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Sep 15, 2009
2
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Hi, im playing a gc with the Creek but i cant realy do mutch because there yearly income (without minting) is just 3 ducats. So basicly i have to mint but that raises inflation witch is not a good thing for a country with such low income, and witch will probably never get to the tech lvl to make govenors. So i want to turn of inflation caused by minting, i know from other posts that you can lower your inflation by editing your save file, but that would requier constant editing trougout the course of the game. So my question is there a way to turn infation of entirely. Ps im somewat new to editing only thing i ever edited were some RTW text files.
 
I remembered now on another way. You can use a cheat for calling up an event reducing inflation.
Hit F12 to call up the console in game and write there:
Code:
event 94062

This event should reduce inflation by 5%
 
Hi all, I have a similar, abeit different problem. I have played EUII for many long nights in my times and I decided just recently to start rolling around with it again. To my horror, I discovered very fast that the inflation is completely batshit insane. Without ever reaching over 0.0 income I get a steady inflation of 0.1 every six months! Naturally, within a decade, I'm a dead fish compared to all other countries. Looking at the charts I have, without minting a single time, the single steepest inflation curve of all countries.

I tried both 1.08 and 1.09 patches, but they don't change anything. What's going on?

Yes, the event cheat helps, but could you also provide an event to bump up inflation (to force-correct it to a level I find fair).
 
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"Minting" in EU2 terms refers to any time the treasury slider is not all the way to the left. At the 0 inflation level, you will be losing money every month; ideally you will make enough money on January 1st to cover your monthly expenses for the next year, plus any actual expenditures.

Later on you can promote governors to get monthly inflation reduction. If governors are promoted in all your province, you'll get -0.25% inflation per year, which means you can mint some for free.
 
As an alternative to editing your save file constantly, you could create events for the Creek that would reduce their inflation.
 
Ok... sorry if you haven't done modding it would probably be helpful to show what that would look like. Here one possibility:

event = {
id = 151000
trigger = {
NOT = { year = 1800 }
}
random = YES
country = CRE
name = "Barter Economy"
desc = "Since we don't have a cash based economy, it is kind of difficult for us to have sustained inflation."

action_a = {
name = "Oh yeah... thanks for reminding us!"
command = { type = inflation value = -10 }
}
}