Download Interregnum 1.03 here.
For information on 1.03, look down the thread.
Updates for Version 1.02
This is probably the penultimate version of Interegnum 1. Likely there will be at least one more with additional bug fixes etc, but no grand new material. That will all go into Interregnum 2, where I now switch my personal focus.
Bughunting
Lots of little bugs (text, events other) from Ahmed. Too many to mention.
Housekeeping
Uzbeks now begin in an alliance with Sindh.
Changed the following province goods: Vologda to furs; Pskov to Honey/Wax; Tobolsk to furs; Shaanxi to marginal; Jedisan to Wool; Carpathia to Marginal; Maros to Grain; Gambia to Marginal; Nicaragua to Marginal; Mosquitos to marginal; Manunda to Sugar; Khorasan to spice; Amazonian provinces to marginal; Cali to marginal; Laos to sugar; Tavastland to marginal; Kurland to Navs; Estland to Honey; Stanovoc, Djagdi, Mogotcha, Chatga, Obdorsk, Berezovov, kalar to Furs; Tchumkan to Fish; Kolima to Gold (10); Shan to Gold (10); Manadalay to Grain; Tassaret and Nuadibuh to Marginal; Karabogaz to Salt; Tajikistan to Luxury; Nepal to Marginal; Yunnan to Copper; Hanoi to Grain; Muni to Slaves; Ndongo to Ivory; Namaqua to Marginal; Baicheng to Marginal; Savolaks to Furs; Ambavombe to Spice; Makkah to Luxury;
Altered the years and efficiency ratings for the Infra and Trade files, to lower the late-game earnings from trade and province taxes slightly.
Changed the in-game names for the technology groups from Latin, Orthodox, Moslem, Asian and Exotic to Innovative, Renaissance, Conservativism, Conventionalism and Traditionalism, respectively.
Renamed Rajkot (founded in 1612) to Ahmenabad (founded as the capital of that region in 1411 ).
Ahmed's idea (one of many) - I have made the ahead-of-time penalty for Naval Tech kick in at level 53, immediately after the last naval benefit. Meaning that for the remaining level you will have the ahead-of-time-penalty. This makes it more expensive. The sole aim of this is to give you something to spend ducats on in the late game, instead of racking up inflation.
Albania is Albanian culture again. I wonder why theArchduke removed it? Doesn't matter. Only Albania and gets Albanian culture at the moment. It also makes more sense, because otherwise Albanian can conquer all of the greek provinces and have them as right-culture.
AI Files
Updated all the ai files (yes, all of them ... ) removing all references to the element that sets the ais frequency of sending merchants, except for each country's initial ai, where I set them all to 10%. Now, the ai will care little about sending non-profitable merchants while their Trade tech level is low. Added ai files which altered only this characteristic, triggered from random events which use trade tech level as its trigger. So, when an ai country gets to Trade 3, it will start to send more merchants, now that trade has because fiscally worthwhile. And so on through to Trade level 7, where the event pushes the ais traders characteristic to 100%.
Alternative Reformation
Added an ai-only event to give extra conversions to help the Protestant faith stick in the early years.
Epochal_iberian
Added ai assist events for bavarian and Savoy as the crusade leaders. Bavaria especially needs this as it often cannot walk its troops there.
Epochal_indian
Added this new file for the Economic events (and presumably more in the future). Added new events for the more-advanced-trading-and-colonizing-countries to challenge ganges as the CoT. depending on what ganges does (or how advanced it is in trade) and the approach taken (mercantilist or free trade) the effects vary somewhat, as well as the time it takes. Can move Kutch to Mumbai or Goa, ganges to Mylagore (Madras) or Cuttack.
Genoa
Added an ai-only event to give them some cores in India to help the ai with the Indies Trade events. Removed the Gulf-Atlantic Company give-away events.
Halych-Volhynia
Maintaining the lex halicia now keeps H-V immune to Heretic events. (Nice touch, Ahmed!)
Hungary
The Polish union events now care about province 300 (Wielkipolska) instead of 298, Galizien, which - as Ahmed pointed out - is neither part of Poland nor Polish (in Interregnum). Also rewrote the event effects to make more sense.
Large Nation Events
The initial event now gives a hit to DP, but the final War event gives +1 stab to take the edge off all the stab you lose for attacking a vassal etc.
Maya
Added a player-only event for 1600 onwards which allows you to move the capital back to Yucatan or Campeche. This was Ahmed's idea, and it makes it easier to convert the pagan provinces there.
Maya now gets core events for the antilles and caribe.
The sequence for the reconquest of the mainland can now occur from 1530, not just 1640.
The event "Mikhail Ranovsky and the Exhibition of New World Investigations" now works if Islam was chosen as the state religgion, not just Christianity, as originally intended.
Papal States
Added three events based on province 399 not being owned by the Papal Staes, in which the Pope negotiates to have Papal States re-established. Definitely a beneficial event for the owner. One is Sinxtus VI in 1470s, then Leo XI (Luther) in 1530 (assuming he is Pope) and finally Urbanus VIII in 1627.
Random Events
Devestating Fire (which removes a manu) has been updated with a less-specific title, some better desc and an action_c to use inflation instead of cash (so you can ick the lesser of those two evils). More importantly, it can now only occur once you hit infra 3.
Colonial Revolt has been altered with the premise that it is native raids/warfare. The event cannot now occur to you once you hit land tech 30, as you are simply too strong military at that point for such incursions and small wars to be of significance.
Added an ai-only random event to fortify their colonies, because they never do and one succesful rebel wanders through them all and bye bye. This was Ahmed's idea, thanks again.
Revolt.txt
Added religion = xxxx to many of the entries to prevent catholic states emerging as sunni, because that was the religion of the new capital. Mostly the Iberian states but also Turkmenistan.
For information on 1.03, look down the thread.
Updates for Version 1.02
This is probably the penultimate version of Interegnum 1. Likely there will be at least one more with additional bug fixes etc, but no grand new material. That will all go into Interregnum 2, where I now switch my personal focus.
Bughunting
Lots of little bugs (text, events other) from Ahmed. Too many to mention.
Housekeeping
Uzbeks now begin in an alliance with Sindh.
Changed the following province goods: Vologda to furs; Pskov to Honey/Wax; Tobolsk to furs; Shaanxi to marginal; Jedisan to Wool; Carpathia to Marginal; Maros to Grain; Gambia to Marginal; Nicaragua to Marginal; Mosquitos to marginal; Manunda to Sugar; Khorasan to spice; Amazonian provinces to marginal; Cali to marginal; Laos to sugar; Tavastland to marginal; Kurland to Navs; Estland to Honey; Stanovoc, Djagdi, Mogotcha, Chatga, Obdorsk, Berezovov, kalar to Furs; Tchumkan to Fish; Kolima to Gold (10); Shan to Gold (10); Manadalay to Grain; Tassaret and Nuadibuh to Marginal; Karabogaz to Salt; Tajikistan to Luxury; Nepal to Marginal; Yunnan to Copper; Hanoi to Grain; Muni to Slaves; Ndongo to Ivory; Namaqua to Marginal; Baicheng to Marginal; Savolaks to Furs; Ambavombe to Spice; Makkah to Luxury;
Altered the years and efficiency ratings for the Infra and Trade files, to lower the late-game earnings from trade and province taxes slightly.
Changed the in-game names for the technology groups from Latin, Orthodox, Moslem, Asian and Exotic to Innovative, Renaissance, Conservativism, Conventionalism and Traditionalism, respectively.
Renamed Rajkot (founded in 1612) to Ahmenabad (founded as the capital of that region in 1411 ).
Ahmed's idea (one of many) - I have made the ahead-of-time penalty for Naval Tech kick in at level 53, immediately after the last naval benefit. Meaning that for the remaining level you will have the ahead-of-time-penalty. This makes it more expensive. The sole aim of this is to give you something to spend ducats on in the late game, instead of racking up inflation.
Albania is Albanian culture again. I wonder why theArchduke removed it? Doesn't matter. Only Albania and gets Albanian culture at the moment. It also makes more sense, because otherwise Albanian can conquer all of the greek provinces and have them as right-culture.
AI Files
Updated all the ai files (yes, all of them ... ) removing all references to the element that sets the ais frequency of sending merchants, except for each country's initial ai, where I set them all to 10%. Now, the ai will care little about sending non-profitable merchants while their Trade tech level is low. Added ai files which altered only this characteristic, triggered from random events which use trade tech level as its trigger. So, when an ai country gets to Trade 3, it will start to send more merchants, now that trade has because fiscally worthwhile. And so on through to Trade level 7, where the event pushes the ais traders characteristic to 100%.
Alternative Reformation
Added an ai-only event to give extra conversions to help the Protestant faith stick in the early years.
Epochal_iberian
Added ai assist events for bavarian and Savoy as the crusade leaders. Bavaria especially needs this as it often cannot walk its troops there.
Epochal_indian
Added this new file for the Economic events (and presumably more in the future). Added new events for the more-advanced-trading-and-colonizing-countries to challenge ganges as the CoT. depending on what ganges does (or how advanced it is in trade) and the approach taken (mercantilist or free trade) the effects vary somewhat, as well as the time it takes. Can move Kutch to Mumbai or Goa, ganges to Mylagore (Madras) or Cuttack.
Genoa
Added an ai-only event to give them some cores in India to help the ai with the Indies Trade events. Removed the Gulf-Atlantic Company give-away events.
Halych-Volhynia
Maintaining the lex halicia now keeps H-V immune to Heretic events. (Nice touch, Ahmed!)
Hungary
The Polish union events now care about province 300 (Wielkipolska) instead of 298, Galizien, which - as Ahmed pointed out - is neither part of Poland nor Polish (in Interregnum). Also rewrote the event effects to make more sense.
Large Nation Events
The initial event now gives a hit to DP, but the final War event gives +1 stab to take the edge off all the stab you lose for attacking a vassal etc.
Maya
Added a player-only event for 1600 onwards which allows you to move the capital back to Yucatan or Campeche. This was Ahmed's idea, and it makes it easier to convert the pagan provinces there.
Maya now gets core events for the antilles and caribe.
The sequence for the reconquest of the mainland can now occur from 1530, not just 1640.
The event "Mikhail Ranovsky and the Exhibition of New World Investigations" now works if Islam was chosen as the state religgion, not just Christianity, as originally intended.
Papal States
Added three events based on province 399 not being owned by the Papal Staes, in which the Pope negotiates to have Papal States re-established. Definitely a beneficial event for the owner. One is Sinxtus VI in 1470s, then Leo XI (Luther) in 1530 (assuming he is Pope) and finally Urbanus VIII in 1627.
Random Events
Devestating Fire (which removes a manu) has been updated with a less-specific title, some better desc and an action_c to use inflation instead of cash (so you can ick the lesser of those two evils). More importantly, it can now only occur once you hit infra 3.
Colonial Revolt has been altered with the premise that it is native raids/warfare. The event cannot now occur to you once you hit land tech 30, as you are simply too strong military at that point for such incursions and small wars to be of significance.
Added an ai-only random event to fortify their colonies, because they never do and one succesful rebel wanders through them all and bye bye. This was Ahmed's idea, thanks again.
Revolt.txt
Added religion = xxxx to many of the entries to prevent catholic states emerging as sunni, because that was the religion of the new capital. Mostly the Iberian states but also Turkmenistan.
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