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Clarkie

Second Lieutenant
97 Badges
Feb 18, 2004
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I'm playing as Germany (was Prussia) in the GC. It's now 1880. My problem is that after unification, I inherited huge numbers of iron-hungry factories. Naturally, I went right to the World Market and ordered iron to be imported below 20. There is a surplus of roughly 30 on the market, and yet no Iron is bought into my stockpile. I am third in Prestige and so ought to be able to buy such a plentiful resource with few problems. Right now, I've been reduced to carving out the Iron provinces of countries like Persia to try to alleviate my problems and get my economy back on track. Has this inability to buy Iron happened to anyone else?

BTW, I'm using the latest beta patch.
 
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Clarkie said:
I'm playing as Germany (was Prussia) in the GC. It's now 1880. My problem is that after unification, I inherited huge numbers of iron-hungry factories. Naturally, I went right to the World Market and ordered iron to be imported below 20. There is a surplus of roughly 30 on the market, and yet no Iron is bought into my stockpile. I am third in Prestige and so ought to be able to buy such a plentiful resource with few problems. Right now, I've been reduced to carving out the Iron provinces of countries like Persia to try to alleviate my problems and get my economy back on track. Has this inability to buy Iron happened to anyone else?
BTW, I'm using the latest beta patch.

I have indeed seen similar conditions to this, and have answered this same question elsewhere. It is quite possible that a steady supply and a steady demand both exist. As a matter of fact, both are essential to explain the phenomenon you are seeing. Especially since the 1.03b patch, iron shortages abound in the more developed countries unless there is considerable infrastructure development AND serious R&D to improve iron production. The fairly stable supply you are seeing indicates that the countries ahead of you are buying all the surplus every day so that supply on the Wm is not increasing. Trust me, whoever is ahead of you is buying what there is. It sucks to be third when you need iron - or sulphur... (and sometimes it even sucks to be second).

Increase your demand for iron into the hundreds or even max it out. You will drive the price up slightly and possible bring more onto the market. You will need to have a cash back-up since buying 1k of iron may cost some if you succeed!
 
I'm thinking that iron production needs to be brought to a closer level to that of coal. You get three early techs (the tech Clean Coal and the two inventions which it triggers) which massively increase the output of coal right away.

Lack of iron really hurts your chances of industrializing because you can't build any factories (some need iron to be constructed) you can't produce steel, and steel is even more difficult to buy on the WM.
 
I've had temp. iron shortages - they pass. Unless you are declaring war all the time and losing prestige. But if you are doing that then you don't understand the game ;)
 
Iron Shortages in 1.03b

Derek Pullem said:
I've had temp. iron shortages - they pass. Unless you are declaring war all the time and losing prestige. But if you are doing that then you don't understand the game ;)

Agreed, but we are talking about a case where you are NOT the number one position in prestige... Your comment is still true, but I think you want to say the economic dynamic has definitely changed from the early versions, and other things can be done beside being number one in prestige (which is a good thing if you are playing, say, Ionia!).

Clearly all of the following depend heavily upon whether you are playing SP or MP...

I have played 7 GCs using the 1.03b patch with no mods, and this was definitely a recurring item in 5 of the 7 in the early years. I actually have played 3 (SPs) as the US in the last few days simply because the cash/raw material challenges were so severe, I needed to see if I was just stupid or there should be a bug/playability report. Even with very careful pop selection within iron producing states, and very aggressive rail activity, it is impossible to meet internal iron demand in the early years within the US (let alone, usually, the world) without practicing predatory behavior on neighboring Mexico, OR a massive expansion of the iron RGOs with deliberate unemployment of other labor groups. (If you don't want to or can't do either of those, depending on what country you are playing you have to resort to my 'Big-Buy' manipulation and have some serious patience). As Germany it was much harder because the option for Mexico and the power vacuum within which it resides were not available. As a small country with low pop and little growth or without iron deposits, you pretty much are limited to the Big-Buy. The rail development aspect is also hogtied by the aggressive cash-reduction that comes with the enhancements of patches up to and through 1.03b.

If one or two of the major iron producing/using countries which may also be ahead of you in prestige, either: industrialize in a fashion that uses a great deal of iron continuously; or decide to stockpile in a big way; or use the iron pops to put into factories; or worse, use a lot of iron WITH iron prov. pops going into the factories at the same time, the shortage is both severe AND prolonged...BUT

Since there are (emulated) market forces that should eventually correct this if there is significant demand, in theory it should be auto-correcting in the long run. Clearly, as Lord Keynes wrote in 1923, "In the long run we are all dead", so the player should definitely try to influence their own fate either politically or militarily if possible if the economic forces are completely outside the player's sphere of influence!