It would be interesting if rebellions were harder to suppress depending on their level, both in terms of troop quantity and quality. A slave rebellion on a Caribbean island, for example, should be relatively easy to put down because, despite the numbers, there wouldn’t be enough equipment—in such cases, only infantry (and maybe cavalry in some situations) would be needed, but nothing unrealistic.
Unlike in Europa Universalis IV, where almost every rebellion has access to the best units—even peasant revolts—it would be more engaging if rebels could capture a city or a fort, gaining access to the market and thus better equipment to strengthen their cause. If it’s a coastal province, a naval blockade might even be necessary to cut off their supplies.
These are some ideas I think would add more depth to revolts, making them more dynamic and realistic.
Unlike in Europa Universalis IV, where almost every rebellion has access to the best units—even peasant revolts—it would be more engaging if rebels could capture a city or a fort, gaining access to the market and thus better equipment to strengthen their cause. If it’s a coastal province, a naval blockade might even be necessary to cut off their supplies.
These are some ideas I think would add more depth to revolts, making them more dynamic and realistic.
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