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Okay, so looking at the Cemetery mod, it might even be as simple as referencing multiple "parent" values.

No code talent, so I defer to people more knowledgeable than I, but here's what I'm going for so far:

DefineClass.BCSStation = {
__parents = { "SecurityStation", "MedicalBuilding" },
}

I have no idea if this'd work, though, because - new problem - the class can not be referenced by Building Templates. Even if I outright plagiarise the Cemetery code that we've been provided, the Cemetery class will not be available in an item's properties. This isn't an issue if I load the Cemetery mod directly, however, which will allow me to use the Cemetery class on demand in any item I like.

Anybody have any idea what I may have overlooked? I've only used the New Item>New Code and New Item>New Building Template, but - as far as I can see - that's all the Cemetery mod used. I'm at a total loss.