Thinking about possible ways to solve the problems of playing a full campaign from at least 1914-1945. I want to see/make content for the interwar period etc.
There is a mod called "Road to Doom's Day" that is going to cover 1914-1999. This seems like a great idea but I want to see something that is focused on making the interwar transition work, without the game braking down later on resulting in crashes or a very strange WW2.
Making unit build time slow helps but I think there has to be more. I'm not totally clear on the de/mobilization system but countries that go from war to peace should lose some land divisions after a while/over time. Perhaps this could be achieved through events or decisions some time after WW1 ends say 1920ish. Obviously the losers of WW1 should be stripped of most of their armies if harsh treaties are chosen. Still the victors should trim down and somehow reduce their unit production during peace.
It would be necessary to create many detailed events/decisions to give political, economic, defense, as well as historical choices to nudge countries in a historical or believable direction during the interwar period.
The great depression can be abstracted through events and decisions by subtracting resources/money, causing dissent (thus reducing IC), and even further reductions in military areas etc. The events would need to be timed well enough to get a more or less historical WW2 after a German defeat in WW1.
It would also be nice to see "Kaiserreich"-like possibilities, say a fascist or communist France if Germany is victorious. Also, if RUS survives the revolution and SOV is defeated, there should be events for German-Russian relations like OTL.
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Another possibility I thought could be integrated into this mod are new starting dates. It's a lot of work but if the dev team isn't planning it then somebody should.
These dates would be ideal in my mind:
1. April 1915 - Weeks before the Second Battle of Ypres/Flanders
1. February 1916 - Weeks before the beginning of Verdun
1. June 1917 - Approx. a week before the Battle of the Messines and about a month and a half before Passchendaele, the American Expeditionary Forces are now in Europe
4. March 1918 - 1 day after the Treaty of Brest-Litovsk and weeks before the final German Spring Offensive aka Michael
22. June 1941 - Operation Barbarossa
1. December 1942 - Approx. a week after Operation Uranus ended and the 6. Armee was trapped
12. July 1943 - The allies have won in North Africa and now have a beachhead in Sicily, the German Operation Citadel has ground to a halt: the tide has turned but the war is not over
1. July 1944 - A few weeks after the D-Day landings at the end of the Battle of Cherbourg and Operation Epsom, and 20 days before the July Plot/Valkyrie
Of course these are too many to hope for right now, only 1 or 2 could be worked on at a time.
I can handle many things like graphics, events, decisions, map, units, tech, almost anything needed. I just can't do it alone as there is too much to do, it would never be finished. I'd like to know what other people think about all of this as well as who may be willing to help make it possible.
There is a mod called "Road to Doom's Day" that is going to cover 1914-1999. This seems like a great idea but I want to see something that is focused on making the interwar transition work, without the game braking down later on resulting in crashes or a very strange WW2.
Making unit build time slow helps but I think there has to be more. I'm not totally clear on the de/mobilization system but countries that go from war to peace should lose some land divisions after a while/over time. Perhaps this could be achieved through events or decisions some time after WW1 ends say 1920ish. Obviously the losers of WW1 should be stripped of most of their armies if harsh treaties are chosen. Still the victors should trim down and somehow reduce their unit production during peace.
It would be necessary to create many detailed events/decisions to give political, economic, defense, as well as historical choices to nudge countries in a historical or believable direction during the interwar period.
The great depression can be abstracted through events and decisions by subtracting resources/money, causing dissent (thus reducing IC), and even further reductions in military areas etc. The events would need to be timed well enough to get a more or less historical WW2 after a German defeat in WW1.
It would also be nice to see "Kaiserreich"-like possibilities, say a fascist or communist France if Germany is victorious. Also, if RUS survives the revolution and SOV is defeated, there should be events for German-Russian relations like OTL.
---
Another possibility I thought could be integrated into this mod are new starting dates. It's a lot of work but if the dev team isn't planning it then somebody should.
These dates would be ideal in my mind:
1. April 1915 - Weeks before the Second Battle of Ypres/Flanders
1. February 1916 - Weeks before the beginning of Verdun
1. June 1917 - Approx. a week before the Battle of the Messines and about a month and a half before Passchendaele, the American Expeditionary Forces are now in Europe
4. March 1918 - 1 day after the Treaty of Brest-Litovsk and weeks before the final German Spring Offensive aka Michael
22. June 1941 - Operation Barbarossa
1. December 1942 - Approx. a week after Operation Uranus ended and the 6. Armee was trapped
12. July 1943 - The allies have won in North Africa and now have a beachhead in Sicily, the German Operation Citadel has ground to a halt: the tide has turned but the war is not over
1. July 1944 - A few weeks after the D-Day landings at the end of the Battle of Cherbourg and Operation Epsom, and 20 days before the July Plot/Valkyrie
Of course these are too many to hope for right now, only 1 or 2 could be worked on at a time.
I can handle many things like graphics, events, decisions, map, units, tech, almost anything needed. I just can't do it alone as there is too much to do, it would never be finished. I'd like to know what other people think about all of this as well as who may be willing to help make it possible.
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