• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Oct 1, 2020
15
41
It would be interesting if rebellions were harder to suppress depending on their level, both in terms of troop quantity and quality. A slave rebellion on a Caribbean island, for example, should be relatively easy to put down because, despite the numbers, there wouldn’t be enough equipment—in such cases, only infantry (and maybe cavalry in some situations) would be needed, but nothing unrealistic.

Unlike in Europa Universalis IV, where almost every rebellion has access to the best units—even peasant revolts—it would be more engaging if rebels could capture a city or a fort, gaining access to the market and thus better equipment to strengthen their cause. If it’s a coastal province, a naval blockade might even be necessary to cut off their supplies.

These are some ideas I think would add more depth to revolts, making them more dynamic and realistic.
 
  • 5Like
Reactions:
Greatly-lead rebels should be a threat, idk if rebels have a leader but they should and their stat would influence how fast they get reinforcement, and how they fare on the battlefield ; and their type impact the quality of the troops. Peasants would often be badly armed and lead, unless RNGesus and they get a born-leader that put the throne to shame ; nobles should have strong units but no necessarely good leaders, etc.
 
It sounds like a lot of what this calls for can be accomplished by the civil war mechanic. I would like to see rebels and revolts share more mechanics in common with civil wars to try and get at what you're asking for.
In EU4 the rebels didn't always have access to the best units, they were typically a standard not so great unit. Rebels should have much more variety in quality than in EU4.
 
It would be interesting if rebellions were harder to suppress depending on their level, both in terms of troop quantity and quality. A slave rebellion on a Caribbean island, for example, should be relatively easy to put down because, despite the numbers, there wouldn’t be enough equipment—in such cases, only infantry (and maybe cavalry in some situations) would be needed, but nothing unrealistic.

Unlike in Europa Universalis IV, where almost every rebellion has access to the best units—even peasant revolts—it would be more engaging if rebels could capture a city or a fort, gaining access to the market and thus better equipment to strengthen their cause. If it’s a coastal province, a naval blockade might even be necessary to cut off their supplies.

These are some ideas I think would add more depth to revolts, making them more dynamic and realistic.
Wasn't this the case in eu4? Nobles field more cav and artillery, and I just checked and found that on the wiki. Naturally it would be nice go have this in EUV as well.
 
  • 1Like
Reactions: