Interregnum is an alternative history mod with a focus on a balanced multiplayer environment.
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Traditional English Translation and Definition
An Interregnum is a period between monarchs, between popes of the Roman Catholic Church, emperors of Holy Roman Empire, polish kings (elective monarchy) or between consuls of the Roman Republic. It can also refer to the period between the pastorates of ministers in some Protestant churches, or generally, any gap in the continuity of a government, organization, or social order.
===================
Another Interpretation
Inter means 'among,' as well as the sense of 'in between' being used for periods between monarchs.
Regnum means "rule, authority, kingdom, realm."
"Among" + "Kingdoms/Realms" = Multiplayer?
Accordingly, we'd like to think that Interregnum would be the Latin term for maultiplayer.
===================
Vision and Design principles for Interregnum
Vision
Design Principles
Event Scripting
===================
FAQ
Q: What is the difference between Interregnum and Aberration?
A: Aberration is where Interregnum began and they still share some surface similarities, but they are very different mods. Aberration ceased development late in 2004, sadly without resolving its many bugs and with relatively few complete country files. In early 2005, the Interregnum team took the Aberration scenario into a new direction. Aberration was the nice start, but Interregnum is the great finish.
You do not need to install Abberration to play Interregnum, they are entirely unconnected mods.
Q. What are the differences between Interregnum 1 and 2?
Interregnum 1 has the vanilla map, Interregnum 2 an expanded map. There will be many differences both necessitated by - and made possible by - all these extra provinces. However, Interregnum 2 will also have completely different event/leader/monarch files for some Al-Andlaus, Seljuk Egypt (formerly Mamelukes), Anatolia and the Berber provinces of North-west Africa.
Interregnum 1 will not see many updates after 1.02 comes out, at least nothing MattyG compiles (someone else may take the lead on it if they chose). The creative work of the current team will be almost entirely focused on Interregnum 2.
Q: Is Interregnum also for solo play?
A: Absolutely. It is mostly played in a solo form, and is excellent for solo or multiplayer. But the design has kept in mind some of the specific needs of the MP format to maximise the quality of game play there, to include special event features and options, and is designed to have a large selection of 'balanced' countries to play.
Q: How do I install it?
A: Unpack the .rar file into your main EU2 folder. Open and double click on the .bat file.
Q: Can I contribute to this mod?
A: I was wondering if you were going to offer! Absolutely. We take pleasure in receiving new material, however small in scope. Just remember to read the vision and designing guidelines above and note that much of the history has been written and is set in stone, but there are lots of gaps. Feel free to help fill them in.
Q. What's up with Asia? I can't select any of those countries to play.
A: Asia has only begun to be developed, and nations will become selectable once they lose their generic conditions and have proper leaders, monarchs and some events. This has happened for Wei, Song, Ming and Champa. This may not change for Interregnum 1, but Interregnum 2 will one day (
) have a fully-realised Asia.
Q: What are all the different Options for Interregnum?
A: There are currently four options for Interregnum, which can be selected at the beginning of the campaign.
Random Events
Not everyone likes random events, so the core random event files are optional. However, the game requires a certain number of random events to function, so there is a backup file containing meaningless random events. Note, however, that there are many random events in other files which cannot be switched off and which are connected with specific event cycles or conditions, usually for just one country. Toggling off the random events will cause these to occur proportionally a lot more than intended. Random Events is normally set to 'on'.
Colonial Events
There are two versions of the colonial events. One includes cores on the provinces, which is intended for multiplayer play to grant CBs on stolen provinces. However, because having a core grants you increased troop raising in a province, the standard version excludes cores in the events. This is normally set to 'off', and should be turned to on for MP campaigns.
Alternative Reformation
The alternative reformation is the more radical outcome, wherein the Catholic Church reforms itself and Luther becomes Pope. We feel this is a core component of the swath of material we have prepared for you, but because some players might find this too much to believe, we have made the cycle optional. Note that even if you have this option on, the chance of Luther actually becomming Pope is less than 50%, unless, of course, you play the Papal States, in which case you will control the outcome. Normally set to on as an option and must be toggled off.
Cores Events
These events permit you to gain a core on a province once certain conditions have been met. generally, these include the province being on the same continent, having the same religion and your badboy being less than 4. It can also be lost if you lose the province.
Large Nation Events
These events bring in regional revolts for larger empires. A little more finesse might be required for their triggers, and not all players like these kinds of events, so they have been made optional.
Q: Will Interregnum be upgraded to one of the bigger maps?
A: This process is now underway, as evidenced from the thread titles in the forum. But it is a long process. Don't expect Interregnum 2 to have the same depth in events as Interregnum 1 for a long time. Translating any event that has provinces in it effects or triggers is going to take a long time.
===========================
Traditional English Translation and Definition
An Interregnum is a period between monarchs, between popes of the Roman Catholic Church, emperors of Holy Roman Empire, polish kings (elective monarchy) or between consuls of the Roman Republic. It can also refer to the period between the pastorates of ministers in some Protestant churches, or generally, any gap in the continuity of a government, organization, or social order.
===================
Another Interpretation
Inter means 'among,' as well as the sense of 'in between' being used for periods between monarchs.
Regnum means "rule, authority, kingdom, realm."
"Among" + "Kingdoms/Realms" = Multiplayer?
Accordingly, we'd like to think that Interregnum would be the Latin term for maultiplayer.
===================
Vision and Design principles for Interregnum
Vision
Design Principles
Event Scripting
===================
FAQ
Q: What is the difference between Interregnum and Aberration?
A: Aberration is where Interregnum began and they still share some surface similarities, but they are very different mods. Aberration ceased development late in 2004, sadly without resolving its many bugs and with relatively few complete country files. In early 2005, the Interregnum team took the Aberration scenario into a new direction. Aberration was the nice start, but Interregnum is the great finish.
Q. What are the differences between Interregnum 1 and 2?
Interregnum 1 has the vanilla map, Interregnum 2 an expanded map. There will be many differences both necessitated by - and made possible by - all these extra provinces. However, Interregnum 2 will also have completely different event/leader/monarch files for some Al-Andlaus, Seljuk Egypt (formerly Mamelukes), Anatolia and the Berber provinces of North-west Africa.
Interregnum 1 will not see many updates after 1.02 comes out, at least nothing MattyG compiles (someone else may take the lead on it if they chose). The creative work of the current team will be almost entirely focused on Interregnum 2.
Q: Is Interregnum also for solo play?
A: Absolutely. It is mostly played in a solo form, and is excellent for solo or multiplayer. But the design has kept in mind some of the specific needs of the MP format to maximise the quality of game play there, to include special event features and options, and is designed to have a large selection of 'balanced' countries to play.
Q: How do I install it?
A: Unpack the .rar file into your main EU2 folder. Open and double click on the .bat file.
Q: Can I contribute to this mod?
A: I was wondering if you were going to offer! Absolutely. We take pleasure in receiving new material, however small in scope. Just remember to read the vision and designing guidelines above and note that much of the history has been written and is set in stone, but there are lots of gaps. Feel free to help fill them in.
Q. What's up with Asia? I can't select any of those countries to play.
A: Asia has only begun to be developed, and nations will become selectable once they lose their generic conditions and have proper leaders, monarchs and some events. This has happened for Wei, Song, Ming and Champa. This may not change for Interregnum 1, but Interregnum 2 will one day (
Q: What are all the different Options for Interregnum?
A: There are currently four options for Interregnum, which can be selected at the beginning of the campaign.
Random Events
Not everyone likes random events, so the core random event files are optional. However, the game requires a certain number of random events to function, so there is a backup file containing meaningless random events. Note, however, that there are many random events in other files which cannot be switched off and which are connected with specific event cycles or conditions, usually for just one country. Toggling off the random events will cause these to occur proportionally a lot more than intended. Random Events is normally set to 'on'.
Colonial Events
There are two versions of the colonial events. One includes cores on the provinces, which is intended for multiplayer play to grant CBs on stolen provinces. However, because having a core grants you increased troop raising in a province, the standard version excludes cores in the events. This is normally set to 'off', and should be turned to on for MP campaigns.
Alternative Reformation
The alternative reformation is the more radical outcome, wherein the Catholic Church reforms itself and Luther becomes Pope. We feel this is a core component of the swath of material we have prepared for you, but because some players might find this too much to believe, we have made the cycle optional. Note that even if you have this option on, the chance of Luther actually becomming Pope is less than 50%, unless, of course, you play the Papal States, in which case you will control the outcome. Normally set to on as an option and must be toggled off.
Cores Events
These events permit you to gain a core on a province once certain conditions have been met. generally, these include the province being on the same continent, having the same religion and your badboy being less than 4. It can also be lost if you lose the province.
Large Nation Events
These events bring in regional revolts for larger empires. A little more finesse might be required for their triggers, and not all players like these kinds of events, so they have been made optional.
Q: Will Interregnum be upgraded to one of the bigger maps?
A: This process is now underway, as evidenced from the thread titles in the forum. But it is a long process. Don't expect Interregnum 2 to have the same depth in events as Interregnum 1 for a long time. Translating any event that has provinces in it effects or triggers is going to take a long time.
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