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Tanaka

First Lieutenant
41 Badges
Mar 20, 2001
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Besides of being too temperamental, the MP part of EU as a few "things" that can be very annoying and game killers. I will enumerate them, just to make sure more players know about them...

1) The graphical glitch that prevents the player to see how much of his army/fleet movement as left to do. :eek:

2) When you borrow money to any other human player, no meter the amount or the time of due, the other player will be asked to pay it in 1 month time, if he doesn't, the normal penalties will apply. :rolleyes:

3) when on siege, if you try an assault and fail, your troops moral will stay for ever in braking/weak.
This is a mix of a graphic glitch with something more,lets take a deeper look into it. If someone attacks you, your moral will not be as stated in the screen, (breaking for instances), but will be strong or what ever. The problem comes, as you are also prevented to assault the fort. I've found a way out of this, just send into the province a new army (even a 0k army works), and the graphical status of your moral will be upgraded and put into work currently, allowing you to assault the fort whenever you want/can. ;)

4)You are a leader of an alliance, one of your alliance members is attacked by a human player. On request, you honor that alliance by declaring war on that human player. What may happen next, is that, the attacking human player will do peace with this alliance member, (now it comes the bad part), and automatically also with all alliance members including the human leader of that alliance. Very, very annoying, as with this, the all process becomes a "quick rabbit" contest and in the end, we will all remain friends, even if that minor is completely annexed. :confused:
So the trick is for instances, Austria, don't be afraid of attacking all those minor countries member of alliances (Spain/France) in the Italic peninsula, just be quick and defeat them and make peace with them and at same time with all others! Easy isn't it ? If any of them (Spain/France) want's to repay to Austria the did, it will have to go through the all process of DOW with its penalties :rolleyes:


Feel free into add/contest some of this "bugs", as one of the more annoying things is to discover this kind of "bugs" without any warning when actually playing with other players, specially if the game is going for some time or/and is in a crucial part...
 
4)You are a leader of an alliance, one of your alliance members is attacked by a human player. On request, you honor that alliance by declaring war on that human player. What may happen next, is that, the attacking human player will do peace with this alliance member, (now it comes the bad part), and automatically also with all alliance members including the human leader of that alliance.

Of course, if the other coutry has a few alliance mebers with it and you make a separate peace with one of them you will still be at war with that enemy ... =)

Of course, helping your war leader ally protect it's capital is a good idea too... =)
 
Re: Re: Just a few MP "things"

Originally posted by Huszics

Of course, if the other coutry has a few alliance mebers with it and you make a separate peace with one of them you will still be at war with that enemy ... =)

Yeesss....and :confused:


Of course, helping your war leader ally protect it's capital is a good idea too... =)


"War leader" ???? What is that... wait, I know what is, but it would be better we don't go that way. I know of a few, to say at least, situations where a country, non leader and member of an alliance was completely annexed by another and then, after the separate "peace" the war went over, specially if the alliance leader was not beaten.
But anyway I've seen it even in status quo peace resolutions, it does not have anything to do with the capital...
What are you trying to tell me ? This is not a bug ? Is it a feature ? That would be for :p
 
Re: Re: Re: Just a few MP "things"

Originally posted by Tanaka


Yeesss....and :confused:

That means you will still be at war and you have the option to kick his butt (or get your kicked by him)


"War leader" ???? What is that... wait, I know what is, but it would be better we don't go that way. I know of a few, to say at least, situations where a country, non leader and member of an alliance was completely annexed by another and then, after the separate "peace" the war went over, specially if the alliance leader was not beaten.
But anyway I've seen it even in status quo peace resolutions, it does not have anything to do with the capital...
What are you trying to tell me ? This is not a bug ? Is it a feature ? That would be for :p

I'm nor really shure that you have understood the difference between PEACE time alliance leader and WAR time alliance leader. They can be, but are often not, the same country.
Even a small country can become the WAR alliance leader if it was the original country declairing or beeing declaird war upon. However, it the leader gets fully annexed, the war should continue with the rest of the members with a new Leader (IIRC).
 
Originally posted by Huszics

Of course, if the other coutry has a few alliance mebers with it and you make a separate peace with one of them you will still be at war with that enemy ... another post ...That means you will still be at war and you have the option to kick his butt (or get your kicked by him)

Hmm, I didn't touch on this in the 1st place, but... Do you really think, that for instances, an Austrian player will want a separate peace in order to have a war with France, specially in the 1st 100 years ? Remember, these are human players, not the "stupid" AI...


...Even a small country can become the WAR alliance leader if it was the original country declairing or beeing declaird war upon. However, it the leader gets fully annexed, the war should continue with the rest of the members with a new Leader

Ok, my fears were confirmed, in my last post, I was refering to the "real" world not to the game. So it confirms that the rule in the game does not translate the historical reality. :eek:

Don't know why Paradox made the things like they are, but the practical result is a more RTS like game, "lets do this fast as we can, that no one will notice". I can live with AI "stupidity", but when these "stupidities" are enforced into the relations between human players through the AI it self, is a bit said :(

Remember that we can't place troops in our allies before they are really at war, so what will happen is this, the "smart" RTS player will decide when to mass troops on the border of that minor, DOW, then race them to the enemy provinces take them and do a fast peace, all is well, we are all friends, for 2,3 or 4 months 2 major countries were at war, but now all is forgot, give me a break :D
 
Originally posted by Tanaka
Do you really think, that for instances, an Austrian player will want a separate peace in order to have a war with France, specially in the 1st 100 years ? Remember, these are human players, not the "stupid" AI...

Nope, prolly not. The issue was what you could do to prevent an enforced peace for the next 5 years with an agressive nation.
If you are Austria then you will probably be happy about that minimum 5 year peace (in which case what's the problem ?).
If you however are France, well let's just say I feel sorry for Austria ...


Ok, my fears were confirmed, in my last post, I was refering to the "real" world not to the game. So it confirms that the rule in the game does not translate the historical reality. :eek:

Don't know why Paradox made the things like they are, but the practical result is a more RTS like game, "lets do this fast as we can, that no one will notice". I can live with AI "stupidity", but when these "stupidities" are enforced into the relations between human players through the AI it self, is a bit said :(

Remember that we can't place troops in our allies before they are really at war, so what will happen is this, the "smart" RTS player will decide when to mass troops on the border of that minor, DOW, then race them to the enemy provinces take them and do a fast peace, all is well, we are all friends, for 2,3 or 4 months 2 major countries were at war, but now all is forgot, give me a break :D


In the BG the player nations could have 2 levels of alliances, Defensive & Offensive. Also all minors could be under 7 steps of influence towards majors, ranging from a simple RM to full annexation. Several of them allowed for having access/controll of parts of their military units and even limited access to their territory even during peace.
As I've heard it, the removal of most of this was due to hardship of creating an AI that could handle it correctly.