[Model Textures]
If I remember correctly you can trigger the window/floor shader by making windows pure white on the spec map (somebody confirm).
Is there a way to trigger a transparent/glass like material the same way? maybe use pure Lime to trigger it? Does the game even have this?
If I remember correctly you can trigger the window/floor shader by making windows pure white on the spec map (somebody confirm).
Is there a way to trigger a transparent/glass like material the same way? maybe use pure Lime to trigger it? Does the game even have this?