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DFEGHALI

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Aug 11, 2015
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Is the game gonna be and RTS game ala Sins of a Solar Empire?
Or
Its Gonna be a Turn Based Strategy game? like Sword of the Stars, or Galactic Civilizations or Endless Space.

I am Hoping for an 4X RTS game and not Turn Based

If its Turn Based then the game is not for me :(

Waiting for an Answer from the Dev's
 
You can see the standard Paradox clock in most of the available screenshots. So like all the other PDS games.
 
But don't expect real time battles! There won't be tactical combat. You can see your ships fight, but you cannot influence it.

I wonder HOW time progresses in Stellaris though. By days? Or by hours?
 
Huh.It is still tactical combat and real time battles in the system but hands off.You design the ships.

Of course there is tactical combat. Sorry for my wording, I mean, you as the player do not play the tactical combat.

I meant it as "There won't be tactical combat (as something the player will handle.)" you know?

Sorry for not being clear on that.
 
RTS (real time strategy) does not have a pause or a timer for turns in anyway possible, I was really expecting Stellaris to be the Next Sins of a Solar empire but much better..
I guess this did not happen. Its so sad to know it will be another Turn based strategy game.

I am so tired of the TBS ( turn based Strategy ) games, I wanted something more interesting, this market has so many of them already. Time will tell me if its worth buying the game.

I will keep an eye on this game.
Thanks.
 
RTS (real time strategy) does not have a pause or a timer for turns in anyway possible, I was really expecting Stellaris to be the Next Sins of a Solar empire but much better..
I guess this did not happen. Its so sad to know it will be another Turn based strategy game.

I am so tired of the TBS ( turn based Strategy ) games, I wanted something more interesting, this market has so many of them already. Time will tell me if its worth buying the game.

I will keep an eye on this game.
Thanks.
But everyone just told you that the game won't have turns...
 
Of course RTS's can have a pause feature. Distant Worlds has this same featurr. If you don't like the pause ability just ignore it and play the game at regular speed so get a Sins kind of game play. This game can easily be classified as an RTS and definitely not a Turn based game
 
RTS (real time strategy) does not have a pause or a timer for turns in anyway possible, I was really expecting Stellaris to be the Next Sins of a Solar empire but much better..
I guess this did not happen. Its so sad to know it will be another Turn based strategy game.

I am so tired of the TBS ( turn based Strategy ) games, I wanted something more interesting, this market has so many of them already. Time will tell me if its worth buying the game.

I will keep an eye on this game.
Thanks.

Sins has pause. Just putting that out there.
 
RTS (real time strategy) does not have a pause or a timer for turns in anyway possible, I was really expecting Stellaris to be the Next Sins of a Solar empire but much better..
I guess this did not happen. Its so sad to know it will be another Turn based strategy game.

I am so tired of the TBS ( turn based Strategy ) games, I wanted something more interesting, this market has so many of them already. Time will tell me if its worth buying the game.

I will keep an eye on this game.
Thanks.

?! How does a pause function make it not real time? Every game goes by in ticks (or turns, if you want) even your RTS games do, even Sins of a Solar Empire does. In Stellaris every tick is a 1/10 of a day, and depending on the speed you have the game on, either one tick every few second happens, or perhapss 50 of them in 1 second. Gamess like SoaSE run on like 40 or so ticks per second, too.

Pdx games are hardly playable when you have the game on five times speed though, that's just for skipping long waiting periods.

Stellaris will also be nothing like Sins of a Solar Empire. Sins of a Solar Empire is certainly not a Grand Strategy Game and is centered around combat. Stellaris focuse way more aspect. Economy, politics, indepth diplomacy, etc.
 
RTS (real time strategy) does not have a pause or a timer for turns in anyway possible, I was really expecting Stellaris to be the Next Sins of a Solar empire but much better..
I guess this did not happen. Its so sad to know it will be another Turn based strategy game.

I am so tired of the TBS ( turn based Strategy ) games, I wanted something more interesting, this market has so many of them already. Time will tell me if its worth buying the game.

I will keep an eye on this game.
Thanks.

You read what everyone wrote, and then took the exact opposite meaning of what they wrote. Congratulations.

Why is the concept of 'pausable real-time' such a hard to grasp concept for some people? This has been a recurring theme way back since EU1. Most previews of Stellaris I have read stumble over explaining this as well.
 
RTS (real time strategy) does not have a pause or a timer for turns in anyway possible, I was really expecting Stellaris to be the Next Sins of a Solar empire but much better...
??? There are no turns. Sins of a Solar Empire can most assuredly pause, and does too have a timer. You can even speed up and slow down the game (try the + and - buttons).
 
Even RTS games have to synchronize the game state to prevent things like blowing up a ship that is not there. It just uses a rapid time pulse to make it play like real time. The thing that hangs people up on the paradox games is their historical games use a time pulse of one day (EU&CK2) or one hour (HOI4) to update the game state. Some people like to think of it as a really fast sequential turn, but they still aren't turns. It's just a RTS that reveals its time pulse in game.

A dev in another thread said Stellaris is presently using 10 time pulses per game day, but it may be subject to change.
 
Thx guys, sorry I think I misread what you wrote.
yes True Sins of a Solar Empire solo play you can pause clicking esc button and change the speed in game. and that's great

but I am not talking about that, I am talking about that you have ships that have 10 movements and some less per turn, so you move then click end turn then wait for the enemy to move and do the same aver and over, that's what I am tired of, and I hope that Stellaris will not have that.