I started as Daemon Blackfyre in the blackfyre rebellion scenario, and after a couple of attempts (i.e. restarts after dying in battle two weeks in and getting crushed) I finally won the civil war. It's been fun playing through a few generations of pure blooded inbreed balckfyres, but there a few issues I've noticed while playing. I'm not meaning to rant, these are just my observations.
1) Lord Paramounts sometimes during mega civil wars simply name themselves Kings of their lands for no reason I can tell. This isn't when they opportunistically rebel during a civil war or rebel when you try to imprison them. It doesn't seem to matter what side they are on or if they are neutral, I'll win (or lose.... heh) my civil war, then notice when one of the lords don't return to vassalage I just assume they are fighting some war, only to suddenly notice they have the empire shield on their flag and are in fact independent kings (empire level title). No notification given. I can royal claim war them at this point, and if I win the war they lose the King title, but remain independent. To get them to submit, I have to wait for the truce to expire and then war them again and win, or if a civil war happens before then they will simply not be involved, but then get vassalized automatically after the war is over. If the latter happens, then during the next civil war to occur, they remain my vassal and get no event independence, which lets me control their troops myself. After a civil war in which that happens, they finally start working normally again... until the next time they mysteriously crown themselves again. Kinda irritating and doesn't seem to be how it is supposed to work, especially when if they declare an independence war and name themselves kings during that war, they become my vassal again and lord paramounts again if I win.
2) Vassals randomly switch lieges sometimes. A count of mine or one of my Lord Paramounts will suddenly become the vassal of another lord paramount, which if happens enough over time really messes up the dejure regions of the lord paramounts. I dunno if this is from the vassals supporting a different side in a civil war or something, it's just kinda odd when, for example, after a civil war one of my dukes(who was against me) is suddenly the vassal of the Reach (who supported me in the war) after the war ends, taking a fourth of the crownlands with him with no explanation.
3) Changing crown laws is extremely hard, in fact I've never succeeded at it. I don't mind it being a challenge, but it looks like changing any of the laws that get voted on is almost impossible. Of the two or three good kings that everyone liked relatively enough, I never mustered more than like 190 out of 900 votes after 30+ years since starting the process. This was especially crippling when my insane king got deposed in favor of his insane son, lowering my crown authority to autonomous vassals. Not being able to assign commanders, for the rest of my game, is really crippling. Also, since I followed the proud tradition of wedding my brothers to my sisters, all my children were always hated by the high septon, so I only managed to get him to crown one of the descendents of my dynasty founder. Attempting to lower his authority was similarly futile, so the High Septons generally spent their time gathering support for attempted overthrows of my king, one after the other. I guess this is just a vanilla limitation that just sucks, since I really don't know what to do about it other than spam feasts every year.
4) Wildfire seems useless. I can build up a stockpile of it, but I cant figure out how I am actually allowed to use it. Early in my play through during the first of many attempts by a high septon to overthrow me, I had an intrigue decision to use it against the besiegers of King's Landing. It was only a meager stockpile, so when I did use it, I saw no discernible effect. Do I need troops fighting them or something when I use it? I've never had the decision appear again under subsequent similar circumstances no matter the size of my stockpile, nor under any circumstances in fact. 50 years later under a different king I once got an event asking if I wanted to transport some wildfire to a siege I was conducting. Since the defenders had only a couple hundred against my twenty thousand I declined the offer. Finally an accident some years later caused my stockpile to explode, setting King's Landing on fire during the civil war that deposed my sitting king. Other than those three instances the stuff has been totally useless. I still build up the stockpiles though, if only for rp purposes since I can never use it.
5) The heir educated with foreign culture penalty is really harsh. Why should letting my grand maester (a crownlander I think) tutor my son (High Valarwhatever) drop all my vassals opinion of me by 25, thus sparking a civil war (started by the high septon of course) to dethrone my king, and giving the north an opportunity to declare independence war at the same time. I suppose it's there to combat some kind of exploit, but for me it seems nonsensical, especially since it seems culture changing doesn't actually happen as a result of the tutaledge like it can in vanilla ck2. At least it never has playing this mod in my experience. On a tangent, how does child education even work? I know about choosing their education, so I would educate my sons in martial education, and send them to my best knights and strategists, and they all invariably came back incompetent warriors. Even the sane children lol.
I have had fun, even almost hatched a dragon, but well the king ended up burning to death instead
. But, I might set it aside for now, I dunno. Is this stuff common?
1) Lord Paramounts sometimes during mega civil wars simply name themselves Kings of their lands for no reason I can tell. This isn't when they opportunistically rebel during a civil war or rebel when you try to imprison them. It doesn't seem to matter what side they are on or if they are neutral, I'll win (or lose.... heh) my civil war, then notice when one of the lords don't return to vassalage I just assume they are fighting some war, only to suddenly notice they have the empire shield on their flag and are in fact independent kings (empire level title). No notification given. I can royal claim war them at this point, and if I win the war they lose the King title, but remain independent. To get them to submit, I have to wait for the truce to expire and then war them again and win, or if a civil war happens before then they will simply not be involved, but then get vassalized automatically after the war is over. If the latter happens, then during the next civil war to occur, they remain my vassal and get no event independence, which lets me control their troops myself. After a civil war in which that happens, they finally start working normally again... until the next time they mysteriously crown themselves again. Kinda irritating and doesn't seem to be how it is supposed to work, especially when if they declare an independence war and name themselves kings during that war, they become my vassal again and lord paramounts again if I win.
2) Vassals randomly switch lieges sometimes. A count of mine or one of my Lord Paramounts will suddenly become the vassal of another lord paramount, which if happens enough over time really messes up the dejure regions of the lord paramounts. I dunno if this is from the vassals supporting a different side in a civil war or something, it's just kinda odd when, for example, after a civil war one of my dukes(who was against me) is suddenly the vassal of the Reach (who supported me in the war) after the war ends, taking a fourth of the crownlands with him with no explanation.
3) Changing crown laws is extremely hard, in fact I've never succeeded at it. I don't mind it being a challenge, but it looks like changing any of the laws that get voted on is almost impossible. Of the two or three good kings that everyone liked relatively enough, I never mustered more than like 190 out of 900 votes after 30+ years since starting the process. This was especially crippling when my insane king got deposed in favor of his insane son, lowering my crown authority to autonomous vassals. Not being able to assign commanders, for the rest of my game, is really crippling. Also, since I followed the proud tradition of wedding my brothers to my sisters, all my children were always hated by the high septon, so I only managed to get him to crown one of the descendents of my dynasty founder. Attempting to lower his authority was similarly futile, so the High Septons generally spent their time gathering support for attempted overthrows of my king, one after the other. I guess this is just a vanilla limitation that just sucks, since I really don't know what to do about it other than spam feasts every year.
4) Wildfire seems useless. I can build up a stockpile of it, but I cant figure out how I am actually allowed to use it. Early in my play through during the first of many attempts by a high septon to overthrow me, I had an intrigue decision to use it against the besiegers of King's Landing. It was only a meager stockpile, so when I did use it, I saw no discernible effect. Do I need troops fighting them or something when I use it? I've never had the decision appear again under subsequent similar circumstances no matter the size of my stockpile, nor under any circumstances in fact. 50 years later under a different king I once got an event asking if I wanted to transport some wildfire to a siege I was conducting. Since the defenders had only a couple hundred against my twenty thousand I declined the offer. Finally an accident some years later caused my stockpile to explode, setting King's Landing on fire during the civil war that deposed my sitting king. Other than those three instances the stuff has been totally useless. I still build up the stockpiles though, if only for rp purposes since I can never use it.
5) The heir educated with foreign culture penalty is really harsh. Why should letting my grand maester (a crownlander I think) tutor my son (High Valarwhatever) drop all my vassals opinion of me by 25, thus sparking a civil war (started by the high septon of course) to dethrone my king, and giving the north an opportunity to declare independence war at the same time. I suppose it's there to combat some kind of exploit, but for me it seems nonsensical, especially since it seems culture changing doesn't actually happen as a result of the tutaledge like it can in vanilla ck2. At least it never has playing this mod in my experience. On a tangent, how does child education even work? I know about choosing their education, so I would educate my sons in martial education, and send them to my best knights and strategists, and they all invariably came back incompetent warriors. Even the sane children lol.
I have had fun, even almost hatched a dragon, but well the king ended up burning to death instead