"O for a Muse of fire, that would ascend
The brightest heaven of invention,
A kingdom for a stage, princes to act
And monarchs to behold the swelling scene!"
-William Shakespeare, Henry V (prologue)
Time : wednesday at 18 GMT (4 hours session)
www.worldtimeserver.com
Stats
Diplomatic thread
Pre-required:
- Reliable (don't disappear in the wilderness please).
- Punctual.
- Not afraid to lose (it's impossible to have 8 winners.).
- Good spirit (with this attitude you can win, even if you are crushed).
Rules:
General:
- Be nice!
- Play longterm!
Monarchs :
1) Kelthar : Venice playing Naeda von Rammstein (9-9-9) (1725-?)
2) Cobjor : Portugal playing Belzebub II (6-9-9) (1725-?)
3) Absolut : Austria playing Karol II (7-9-9) (1725-?)
4) Sander : England playing Fistanappylus (7-9-9) (1743-?)
5) Balinus : France playing Louis le fou de Lusigne (6-9-9) (1725-?)
6) Sitting Bull : Spain playing Joohoo de Bushoman (6-9-8) (1743-?)
7) Dr Bob : Russia playing Dr Bob II (9-9-9) (1725-?)
8) Fnuco : Sweden playing Harald III (9-8-8) (1725-?)
9) Miozozny : Netherlands playing Council of Seven (7-8-7) (1725-?)
10) Ozzeh : Ottomans playing Maulkin II (7-9-9) (1725-?)
11) Elio Vasa : Brandenburg plating PomerElio von Braunschweig (9-9-9) (1725-?)
12) Grabah : Poland (annexed) playing Jan Grabahovinski II (9-9-9) (1625-?)
Scenario :
The following options in "Ryo the damned"'s scenario:
Note : we won't play with Early governors. COT are also from not exposed to exposed.
- Exposed European COTS: ON
- Exposed Asian COTS: ON
- Common Primary Culture: ON
- Extra Cultures: OFF
- Extra Cores: OFF
- Merged North German Minors: ON
- Southeast Asian Nations: ON
- Hardcore Pagans: OFF
- Treaty of Tordesillas: OFF
- No Free Lunch: OFF
- No Forced Decline: OFF
- No Dutch: ON
- Dutch At Start: ON
- Slow Exploration: OFF
- Early Governors: OFF
- Equal DP Sliders: OFF
- Spain & Ottoman Boost: ON
- Religion & Culture Mod: ON
- Goods Mod: OFF
- Weak Persia: OFF
- Tax Boost Mod: ON
- Manpower Boost Mod: OFF
War:
- You have to accept peace if you are over -90% WS since 1 year. War should last more than 2 yrs to apply this rule. For war under 2 yrs, peace need to be mutually agreed.
- No burning of tradeposts of level 3 or higher
- COTs count as 2.
- Beginning to 1650:
- - 3 provs max per war (you can't lose more than 3 provinces).
-
- 1650 to 1700 :
- - 4 provs max per war
-
- 1700 to 1750 :
- - 5 provs max per war
- 1750 to 1800 :
- - 6 provs max per war
-
- 1800 to 1820 :
- - 10 provs max per war
- Colonies :
- - Colonies count as level/10. Meaning 2 level 5 colonies count as 1 province. Maximum of 6 colonies.
- Players are not allowed to annex or take land from another players vassals until they've been at war with those vassals for at least a year
- Using pirates to stop a load or deny a retreat is forbidden
- EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.
- If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)
Alliances:
- 2,5 points per alliance
- Each alliance can hold 2,5 points
- France, England, Russia, Spain, Austria and Ottomans are worth 1 points. The rest, 0,5 points.
- When the need arise, we can up- or downgrade countries. For example, a powerful Venice could be 1 p, a week France 0,5 p. And so on.
- AI countries are 0 points
- Don´t forget that this is a roleplaying game!
Vassals :
Beginning to 1700 :
- Need to stay vassal for 20 yrs.
1700 to 1790 :
- Need to stay vassal for 15 yrs.
1790-1820 :
- Need to stay vassal for 5 yrs.
And don´t forget that this is a campain based on roleplaying!
Various:
- Map trading with AI is stricly forbidden
- NAP is based on trust only. (i.e. you can break it and face the diplomatic consequences (should be only diplomatic consequence on the actual monarch). Max is 15 yrs (can’t be renewed, unless another war between the country).
- Map trading between humans is forbidden until 1625
- Fake wars with sacking of a captial to get around the map trading rule will be harshly dealt with
- Declaring war with the purpose of raising another countries stab is stricly forbidden
- If you force enemy COTs open via war, Cots must stay open for 20 years
- No taking of Persian, Han, Cantonese or Japanese culture provinces untill 1650 (exeption: Portugal event that gives them a chinese province)
- No switching between Counter Reformed Catholic and Catholic for the morale bonus while not suffering as much from techcosts increase (i.e, you need to stay CRC for at least 20 yrs (or death of the monarch)).
- No military access from the vassals of other humans
Each player has created 4 Kings. For the first session, you can choose which one you want to begin with. When the King return for another rule, he shall be named with a number beside him. Example, Ambrosia become Ambrosia II when she return as a Queen of the French!
Dynasties:
After the 1st session :
30% chances that this monarchs will die (until he returns later)
after 2 session with same monarch :
50% chances that this monarchs will die
after 3 sessions :
80% chances
after 4 sessions :
He die from old age.
So, when the monarch dies, we roll to see which one will be his successor (equal chances for all 3 remaining monarchs).
The brightest heaven of invention,
A kingdom for a stage, princes to act
And monarchs to behold the swelling scene!"
-William Shakespeare, Henry V (prologue)
Time : wednesday at 18 GMT (4 hours session)
www.worldtimeserver.com
Stats
Diplomatic thread
Pre-required:
- Reliable (don't disappear in the wilderness please).
- Punctual.
- Not afraid to lose (it's impossible to have 8 winners.).
- Good spirit (with this attitude you can win, even if you are crushed).
Rules:
General:
- Be nice!
- Play longterm!
Monarchs :
1) Kelthar : Venice playing Naeda von Rammstein (9-9-9) (1725-?)
2) Cobjor : Portugal playing Belzebub II (6-9-9) (1725-?)
3) Absolut : Austria playing Karol II (7-9-9) (1725-?)
4) Sander : England playing Fistanappylus (7-9-9) (1743-?)
5) Balinus : France playing Louis le fou de Lusigne (6-9-9) (1725-?)
6) Sitting Bull : Spain playing Joohoo de Bushoman (6-9-8) (1743-?)
7) Dr Bob : Russia playing Dr Bob II (9-9-9) (1725-?)
8) Fnuco : Sweden playing Harald III (9-8-8) (1725-?)
9) Miozozny : Netherlands playing Council of Seven (7-8-7) (1725-?)
10) Ozzeh : Ottomans playing Maulkin II (7-9-9) (1725-?)
11) Elio Vasa : Brandenburg plating PomerElio von Braunschweig (9-9-9) (1725-?)
12) Grabah : Poland (annexed) playing Jan Grabahovinski II (9-9-9) (1625-?)
Scenario :
The following options in "Ryo the damned"'s scenario:
Note : we won't play with Early governors. COT are also from not exposed to exposed.
- Exposed European COTS: ON
- Exposed Asian COTS: ON
- Common Primary Culture: ON
- Extra Cultures: OFF
- Extra Cores: OFF
- Merged North German Minors: ON
- Southeast Asian Nations: ON
- Hardcore Pagans: OFF
- Treaty of Tordesillas: OFF
- No Free Lunch: OFF
- No Forced Decline: OFF
- No Dutch: ON
- Dutch At Start: ON
- Slow Exploration: OFF
- Early Governors: OFF
- Equal DP Sliders: OFF
- Spain & Ottoman Boost: ON
- Religion & Culture Mod: ON
- Goods Mod: OFF
- Weak Persia: OFF
- Tax Boost Mod: ON
- Manpower Boost Mod: OFF
War:
- You have to accept peace if you are over -90% WS since 1 year. War should last more than 2 yrs to apply this rule. For war under 2 yrs, peace need to be mutually agreed.
- No burning of tradeposts of level 3 or higher
- COTs count as 2.
- Beginning to 1650:
- - 3 provs max per war (you can't lose more than 3 provinces).
-
- 1650 to 1700 :
- - 4 provs max per war
-
- 1700 to 1750 :
- - 5 provs max per war
- 1750 to 1800 :
- - 6 provs max per war
-
- 1800 to 1820 :
- - 10 provs max per war
- Colonies :
- - Colonies count as level/10. Meaning 2 level 5 colonies count as 1 province. Maximum of 6 colonies.
- Players are not allowed to annex or take land from another players vassals until they've been at war with those vassals for at least a year
- Using pirates to stop a load or deny a retreat is forbidden
- EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.
- If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)
Ozzeh said:Lets say the amount of provinces we can take is 5. This means, that ONE COUNTRY can LOSE a maximum of 5 provinces in ONE WAR.
Definitions:
ONE COUNTRY = What is says. One country. Not an alliance, formal nor informal. Just ONE COUNTRY, ONE PLAYER.
ONE WAR = A period of time in which the LOSING side is in war. This doesn't have to mean DoWs at the same time or by the same alliance, it means wars that either happen simultaneously or short after eachother. (WE > 2% or Dow < 6 months of last peace).
EXAMPLE 1:
Russia, Sweden and Austria are in one alliance.
Ottoman Empire and Prussia are in one alliance.
France, England and the Netherlands are in one alliance.
France DoWs Russia. On both sides, the allies follow.
We thus have: France/England/NL vs Russia/Sweden/Austria.
War proceeds for a year. Then OE DoWs Russia.
We thus have:
France/England/NL vs Russia/Sweden/Austria
OE/Prussia vs Russia/Sweden/Austria
Now, OE and Prussia secure a quick victory and take 2 provinces from Russia. None from Sweden and Austria.
War rages on and France/England/NL win also. They demand 2 CoTs from Russia and one province from Sweden. THIS IS ILLEGAL. Since 2 CoTs from Russia means 4 points, OE/Prussia took 2 so it totals 6. They could only take 5. So, they settle for 1 CoT and one province from Russia. They can however still take 1 province from Sweden. Hell, they could even take 5! This is because each country can lose a maximum of 5 provinces.
EXAMPLE 2:
France DoWs Austria. After a long 6 years war, France wins and takes 3 provinces from Austria. Austria's WE has gotten to 10 in this war. When it has dropped to 7, OE DoWs Austria. OE wins, and demands 3 provinces from Austria. THIS IS ILLEGAL. Because WE in Austria had not yet dropped to 0, OE's demands pile up on France's and therefore he can only take 2 provinces.
Alliances:
- 2,5 points per alliance
- Each alliance can hold 2,5 points
- France, England, Russia, Spain, Austria and Ottomans are worth 1 points. The rest, 0,5 points.
- When the need arise, we can up- or downgrade countries. For example, a powerful Venice could be 1 p, a week France 0,5 p. And so on.
- AI countries are 0 points
- Don´t forget that this is a roleplaying game!
Vassals :
Beginning to 1700 :
- Need to stay vassal for 20 yrs.
1700 to 1790 :
- Need to stay vassal for 15 yrs.
1790-1820 :
- Need to stay vassal for 5 yrs.
And don´t forget that this is a campain based on roleplaying!
Various:
- Map trading with AI is stricly forbidden
- NAP is based on trust only. (i.e. you can break it and face the diplomatic consequences (should be only diplomatic consequence on the actual monarch). Max is 15 yrs (can’t be renewed, unless another war between the country).
- Map trading between humans is forbidden until 1625
- Fake wars with sacking of a captial to get around the map trading rule will be harshly dealt with
- Declaring war with the purpose of raising another countries stab is stricly forbidden
- If you force enemy COTs open via war, Cots must stay open for 20 years
- No taking of Persian, Han, Cantonese or Japanese culture provinces untill 1650 (exeption: Portugal event that gives them a chinese province)
- No switching between Counter Reformed Catholic and Catholic for the morale bonus while not suffering as much from techcosts increase (i.e, you need to stay CRC for at least 20 yrs (or death of the monarch)).
- No military access from the vassals of other humans
Each player has created 4 Kings. For the first session, you can choose which one you want to begin with. When the King return for another rule, he shall be named with a number beside him. Example, Ambrosia become Ambrosia II when she return as a Queen of the French!
Dynasties:
After the 1st session :
30% chances that this monarchs will die (until he returns later)
after 2 session with same monarch :
50% chances that this monarchs will die
after 3 sessions :
80% chances
after 4 sessions :
He die from old age.
So, when the monarch dies, we roll to see which one will be his successor (equal chances for all 3 remaining monarchs).
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