Byzantine player to head straight for Bulgaria early and try to cut them off before they get their Great Leap Forward.
Byzantium
Retooled and added to the ai-only events to kick start expansion during the Michael Doukas period in the 1650s.
Begins the game with MilAccess through Bulgaria, Wallachia, Albania and Serbia. This partly to make their starting relations a little more intricate (as they ought to be after 1000+ years) but also to enable Byzantium to access Hungary if it needs to.
Reworked the triggers and actions for the Aftermath of the Palaiologoi Civil War to make more sense and to actually allow the key Turkish culture event to WAD.
Eire
Removed all but one of the Colonial Expense events and made it a little less harsh. Added three events following the change in gaelic law which gives Eire a whole schwack of POP increases in the colonies to help with the cost and pace of colonization.
Removed the provincetax reductions from the opening event to explain gaelic law.
Removed the costs for the first two explorer events.
Epochal_Iberian
Added cores for Bavaria and Savoy, depending on who is the crusade leader, for the appropriate provinces (depends on the crusade being minor, mid or grand) with appropriate removecore commands at the end of the crusade. Dramatically increased the BB reduction for a successful crusade. Tinkered with the crusade ai to care even more about distance and conquest.
Halych-Volhynia and Kiev and Cossack Hetmanate
Giave Belgorod to Cossacks, Podlasia to H-V, released Kiev from the vassalage/alliance with the Horde and made it the alliance leader with H-V, Smolensk and Tver.
Hansa
The Loansize event for Hansa now works properly.
Hashshashin
Added the Hashshashin (Assassins) as a one province country in Elbruz. Provided a few events to cover early choices and their attempt to conquer persia and convert it to their version of Islam.
Included events for it to attempt to expand into Persia, gaining cores and with the premise being the prophecies of al-Hasan.
Included all the Hashshashin-based assassination random events. Very cool.
Hungary
Now begins with MilAccess though Moldovia, Croatia, Bosnia and Ragusa.
Iran
Calipah provided a revised list of leaders and monarchs for Iran.
Jizya Events
Rebuilt the Jizya events once again, this time to take account of a switch in ownership btween sunni countries so that it does not re-trigger the events. Also removed the timed Jizya revolt and halved the intensity of the random version for each province.
Added many additional provinces in the Balkans and Ukraine.
Maya
As per Don_Quig's idea, removed the cash events for Maya and instead increased the province tax to compensate for the bizzaredly-high CoT merchant placement cost for the owner.
Ming
Altered the country set-up to siafu's configuration and added his first six monarchs.
Miscellaneous
Added events for the flooding of the Nile. Not the annual flooding, but for great floods. Once randomly each fifty years (or not, if you get luck!), based on the cataract province, which then triggers for the remainder of the Nile-adjacent provinces. Loss of life, infra, trade etc.
Updated the S-E Asian natural disaster events so that the native and colonizer versions are mutual exclusive.
Morocco
Added an ai-event for it to get cores on North Africa after 1455. Calipah feels strongly that the historical conflict between these groups ought to be expressed in the game, so this event helps Morrocco to go after Tlemcen/Almujadid after the crisis of 1450. Before then, and it would just be too hard on poor old Tlemcen.
Order of the Crescent
Calipah made many text changes to the file and modified a few of the event triggers and commands.
Addded a revised list of leaders by Calipah.
Random Events
Drastically reduced the costs of the regional piracy events.
Scotland/York
Retooled and expanded on the inheritance events for York taking more possibilities into account and tidying up the connections.
Sindh
Now has cores on four Chalukya provinces, essentially to increase conflict between them.
Uzbheks
Now have cores on some of the Il-Khanate and Qarluk provinces.
Wei
Added all Siafu's existing events for Wei from the forum thread.