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Bixel

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Nov 10, 2010
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[Model Textures]

If I remember correctly you can trigger the window/floor shader by making windows pure white on the spec map (somebody confirm).

Is there a way to trigger a transparent/glass like material the same way? maybe use pure Lime to trigger it? Does the game even have this?
 
From the wiki at http://www.skylineswiki.com/Asset_Editor

" "_a" suffix stands for the alpha texture (Mask) - 1 color channel mask specifying per pixel transparency."

So create a grayscale image with suffix _a, and see whether whether white or black is the color that makes things more transparent (white would be my guess). Then match the color you want to be partially transparent to the diffuse texture like you do with specular.