I have just upgraded to 1.07b and found some peculiarities that I don't recognise from 1.05b:
1. Jay walking armies. Getting the order to walk, the sprite soldier starts moving in the opposite direction. The red green arrow shows OK and they end up where they should, so the disorientation is just a cosmetic problem.
2. No walking soldiers. Getting the order to invade, armies to move. There are several ways to get around the problem, seems random when these work: Giving a move order to a nearby friendly territory and after arrival give them a new invasion order, or Merge several armies into one and then moving all of them, or wait until another army has invaded and then move the troops, this must be a programming problem and seriously impedes making war (encouraging diplomacy?).
What's up?
------------------
Terran incognito
1. Jay walking armies. Getting the order to walk, the sprite soldier starts moving in the opposite direction. The red green arrow shows OK and they end up where they should, so the disorientation is just a cosmetic problem.
2. No walking soldiers. Getting the order to invade, armies to move. There are several ways to get around the problem, seems random when these work: Giving a move order to a nearby friendly territory and after arrival give them a new invasion order, or Merge several armies into one and then moving all of them, or wait until another army has invaded and then move the troops, this must be a programming problem and seriously impedes making war (encouraging diplomacy?).
What's up?
------------------
Terran incognito