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Dreadnova

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Dec 17, 2020
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I haven't played since yesterday, I just logged in and my behemoth went up from 350k FP to 1.9M.

I noticed that it received a +200% Ship Weapons Damage. Is that intended?

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As far as I am aware the way Behemoths work is that as they go up in class they also gain powerful modifiers. It would seem that the fleet power ui and calculations weren't updating properly before this patch. I think in the patch notes it mentioned modifiers weren't being applied properly before? I may have to check those. But given how fleet power is calculated the fleet power numbers of Behemoths before were far too low.

Fleet power is a based on the defensive and offensive capabilities of a fleet. Hull, armour, shields and evasion all make up the defensive capabilities. While weapons damage per day and other factors like penetration factor in. So Behemoths should of always had higher fleet power numbers.

Edit: Checked the patch notes. Turns out fleet stats weren't updating properly when modifiers changed and modifiers weren't affecting displayed fleet power.
 
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Yeah, as DevWolf mentioned, it is a change in the code. In the previous version fleet power was shown without any modifiers applied (or at least without some modifiers applied), now the modifiers are applied and then fleet power is determined.

I also wondered why some fights seemed really easy while on fleetpower they seemed about even. After the update the fleet power of all my fleets basically doubled after the hull and weapons bonuses from Evolutionary predators and Shared Genetics. Which brings the expectation closer to what I was seeing in-game.
 
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I also wondered why some fights seemed really easy while on fleetpower they seemed about even. After the update the fleet power of all my fleets basically doubled after the hull and weapons bonuses from Evolutionary predators and Shared Genetics. Which brings the expectation closer to what I was seeing in-game.

I haven't gotten to the midgame yet in 4.0.x (restarted a lot to rest stuff), so maybe this is something I just haven't progressed far enough to see, but ship bonuses from Evolutionary Predators? Where is that bonus listed?
 
I haven't gotten to the midgame yet in 4.0.x (restarted a lot to rest stuff), so maybe this is something I just haven't progressed far enough to see, but ship bonuses from Evolutionary Predators? Where is that bonus listed?
Evolutionary Predators doesn't add a direct bonus, it adds a bunch of extra traits to a species, and Shared Genetics turns those traits into fleet stats.
 
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Evolutionary Predators doesn't add a direct bonus, it adds a bunch of extra traits to a species, and Shared Genetics turns those traits into fleet stats.

Where is Shared Genetics from? I'm at work so I can't load up a game and search for it. Didn't find it on Google.

Edit: Nevermind. I found it. It is a hivemind civic that I didn't know about. I will definitely have change my Devouring Swarm setup to include that civic.
 
Their fighting ability for Class 1 seems mostly unchanged. I suspect it's just the number being updated. Its fleet power number far too low before.

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My cat 1 begs to disagree. But this is an endgame save, so I agree this is the numbers being updated. In case you can't see them on the side, the cat 4 is 3.8M, and the Cat 3 is 2.3M

That said, this is with transference drone jobs fully disabled, so this would be the raw value, without extras from them. With the transference drone jobs on I'm getting:
Cat 4: 5.7M
Cat 3: 3.5M
Cat 1: 387K.

This feels like modded stellaris level stuff xD. I think this would be able to fight out gigastructural fleets.
 
My cat 1 begs to disagree. But this is an endgame save, so I agree this is the numbers being updated. In case you can't see them on the side, the cat 4 is 3.8M, and the Cat 3 is 2.3M

This feels like modded stellaris level stuff xD. I think this would be able to fight out gigastructural fleets.

The base stats for cat 1 are I think the same, hit points, armor points etc. I htink its weapon damage modifier increased. But same size fleet does or doesn't whack the class 1, I feed them a lot to grow them. Still have to build maulers with just 1 weapon instead of the usual 4, and no shields or armor, so they can aggro it and can't beat it. ;-)

Fleet power numbers are all over the place, it's really "just a number". But it was too low before the patch.
 
Where is Shared Genetics from? I'm at work so I can't load up a game and search for it. Didn't find it on Google.

Edit: Nevermind. I found it. It is a hivemind civic that I didn't know about. I will definitely have change my Devouring Swarm setup to include that civic.
My main issue with Shared Genetics is that it's a permanent civic, but it doesn't really have any gameplay effect that should make it a permanent civic, the same goes for the new Aerospace civic.

I'm trying a Evolutionary Predators / Genesis Guides / Planet Scapers start, the issue is that the game is killing off my pre-sapients for no good reason. Once fixed, it should be a good build because Evolutionary Predators get situation progress from other species and from natural blockers being cleared and once it isn't bugged, I should be able to get both. Planet Scapers creates natural blockers and gives you the research (or research options) to clear them, and a nice decision to expand the planet.