Just a quick introduction to MadMinute Games. I'm norb and I do all the coding for MMG. I'm also the CEO, tools developer, web site manager, forum host, game design, etc.
My partner is Adam. He's the lead designer, sound engineer, Art Lead, writer, level designer, etc.
We have a team of awesome volunteers. These guys are the testers, scenario designers, manual writers, etc. You'll see them here and on our forums. They are the life of the game.
You get the picture. We worked on this game for 3 years before our first release of CWBR through Activision Value. We spent and entire year working on the AI. It's that important. We both hold full time jobs during the day. I code sports simulation games in the daylight hours. We work on MMG during the nights, weekends, vacations, etc. We are just pursuing a dream of doing this all full time and Paradox is trying to help us with that. We're very excited to be here.
Our main forums are on our site. There's a lot of knowledge there about our games and how they play. But we'll also be checking here for questions. So please ask questions, download the demo from our first game from our website and you'll be able to have an idea about what we are about.
My partner is Adam. He's the lead designer, sound engineer, Art Lead, writer, level designer, etc.
We have a team of awesome volunteers. These guys are the testers, scenario designers, manual writers, etc. You'll see them here and on our forums. They are the life of the game.
You get the picture. We worked on this game for 3 years before our first release of CWBR through Activision Value. We spent and entire year working on the AI. It's that important. We both hold full time jobs during the day. I code sports simulation games in the daylight hours. We work on MMG during the nights, weekends, vacations, etc. We are just pursuing a dream of doing this all full time and Paradox is trying to help us with that. We're very excited to be here.
Our main forums are on our site. There's a lot of knowledge there about our games and how they play. But we'll also be checking here for questions. So please ask questions, download the demo from our first game from our website and you'll be able to have an idea about what we are about.