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MattyG

Attention is love.
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Mar 23, 2003
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Download the Final Beta here.


Bughunting

He he, no one except me found any bugs .... sweet.


Housekeeping

Added new flag/shield sets for the Song and Wei.
Updated the text.csv for Song, Wessex and Al-Andalus.


Asia

Rebuilt the 'China's' according to siafus ideas in the appropriate forums. Removed Lanzhou, or kinda renamed it Nanzhao. Redistributed provinces among the Wei, Song and Ming.


AI Events

Added a random event to encourage a period of conquest for an ai country. Gives bonuses to Land, offensive, MIL and land tech, plus some manpower and CBs. Then there are events which turn this off, returning the ai settings to more peaceful.


Alternative Reformation

Completed the Schism events for the colonial provinces.

Added the 'Reform' component of the Alternative Reformation, called the Freikirk or the Free Church Movement. Well done mikl. Added the AltRef version of the Edict of Tolerance. The alternative reformation, long debated and awaited, is now complete. Hallelujah.


Bohemia/Hussites

Major redesign of the Hussite sequence so that it cares about whether Hus is burned by the Pope or handed over to the Emperor or Bohemia. Lots of different outcomes and ways in which the war can end, from a complete victory by either side to several forms of compromise. The basic Hussite faith is now Reformed, not Protestant.


Epochal_Britain

Reworked the Lollard event sequence to be a little smoother.


Genoa

Reworked the monarchs so they are not repetitive, last longer and have more variation in ability (mostly downgraded them).


Large Nation Events

Nice idea by Don_Quigleone, coding and additions by MattyG and excellent changes and swift drafting by idont. These events help challenge solo play by brining in additional revolts to larger nations.


Mamelukes/Sharay

Finally got around to updating many of their events. Downgraded some of the give away events, corrected some grammars and speljing and changed Algiers-related events to Tlemcen (as ALD rarely exists and when it does it is really small.)

Added explorer and conquistador events and ai files (well, for fatimids and Egypt).


Random Events

Adjusted the triggers for the classic events Reformation of the Army and Reformation of the Navy such that they now care about the years and your current level of development of the relavant technologies, So, if you are currently ahead of schedule in development, you can't get these reformation events.

Added a cycle of events titled Wake of War which can devestate a province that is controlled by an enemy (not Rebels) to represent more serious pillage than the game automatically models.

Changed the Heresy events to make the initial event deal only with the start of the heresy, which can set a flag to later have a full-blown heresy. No longer includes innovative changes, which are too frequent and damaging.


Song

First of the Asian countries to start getting specific events, these by siafu and the first of hopefully many more. Added leaders and monarchs for the first 15 years or so. It's a start ... Also added their official Interregnum history.
 
Rhodz said:
Awesome. Been waiting a while for this. MattyG, you do some fine work. And I'm really excited by siafu's ideas for asia.


Did you ever playtest Kalmar for me??? :)
 
Credit is a difficult thing to establish. I started this project with Incompetant back in February of 2005. Many contributers have come and gone, which is fine, but I have stuck with it and without me, really, absolutely nothing would have happened. I have compiled everything, searched out all the bugs and fixed them, written all the ai files, created graphics, encouraged the contributions of others, written on every forum thread, organized the files, culture lists etc, edited text, contributed significantly on ten nation files and personally written about twenty others, updated the random event files, researched and composed large parts of the country histories and developed many non-nation event sequences.

It sounds like a lot, and it is. there are times when I have thought to just write Interregnum: Designed by MattyG on the frontend.

But then I remember that this was built on the work of the original Aberration team. Sure the mod was (and is) full of bugs, lacks balance, finesse and polish and has a good event file for only about three countries, but I couldn't have done Interregnum without it. I couldn't have gotten the project started without Incompetant, who was brimming with ideas and knew more about coding than me. And I couldn't have kept the project going without Calipah, who was the only other contribter through the long winter of 2005 - 06 when I might have given up, knowing how much work remained to be done and how little interest there seemed to be. Nor could I have hoped to have seen such great work on the muslim world come to light without his knowledge of the religion and history of the region. Or mikl's knowledge of Germany and his work on the area. Or Incompetant's Scotland and Teutonic Order files. Or Ranika's knowledge of Eire history. And Ahmed's great ideas for the Steppes and his excellent playtesting. And so it goes on.

That's what makes this a team effort. Because while likely nothing would have happened without me, nothing would have happened with me alone, or nothing worth playing.
 
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I am working on 1.0 It will be ought when I have completed the following:

1. I am waiting on Aegnor to run his program to find the remaining loose threads, monarch numbers and those sorts of things.

2. mikl's stuff on Swabia, to tie up that countries threads up to 1600.

3. Dairpo's remaining Jizya events.

4. Testing a few more countries (Kalmar and Finalnd) and adding a few bits and pieces.


In the meantime, I have been working on the Song and Champa essentially while I kill time waiting for the other elements above. They don't need to be in 1.0, but I am happy to work on them while I wait.

Please play this game and let me know your results!!!!!

Matty
 
That's a good question.

The clock runs out in 1820 as per vanilla.

There are some great events relating to the New World revolutions in the later half of the 1700s.

Some nations have events right up until the end of the 1700s.

But what 1.0 will try and guarentee is that even solo players will have a fun and interesting ride up until the 1650s.

But it is true that only about 20 nations have event files that provinde a lot of interest through to that point.

Maya
Dichali
Eire
Bavaria
Brittany
Savoy
Caliphate
Al-Andalus
Finland
Kalmar
Sicily
Genoa
Papal States
Swabia
Hansa
Scotland
Tuetonic Order
Byzantium
Mamelukes
Golden Horde
Halych-Volhynia
Cossack Hetmanate

It's a pretty good list, but far from complete. A lot more needs to be done with the Gallic states and the Germanic ones, for a start. The Kingdom of Bulgaria is one I have always wanted to insert. And, of course, there's all of Asia ...
 
I have received Aegnor's analysis and I am working through the 200 or so bugs he found.

I'll add some more ai files and related events.

Then there are the cores events to add exclusions to.

Swabia needs some tidying.

And people are still sending me the ocassional playtest report.

Release of 1.0 is for July 1. :D
 
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Congratulations from me by the way.:)


Although the bashing of Aberration wasn´t really necessary.:D
MattyG said:
But then I remember that this was built on the work of the original Aberration team. Sure the mod was (and is) full of bugs, lacks balance, finesse and polish and has a good event file for only about three countries, but I couldn't have done Interregnum without it.
 
TheArchduke said:
Congratulations from me by the way.:)


Thanks.

TheArchduke said:
Although the bashing of Aberration wasn´t really necessary.:D

Yes, well, our relationship deteriorated pretty badly after your attempt to wrest control of Interregnum last year and your negative comments about Interregnum in other posts. And despite this, I have continued to give you credit where credit is due.

But perhaps we can now start afresh on better terms. :)
 
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just wondering if anyone ironed out that 1520's always crash.
and yes good work indeed; looks good on the resume at least to say :)

i should have added that the crash always happens when starting as grand campaign; probablly some results happen that werent planed at all to do so