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MatthieuG7

Second Lieutenant
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Nov 28, 2014
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For exemple I know that ship_evasion_mult is a thing by looking around in the code. Is there any other ways to know that? And how do I know if, for example, I can use ship_moral_mult or is_in_defensive_war?
 
Far as I can tell, there's no documentation out, which is extremely disappointing and frustrating. Just have to delve through the files and see what's there, and experiment to see how it works. Though I'm pretty sure there are commands and modifiers that aren't used in any of the existing files, only way to find them is if a dev comes online and gives them to us.
 
Trial and error has traditionally been the way of figuring it out tbh. Asking in the forum can usually help too; there's a lot of us doing a lot of different things atm so the chances are someone has already tested the thing you want to change out and knows what it does or whether it can be done.
 
i've started a list here : https://forum.paradoxplaza.com/foru...-sheet-for-stellaris-modifier-effects.929444/

it's not complete but it's a beginning, it appears that the modifiers follow some kind of hierarchy (for example, from a planet scope, you can use what effects directly planets, or stuff on the planet, such as pop and tiles). I'm currently trying to organize those categories to have a clear idea of what can be done where. A friend of mine also used the console commands on effects and triggers to update the wiki. See here : http://www.stellariswiki.com/Effects and here : http://www.stellariswiki.com/Triggers it's a direct dump, so it's occasionally unclear or wrong, but we'll refine as we go.