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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
6
... allowing a player to take military control of a minor nation, without being allied.

Specifically, I am thinking this would be a way in MP games for countries like Finland to not be a pushover for the USSR in 1940, or China not to be a pushover for Japan in 1937, as they could be militarily controlled by player countries powers, but outside of the alliance structure.
 
This would be a worthy addition.
 
Yes that is cool. Me, I only listen to the click click bang bang stuff. Thanks for the tip... seems to be down right now.

Someone here posted another one they found for starting rebellions. There are a few floating around.

Another thing I'd like to see is an modifiable brigade parameter for morale.
 
Cueball said:
Yes that is cool. Me, I only listen to the click click bang bang stuff. Thanks for the tip... seems to be down right now.

Someone here posted another one they found for starting rebellions. There are a few floating around.

Another thing I'd like to see is an modifiable brigade parameter for morale.

I wrote the adress wrong; it should be www.modhoi.com and not www.modhoi.com; :)
 
I notice in the "misc.txt" file in the "db" folder the last value of the economy section appears to be a swith which determines "if units can be sold/transfered to non allied countries." Is this a value or a switch, and if it is a switch what value does it have to be set to in order to prevent units being sold to non-allied countries." I tried "1", instead of "0" (the default value) and it appeared to have no effect any information on this?
 
No. I don't want players to be able to give units to countries that they are not Allied with in MP. Such would be a useful way of preventing certain kinds of exploits. You are suggesting it might only work to prevent a player from buying units from the AI... possible...