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I was wondering if CORE fixed the problem with gigantic stacks of dozens of divisions entrenched in a provision and simply refusing to budge? When you outnumber the defending force 1.5 times, and am using semi-modern equipment while they are using '41 stuff, have air superiority(or something close to it, i had highly advanced fighter and CAS bombing constantly but org was not dropping at all, and neither were they incurring any losses, and their way out-dated fighters were simply not getting slaughtered like they would be in reality), and am launching amphibious invasion with massive naval support fire, and am using paratroopers, and still fail with huge casaulties and organisation losses, while they get nearly no losses and can immediately counterattack...

Thats when i gave up. I simply couldnt take a province even when conditions for the attacker were way better than Gulf War 2. I would make some progress in the day launching an attack at dawn, but the instant the game went to night the defenders would make a complete reversal and my org simply dissapeared the next day.

That and one division stacks running around behind your front lines with zero supplies just capturing territory one after another makes no sense. They would simply have starved, ran out of ammo, get encircled, etc and gave up. Not spend half a year running around with no supplies capturing territory that gets re-taken a week later, while i have their capital and most of their provinces.

HOI2 also made it nearly impossible for divisions to take casaulties. I dont know why. HOI was perfect in that regard. If 6 divisions with full artillery and armor support attack a single infantry division, the defender should take near complete losses before being forced to retreat. In HOI2, the defender retreats in one hour of combat after losing like one or two men.
 
Question said:
HOI2 also made it nearly impossible for divisions to take casaulties. I dont know why. HOI was perfect in that regard. If 6 divisions with full artillery and armor support attack a single infantry division, the defender should take near complete losses before being forced to retreat. In HOI2, the defender retreats in one hour of combat after losing like one or two men.

Actually, losses can be quite high. The worst situation would be when you attack a province, win, and they start adding divisions, thereby keeping their average ORG high enough. The out of org divisions that are targetted usually get high losses and i have seen multiple divisions just vanish.

What is needed for such a meatgrinder is both:
1) Sufficiently high average org.
This can be achieved by the enemy by adding new divisions or having enough hard targets and you having not enough hard attack. Destroying divisions will remove them from the average org counter: For ex: 1 div at 1 strength and 0 org and 3 divs at 100% strength and 60 org is an average org of (0+60+60+60)/4=45 org.
Kill the damaged division and you'd get and average org of 60.
2) The AI must feel it can win, if it feels grossly overmatched the battle will end quickly.

As a player, using high org nations you have to watch your battles, for the combination high org and mixed Soft and hard targets creates the risk of leadin your army into a meatgrinder battle where multiple divisions get annihilated.