- Dec 14, 1999
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Good interview. Besuchov is a good speaker.
The only issue I have with this video is that it seems to follow the annoying trend that most developers have of releasing "new" interviews that consist entirely of recycled information previously released in past interviews. We already know the basic idea behind monarch power and trade routes. Do we really need to hear about it over and over again from 10 different sites? Sure, there's a fair argument that marketing is trying to get this info out to as many people as possible, so you guys basically conduct the same interview over and over again. But this interview seemed to be very oritented toward people who already had played EU3. Is it not likely that EU3 gamers are following the marketing of EU4 and thus don't need the same points recycled over and over again in multiple interviews? Just something to consider.
i'm not at all worried there will be enough new stuff in there to satisfay the multitudes. One thing Paradox has never lacked is the ability to put new stuff in its games! Sometimes too much to do properly. . . .Answer to opening question (why make EUIV since EUIII feels like a complete game) is quite disappointing, to be honest. Making interface more user friendly and shifting some of the minor features is fine, but is it enough to develop new game? We'll have to wait till developer diaries, but so far EUIV makes impression of facelifted EUIII with very few innovations.
Answer to opening question (why make EUIV since EUIII feels like a complete game) is quite disappointing, to be honest. Making interface more user friendly and shifting some of the minor features is fine, but is it enough to develop new game? We'll have to wait till developer diaries, but so far EUIV makes impression of facelifted EUIII with very few innovations.
We know almost nothing so far.
That's why I stated that we'll have to wait for dev diaries. Still, only major change so far that devs revealed is new trade system. If Besuchov told interviewer that 'EUIII was great, but with EUIV we'll introduce many new mechanics that will take series to the another level' prospect of EUIV would look a lot more impressive. It might be PR thing to keep 'surprises' for later 'big reveal' - fingers crossed.
I just finalised the preliminary plans for development diaries for EuIV, and we have over 40 presently in the plans... Of course its PR thing for surprises![]()
I just finalised the preliminary plans for development diaries for EuIV, and we have over 40 presently in the plans... Of course its PR thing for surprises![]()
That's why I stated that we'll have to wait for dev diaries. Still, only major change so far that devs revealed is new trade system. If Besuchov told interviewer that 'EUIII was great, but with EUIV we'll introduce many new mechanics that will take series to the another level' prospect of EUIV would look a lot more impressive. It might be PR thing to keep 'surprises' for later 'big reveal' - fingers crossed.
Answer to opening question (why make EUIV since EUIII feels like a complete game) is quite disappointing, to be honest. Making interface more user friendly and shifting some of the minor features is fine, but is it enough to develop new game? We'll have to wait till developer diaries, but so far EUIV makes impression of facelifted EUIII with very few innovations.
a lot of the stuff that would make this a genuine upgrade, like a pop system or being able to explore the individual dynasties more.
That wouldn't be a genuine upgrade, that would be turning the game into CK II:the sequel or Victoria: the prequel or both.
And, frankly, what's the point for Paradox in doing that? They don't want to diluate the attention their other titles get by offering the same gameplay features in different eras - they want to have each of their title appeal on its own, in its own way, with its own set of strong features. Not the same old features rebranded for multiple eras.
Releasing another module like Divine Wind = $9.95 per sale, small publicity
Releasing EU4 (if only EU3 with a facelift) = $39.95 or whatever it is per sale and lots of publicity
I don't buy this "just wait to see what features they'll announce". If it's going to be done well, they should know NOW what features they plan to make. Crusader Kings 2 had a list of features up for eons before the game was released -- and the final product didn't even include them all! (I'm not complaining about CK2 - it's a good game and a worthy upgrade) But the point is that the final release of a Paradox game is going to have FEWER features than they announce, not more. Besides, they've already specifically ruled out a lot of the stuff that would make this a genuine upgrade, like a pop system or being able to explore the individual dynasties more.
So yes it's theoretically possible that Paradox is sitting on a few killer features for EU4 that have been planned and will be part of the final product but decided for their own reasons not to mention them, hint at them, or to do anything to imply that a new trading system (pffft) isn't the center of the changes from EU3. It's definitely possible - but it's not particularly logical or anything I've ever see Paradox do. Generally Paradox's model is Promise High, Deliver Medium, then Patch, and most of us have come to accept it. I haven't seen a lot of Promise Vague Hype, Deliver Even Higher. But maybe EU4 will be the product that changes all of this.
By that logic, EU4 shouldn't have a combat system since combat is possible in Vicky. And shouldn't have ruler stats, because CK2 has them. Paradox routinely ports innovations in one game to other games.
And again, it's a straw man you're attacking. I said FOR EXAMPLE. The point I'm making is they've ruled out a lot of stuff and the stuff they have been talking about it pretty small beer.
By that logic, EU4 shouldn't have a combat system since combat is possible in Vicky. And shouldn't have ruler stats, because CK2 has them. Or religion, because it exists in other games. Paradox routinely ports innovations in one game to other games.
And again, it's a straw man you're attacking. I said FOR EXAMPLE. The point I'm making is they've ruled out a lot of stuff and the stuff they have been talking about it pretty small beer. It could be that there are stunning new features that they're not talking about, am I'm sure wishful thinking will take people in that direction, but like I said, Paradox titles on release have FEWER features than announced not MORE. That's all.