Download Interregnum Beta 6.28 here.
Well, lots of good excuses for the delay of 6.28, including child's illness, storms that knocked out power and travel. Not a lot of exciting material necessarily, but all of it important to the quality of the game. But at least now we finally have the long-planned Chinese and Korean explorers going to the Americas.
Bughunting
Ahmed uncovered some bugs in the caliphate file. Two of the farad'n events lacked the correct trigger numbers.
Found the problem in the randomleaders.csv file that was causing most nations to not access it. Phew.
Made the Ruthenian Kieven monarch dormant at start.
Brought Milano into the HRE as it is supposed to be.
Replaced seige with siege in the Rutheniam leaders file.
Housekeeping
Added bailiffs to almost all of the remaining provinces in Asia that did not have them already.
Altered the religious profiles to make them all equal for gaining colonists, rather than Catholic having an advantage, whuch was really tied more to a lower Innovative, so lets leave that as the only determiner (Pagan excepted).
The major project was to establish the Asian nations as AI only. They can now not be selected (though I know knowledgeable players can override this). Each nations gets leaders from 1500 onwards or varying rank and quality. Most nations get generals and admirals and will always have one at any given time. All of the coastal ones also get a planned explorer and conquistador, from about 1580 onwards, but some much later than this. When they get their conquistador it coincides with a change in ai to one that permits colonization. This is typically from 1610 onwards. The exceptions as Wei and Korea. Both of these get colonizing in the 1560s, with Korea targetting California and Wei targetting Peru. I also downgraded the tech groups for the China states from Latin to Orthodox, which is also nice for the traditional orthodox states to finally have some 'neighbours' for the neighbour bonus.
AI Files
Realised that many of the ai files had spelling and naming errors. Reviewed all the ai files correcting sea names and some of the region and area names and altering some values from older files prepared before I knew more about how the ai works. The ai ought to explore a little better now!
Asian_Events
Added a new file titled as above, which contains the ai-only events for governing the Asian coutries. This currently includes random events for gaining explorers and conquistadors, and random events to alter the basic monarch stats to provide for variations in quality. These will trigger often if you are not playing with the random events option. It also has the events for the formation of China. China can be formed by Ming, Wei, Tsing, Lanzhou, Mongolia and Manchu. The typical requirements are there, mostly the need to own large parts of China.
Random Events
Altered the Mine events to be -2 and +5 instyead of -3 and +3 to reflect a general trend that mines expanded, not contracted, especially as new technology emereged. Ahmed's idea.
Colonial Event Files
Finished the RotW file, changing the southern and western African provinces to the Interregnum model, and the remaining islands of the Indonesian archipelago.
Removed the Indian Company events in favour of a new approach. Now, for each coastal province (only), if you meet the requirements (knowing the province, European capital, Mercantilism 5 and trade level 5) you can get a random event that gives you a core on that province, on the pre-supposition that your citizens have already established strong mercantile activity there. You lose this core if you come to own the province, and it shuts down the random event that grants the core, although other nations may already have secured the same core already, of course. You also then lose the core now that you own it. This is to help simulate the British/French and Portugese in India. It is especially helpful to the ai, enabling it to 'target' those provinces.
For solo play, we made the Colonial events an option normally set to off, so that players could not get the cores on the provinces and all the benefits that come with it. Now, I have made duplicates of the Colonial files, removing all the core-granting events. If the option for colonial cores is turned off (as it is normally) then these 'alternate' version are turned on. This way, you still get the Emmigration events, the Industrial events and the ... oh yes ... Revolution and dissent events. Otherwise, most of the Americas nations cannot form.
Byzantium
Removed Croatia and Kerch from the starting cores list. Still the biggest in the game.
Added two ai-only events for 1650 onwards to add cores in case it has expanded and just sits there. It might go West against the italian coast and islands or continue into georgia and the Levant. I have deliberately not given it cores on Hungary.
Caliphate
Added new triggers to the Caucasian Gambit event so it is more likely to occur.
Added sleepevent triggers to event 532346 action B so that it sleeps the mirror events in the Order of the Crescent file.
Mamelukes
Ahmed pointed out that if the mamelukes are a single province when the civil war comes along, it crashes the game. made an alternative event in case the mamelukes are just a single province.
Union of kalmar
Added Sunzyl's new event and his revisions to the Sund crisis events.
Zanj
Altered Zanj's starting characteristics to reflect its status as barely-a-real-state and that it was all about trade.
Well, lots of good excuses for the delay of 6.28, including child's illness, storms that knocked out power and travel. Not a lot of exciting material necessarily, but all of it important to the quality of the game. But at least now we finally have the long-planned Chinese and Korean explorers going to the Americas.
Bughunting
Ahmed uncovered some bugs in the caliphate file. Two of the farad'n events lacked the correct trigger numbers.
Found the problem in the randomleaders.csv file that was causing most nations to not access it. Phew.
Made the Ruthenian Kieven monarch dormant at start.
Brought Milano into the HRE as it is supposed to be.
Replaced seige with siege in the Rutheniam leaders file.
Housekeeping
Added bailiffs to almost all of the remaining provinces in Asia that did not have them already.
Altered the religious profiles to make them all equal for gaining colonists, rather than Catholic having an advantage, whuch was really tied more to a lower Innovative, so lets leave that as the only determiner (Pagan excepted).
The major project was to establish the Asian nations as AI only. They can now not be selected (though I know knowledgeable players can override this). Each nations gets leaders from 1500 onwards or varying rank and quality. Most nations get generals and admirals and will always have one at any given time. All of the coastal ones also get a planned explorer and conquistador, from about 1580 onwards, but some much later than this. When they get their conquistador it coincides with a change in ai to one that permits colonization. This is typically from 1610 onwards. The exceptions as Wei and Korea. Both of these get colonizing in the 1560s, with Korea targetting California and Wei targetting Peru. I also downgraded the tech groups for the China states from Latin to Orthodox, which is also nice for the traditional orthodox states to finally have some 'neighbours' for the neighbour bonus.
AI Files
Realised that many of the ai files had spelling and naming errors. Reviewed all the ai files correcting sea names and some of the region and area names and altering some values from older files prepared before I knew more about how the ai works. The ai ought to explore a little better now!
Asian_Events
Added a new file titled as above, which contains the ai-only events for governing the Asian coutries. This currently includes random events for gaining explorers and conquistadors, and random events to alter the basic monarch stats to provide for variations in quality. These will trigger often if you are not playing with the random events option. It also has the events for the formation of China. China can be formed by Ming, Wei, Tsing, Lanzhou, Mongolia and Manchu. The typical requirements are there, mostly the need to own large parts of China.
Random Events
Altered the Mine events to be -2 and +5 instyead of -3 and +3 to reflect a general trend that mines expanded, not contracted, especially as new technology emereged. Ahmed's idea.
Colonial Event Files
Finished the RotW file, changing the southern and western African provinces to the Interregnum model, and the remaining islands of the Indonesian archipelago.
Removed the Indian Company events in favour of a new approach. Now, for each coastal province (only), if you meet the requirements (knowing the province, European capital, Mercantilism 5 and trade level 5) you can get a random event that gives you a core on that province, on the pre-supposition that your citizens have already established strong mercantile activity there. You lose this core if you come to own the province, and it shuts down the random event that grants the core, although other nations may already have secured the same core already, of course. You also then lose the core now that you own it. This is to help simulate the British/French and Portugese in India. It is especially helpful to the ai, enabling it to 'target' those provinces.
For solo play, we made the Colonial events an option normally set to off, so that players could not get the cores on the provinces and all the benefits that come with it. Now, I have made duplicates of the Colonial files, removing all the core-granting events. If the option for colonial cores is turned off (as it is normally) then these 'alternate' version are turned on. This way, you still get the Emmigration events, the Industrial events and the ... oh yes ... Revolution and dissent events. Otherwise, most of the Americas nations cannot form.
Byzantium
Removed Croatia and Kerch from the starting cores list. Still the biggest in the game.
Added two ai-only events for 1650 onwards to add cores in case it has expanded and just sits there. It might go West against the italian coast and islands or continue into georgia and the Levant. I have deliberately not given it cores on Hungary.
Caliphate
Added new triggers to the Caucasian Gambit event so it is more likely to occur.
Added sleepevent triggers to event 532346 action B so that it sleeps the mirror events in the Order of the Crescent file.
Mamelukes
Ahmed pointed out that if the mamelukes are a single province when the civil war comes along, it crashes the game. made an alternative event in case the mamelukes are just a single province.
Union of kalmar
Added Sunzyl's new event and his revisions to the Sund crisis events.
Zanj
Altered Zanj's starting characteristics to reflect its status as barely-a-real-state and that it was all about trade.