Stellaris is almost 10 years old, I don't think there's any game that has been supported by PDS as long except maybe EU4. And now it has started to show its age with the latest pops rework. Basically, it's been on active development so long that feature creep has "started" to set in, and now old systems must be reworked to accommodate all those features and everything they bring. In the case of Stellaris I think it reached its most stable and balanced sometime between 2021 and 2023, with Federations, Nemesis, and Overlord. After those it's been content for content sake, we've even had a newer DLC that pretty much renders an older one obsolete (Machine Age to Synthethic Dawn) as an example of some twisted DLC ouroboros.
At this point, Stellaris 2 should be considered to keep what's worked best and get rid of what hasn't. Develop it with a system both intended to be perfomance friendly AND mantain the fantasy of a galaxy inhabited by thousands of pops, a clear distinction of what Origins and Civics are supposed to represent, balanced and defined (but branching) ascension paths that are not changing every update, remove the ambiguity and contradictions on whether you're playing a particular species or a galactic government, allow more assymetrical gameplay styles (space nomads, mercenaries, etc.), improve the scale of the galaxy (something like Distant Worlds 2 where planets and stars feel appropiately massive), dynamic and possibly 3D portraits, and so on, so on.
So what do you think? Is it time to start wrapping up Stellaris 1 and start thinking about Stellaris 2?
At this point, Stellaris 2 should be considered to keep what's worked best and get rid of what hasn't. Develop it with a system both intended to be perfomance friendly AND mantain the fantasy of a galaxy inhabited by thousands of pops, a clear distinction of what Origins and Civics are supposed to represent, balanced and defined (but branching) ascension paths that are not changing every update, remove the ambiguity and contradictions on whether you're playing a particular species or a galactic government, allow more assymetrical gameplay styles (space nomads, mercenaries, etc.), improve the scale of the galaxy (something like Distant Worlds 2 where planets and stars feel appropiately massive), dynamic and possibly 3D portraits, and so on, so on.
So what do you think? Is it time to start wrapping up Stellaris 1 and start thinking about Stellaris 2?
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