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Theodorian

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Jun 15, 2015
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I just finished my first game as Russia.

Austria-Hungary? Never happened.

American Civil War? Never happened.

(Russian) Revolution? Also never happened and I never went out of my way to prevent it.

By 1936 Prussia was still just Prussia.

Italy is still 2 or 3 city states: Piedmont-Sardinia, Two Sicilies and Lucca.

Great Depression? Never happened.

Scramble for Africa? Africa is still like 70% kingdoms.

Opium Wars? Never happened.

Is this well noted or is this by design?

Just wanted to get some feedback as I've only got about 30 hours in the game. I have all DLCs.
 
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I just finished my first game as Russia.

Austria-Hungary? Never happened.

American Civil War? Never happened.

(Russian) Revolution? Also never happened and I never went out of my way to prevent it.

By 1936 Prussia was still just Prussia.

Italy is still 2 or 3 city states: Piedmont-Sardinia, Two Sicilies and Lucca.

Great Depression? Never happened.

Scramble for Africa? Africa is still like 70% kingdoms.

Opium Wars? Never happened.

Is this well noted or is this by design?

Just wanted to get some feedback as I've only got about 30 hours in the game. I have all DLCs.
Opium Wars consistently happen for me (playing as Persia and not having much global impact early in the game). For the rest they are working on it. Or will work on it, it's on the radar last time I read.
 
I've seen the American Civil War, Italy and Germany plenty of times they just don't happen every game. My most recent game I even saw the Taiping Rebellion actually succeed for the first time. There's room for improvement but I don't think it's that bad now, sometimes you just get unlucky and have a game where nothing happens.
 
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A lot of the events you mention happen quite late in the time period and it's pretty rare for the conditions for them to happen are in place by then.

In my experience I would say the American Civil War is very common but it usually triggers quite early and very frequently the CSA wins. Austria-Hungary seems to be less common in recent patches but I have seen it happen, hopefully the upcoming Austria focused dlc will make it something more interesting than just a name and map color change. Germany is also fairly common, and I've seen the AI even form super-germany multiple times in the latest patch which is wild and should probably be way less common. The Opium Wars are extremely common and happen in the majority of all games still, but not always.

Italy forms pretty rarely in the current patch because they changed how risorgimento works in 1.9 and they are currently debugging it in the beta branch.

As far as I know The Great Depression has no in game content and can't happen narratively or dynamically, the economic engine in the game doesn't really have a good way to model events like that at the moment and I'd like to see it added someday so unregulated capitalism actually has some of its historical downsides.

The Russian Revolution has no specific scripted narrative content as far as I'm aware but given that it's at the very end of the game's timeline it would be challenging to ensure the very specific conditions that led to it are in place. Communist revolutions and civil wars certainly can and do happen in Russia although they tend to be more common in heavily industrialized nations which I think is fair.

To answer your question more broadly: there is a lot of scripted historical content in Victoria 3 but it's definitely one of the weaker aspects of the game at the moment. The devs are aware of this and have put a lot of work into making certain historical content more likely to happen (the Imperial Restoration in Japan actually happens pretty frequently now whereas at launch it basically never did, the Alaska purchase actually takes place now, etc) and are aiming to work in making that scripted content actually unfold in a more historically reasonable way in the future. For example right now the opium wars are a big slugfest between the entire British and East Indian military against 400,000 Qing soldiers who all have absurd debuffs placed on them to ensure they lose, but the game doesn't currently have a good way to model a limited punitive expedition with a relatively small amount of each country's military involved on each side and naval bombardments being a huge factor. It's a real weakness of the game and one I hope they address going forward.
 
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My own experience, if you still want it:
  • First Opium War is reportedly too rare in 1.9 and I'm indeed not sure I've seen it in my four games on this version.
  • I've seen Prussia -> NGF -> Germany every single of those games (a big improvement from before) whereas Italy continues to 'always' get stuck part way through the process.
  • I don't think I've ever seen the European powers not paint over Africa in any version.
  • Communist revolutions in general are pretty weak, though I find that at least one will succeed somewhere. (My last game as East Indies had a 20th century French Commune (until I got Germany to regime change it) which was funny)
    • It's been mentioned before somewhere on this forum that autocracies in general are too socially stable
 
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To be fair most communist revolutions in the time period failed. Without something in place to simulate the dramatic idealogical and social fallout from a WWI scale conflict it makes sense that communist movements almost never get enough support to successfully overthrow a country
 
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It's been mentioned before somewhere on this forum that autocracies in general are too socially stable
I'd say part of the reason for that is that many movements are based on Literacy, which many autocracies don't bring up too high.
 
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High AI aggression resolves several of these, especially Germany (though of course sometimes Prussia fails organically) and Africa.

In fact, the situation in Africa is if anything too static as the usual outcome is France owns North and West Africa and the UK owns more or less everything else with the exception of Portugal usually expanding its starting colonies a little.
 
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