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unmerged(30971)

Sergeant
Jun 23, 2004
67
0
I think yes

A Inf Div. holds out 3 to 4 times longer befor the Org goes down to 0 and the Unit retret.
Example:

I attack with 15 Inf Div. and a HQ
The Defender have 3 Div one of them has a HD. (The Province has no Bunker)

Now the Org of the 2 normal Div. goes down to 0 within a few Hour. But the Div with the HD hold out for DAYS so the enemy has enough time to send reinforcenemts. Is that Realistic ? NO in reality the 3 Divisions would be overruned within a few Hours.

So why should i buy Art or AT Brigades the HD is much bether.
I have 1 Div with HD on every Border and a Tank Army in the Midle. If the enemy Attack the Div hold for 2 or 3 Days. Enough Time to send the Tank Army and destroy the Enemy.

I think the HD i to Overstrenged the Org of the Div goes to slow down. It should hold longer then a normal Div. but not that long.

What do you think ?

Stivi
 
I concur as well, its really annoying to have one of those brigades hold back an entire army group long enough to allow sufficient reinforcements to arrive in the attacked province. On a side note, is SS also overpowered, i mean, a tank brigade with SS is in almost everything better than a tank brigade with heavy armor.
 
Considering what you have to research, i can see why its powerful. However for the SS, i agree.

I think theres a bug tho, you can upgrade HD's simply by researching the infantry tech. (however i think this has been fixed in 2.4)
 
SS are almost impossible to break - when I'm trying to force a naval landing where the efficiency maluses have me down to less than 4%, I throw a couple of Arm-SS in and use CAS and Tac to force through. I once had combat constantly for two months doing that, and the Arm-SS were still capable of holding off attacks once they took the province.
 
What's an HD Brigade?

Sorry, I just downloaded Stony Road last night and now I'm reading thru the forum to get a feel for the Mod. So what is an HD? And what does HD stand for? Thanks for your help!
 
Pasha said:
Sorry, I just downloaded Stony Road last night and now I'm reading thru the forum to get a feel for the Mod. So what is an HD? And what does HD stand for? Thanks for your help!


heavy division

its like an enginier + artillary + other types of brigades all in 1 brigade like a supper brigade so its the only worthwhile brigade making on stony road
 
boo said:
heavy division

its like an enginier + artillary + other types of brigades all in 1 brigade like a supper brigade so its the only worthwhile brigade making on stony road

Ok, thanks for your help. I'm not sure I like the idea of the HD brigade. It takes a lot of the guess work out of deciding which brigade to attach to my Inf or Armored units. Aside from using less fuel and supplies, why would I need to attach any other brigade? Am I way off base here or does anyone else agree? I'd love to hear other opinions on HD versus other brigade types.
 
ok, here comes a totally newbie question.
How do i create HD brigade? or SS brigade? do i need to research a specific tech for this? I'm playing HSR 2.03 and i don't see any custom tech ... hmmm...
 
HD brigades require the same level in the five categories: Inf, AT, Art, SPArt, and TDs. Actual brigades are advanced at the same time as inf. 39 Inf (Basic) equals 39 HD. The brigade will only show up in the production screen when Basic Artillery, Basic Tank Destroyer, Basic SP Artillery, and Basci Anti-Tank Gun are researched as well. Not sure about SS Brigades but I think they follow the Mech or Mot Path.

Personally in regards to HD I think one of 2 things should happen. Water down the values somewhat. A HD brigade is an amalgamation of 5 different brigades types with the same amount of manpower of one of those Brigades so logically it only has 1/5th of the manpower to perform that brigades function. So 2/5s go to Art, 2/5 goes to AT and a 1/5 to engineer. OR drastically increase the amount of manpower and supplies necessary to create the brigade and sustain it but not more than the division it attachs to uses.

I beleive some sort combinationof the 2 approachs should bring them more into line with the more specializedbrigade types. I agree there is no use for the 5 other brigades and little to no use for the rest(AA being the exception if your getting TAC or CAS to peices.)
 
I just looked through the release notes for the latest SR version and there's no mention of watering down the Heavy Division.

I played the earlier versions of Stony Road for HOI2 and enjoyed them immensely. A lot's happened to the MOD during the interval that I've been distracted with other games.

I have to say that I'm a little skeptical about the HD in lieu of the original brigades. On the surface it seems to pare down the level of detail, which is already in short supply with HOI2. Perhaps I'll be won over once I give it test drive.

Did I miss a release where the HD's impact was more seriously addressed?

Thanks.
 
The HD divisions power is good. It gives more importance to airpower. I hear of a lot of people neglecting it because they find it useless, but an interdiction mission with my Stukas has broken the enemy HD in many a great battle.
 
Terranis said:
HD brigades require the same level in the five categories: Inf, AT, Art, SPArt, and TDs.

Playing the mod now and noticing the effects. Took me ages to take Copenhagen (compared to vanilla). This was due to one Danish division with a HD brigade.

Hmm, perhaps AA should be added to this list? It would seem that the regiment/division/army/corps assets are being modelled in the brigade, so why is AA not included?

If it where, then Basic AA research would be required to get them and further research to improve them.

My penny anyway...
 
I need more experience, but so far the HD brigade isn't really exciting me. The problem I'm having is the +5 manpower cost, which means that a strength point lost on a Inf-HD division costs me x1.5 times as much as one against an ordinary Inf. Manpower (and TC) being usually at a premium (for the human player, anyway), I am strongly motivated to use other types of brigades. The AI, of course, has more wriggle room here.

'41 armoured cars are currently my favorites.