My original thread was locked because people can't follow the rules when posting screenshots. So I want to give you all an update on my observations on why Germany is failing to be challenging in 1.3.3. I encourage you all to do your own testing to confirm my results, or theories of your own so we can help PDS fix this.
All my points below are backed up by screenshots and a save game that can be found in this bug report : https://forum.paradoxplaza.com/forum/index.php?threads/1-3-3-2dd2-issues-bugs.1001190/
On December 12th Russia declared war on Finland, and Finland joined the Axis. Here is what the front looks like. European theater has 150 divisions, Africa has 38.
On December 16th Finland accepts Germany's request to join the war. The Garrison Army for Europe has been reduced from 34 to 2, and the eastern front army reduced from 116 to 107. Most of these divisions have been assigned to the African theater, as you can see numerous troops in Romania that are on the Eastern Front with African Army colors in the screenshot below.
On December 17th, in response to the changes for the Garrison Army the AI is now pulling divisions off the Eastern Front Army to fill the void it created. In addition with the various reassignments of divisions of the Eastern Front army, existing eastern front units are now moving to fill in the gaps in the line.
On December 26th, the AI decides to create a 2nd African theater and assign 104 divisions to it, reducing the European theater from 110 down to 60, and the first African theater from 80 down to 26. In addition we can see units in Eastern Europe having standard move orders through Russia. They are trying to go to Asia.
Thoughts? I would like to see more data added to this for a better picture. I believe there are many levels to the issues we are seeing with game balance that have Germany currently gimped/nerfed. But based on my observations it is a lot worse than 1.3.2. If you take the time to watch the production screen, the way it handles Infantry Equipment is disheartening in that it is only meeting the immediate needs, and not the long term needs to fight effectively.
@podcat @SteelVolt
All my points below are backed up by screenshots and a save game that can be found in this bug report : https://forum.paradoxplaza.com/forum/index.php?threads/1-3-3-2dd2-issues-bugs.1001190/
- Production Issues : With 1.3.3 we see an increase in production of Tanks and Navy, which in 1936 creates a demand to spend CIC's on trade rather than economy. In addition the AI seems to be much more sensitive and reactive to the conditional needs of production, where it will do major MIC adjustments to production lines as the needs change (IE Tanks to Artillery in 1936). To make the matter worse is that it does not make changes to production lines based on production efficiency. Often times the AI is removing MIC's from the most productive lines. In the case of artillery it would pull MIC's from the most productive artillery line, and assign the MIC to the least efficient artillery line.
- Research Issues : With 1.3.3 AI Germany is finding itself a bit conflicted on which Industry Technology Line to go down. In 4 games (2 of which were observe mode) I've observed the AI starting down an Industry Tech line, up to 2 or 3 levels deep only to change to the other tech. Sometimes it switches from Dispersed Industry to Concentrated, other times it switches from Concentrated to Industry.
- Army / Command Issues : The AI is schizophrenic when it comes to theater, army, commander and division changes. Unfortunately you are probably going to have to read my bug report where I go over it more in depth. But below is a solid example of the chaotic nature of the AI.

On December 12th Russia declared war on Finland, and Finland joined the Axis. Here is what the front looks like. European theater has 150 divisions, Africa has 38.

On December 16th Finland accepts Germany's request to join the war. The Garrison Army for Europe has been reduced from 34 to 2, and the eastern front army reduced from 116 to 107. Most of these divisions have been assigned to the African theater, as you can see numerous troops in Romania that are on the Eastern Front with African Army colors in the screenshot below.

On December 17th, in response to the changes for the Garrison Army the AI is now pulling divisions off the Eastern Front Army to fill the void it created. In addition with the various reassignments of divisions of the Eastern Front army, existing eastern front units are now moving to fill in the gaps in the line.

On December 26th, the AI decides to create a 2nd African theater and assign 104 divisions to it, reducing the European theater from 110 down to 60, and the first African theater from 80 down to 26. In addition we can see units in Eastern Europe having standard move orders through Russia. They are trying to go to Asia.
Thoughts? I would like to see more data added to this for a better picture. I believe there are many levels to the issues we are seeing with game balance that have Germany currently gimped/nerfed. But based on my observations it is a lot worse than 1.3.2. If you take the time to watch the production screen, the way it handles Infantry Equipment is disheartening in that it is only meeting the immediate needs, and not the long term needs to fight effectively.
@podcat @SteelVolt
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