• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(21924)

Captain
Nov 15, 2003
356
0
Visit site
ResourceBug1922.jpg


Resourcebug2.jpg


I'm not sure I can make all this work, but I wonder if this is a bug dealing with resource loss. This is with 1.06, not 1.06b, I'm long into this game and can't start over 'till I finish it.

So, as you can see from my posted screenshots, in the twenty four hours from Feb 2, 1945 until Feb 3, 1945 at 0:00, I lost coal, steel, oil and stayed the same in rubber. However, according to the economic summary (F6) I should have gained some of all four resources. I can't capture the summary to a screenshot, and I can't figure out how to upload a spreadsheet to this forum (if anyone has a good website for that, I'd be grateful), but according to the resource summary, I should, in those 24 hours, have had a net increase of 1459 coal for a total on 2/3/45 of 48633, +611 steel for a total of 14484, +61.5 rubber for a total of 1280, and a +358 for oil for a total of 7109.

I even added up the totals I get in the convoy window, and my nets from there are not the same as what shows in the F6 summary. Each category on the Manage Convoy window totals out as 55 less than is shown in the F6 summary. Even so, I should have had a net gain in every resource, with final values (taking the -55 difference into account) of: coal 48578.8, oil 7304, steel 15284.1, and rubber 1224.5.

This has been happening for about a game year now, and it's pretty frustrating. At one point the coal started increasing, now it's going down again. The numbers shown on the screenshots for the usage by my industry are matched by the F6 summary, and all of the numbers in the summary add up correctly. I'm willing to use the F12 to correct this if I have to, but I don't want to be cheating if I do, so...

Am I missing something, or is this a bug?
 
Upvote 0
The numbers shown in the convoy summary are tricky to interpret because they include things sent home and things sent to remote areas in the same columns. If you have a lot of coal in England for example, it would be shown on the pg 3 summary. But that coal has to be sent to the continent for it to be used for industry. If you have a lot of convoys shipping coal back and forth, you have a big mess to sort out.

If you wanted to verify what is going on, you would need to completely cancel all convoy shipments for a few days. Then ave and reload the game to make sure that you clear everything up. Then do this experiment with a saved game to see what is going on. Start adding one convoy at a time and try to analyze the results. You are probably converting some oil to rubber so that's another complicating factor.

You are also idling IC either to save resources or because you are saving your manpower for reinforcements. Are you also overfunding research because that also effects the amount of IC idled? My math shows a small 2 or 3 overfunded research.

I don't think that this is a bug but you would need to save and then experiment as I suggested. BTW, I don't see this as a real problem. I've run coal down below 1000 in some 1.06 USA games and still kept things going. This is a complex situation that I personally do not try to overanalyze. I experiment with a few convoys and look at remote stockpiles for a few turns, but if I'm doing o.k. as you seem to be, then I don't see any need to get too that involved with trying to figure out everything dealing with resources in this complicated situation. I've been puzzled at times when I try to analyze some of these situations, but I never found anything that I would consider to be a bug.

Just relax and play the game or save the game and start experimenting with the convoys to see if you can figure out anything that's odd. My guess is that if you experiment a lot, you won't come out with any new insights into the situation. But I don't think that this is a bug. No one else can help you much given all the factors involved that you are trying to explain: we would have to load the game ourselves in 1.06 and try to understand it.