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dragoon9105

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Mar 14, 2012
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Hello, This is the AAR Depository for Knight's Last Gleaming, the 1st part in our Multiplayer Mega campaign using the After the End Mod.

If you are interested in Joining by all means express Interest in This Thread: https://forum.paradoxplaza.com/foru...st-gleaming-multiplayer-megacampaign.1466156/ and hit us up in our Discord. (Link provided in the Signup thread)

Players in the Campaign can choose to write an AAR of at least 500 words (Or equivalent effort) before each Session in order to obtain a small Bonus. This Bonus can be as follows:
100 Gold
200 Prestige or Piety
Upgrading an Education Trait
Removing a Single Trait
Impregnating a Character (Must be a Wife or Lover)

Otherwise stick around and Enjoy all the banter and tales that come from the coming Storm of Medieval America. Mupdates (Map and Campaign Updates) for each session will also be written by yours truly and posted here.
 
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Is there a separate discussion thread for the AARs? Or do we just comment here?
 
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My megacampaign group has restarted. We're using the mod After the End in order to provide a non-eurocentric change of pace and hopefully shake up diplo. We're crucially short on players though so if anyone finds my aars entertaining enough to consider joining please send me a PM and I'll get you sorted! Or shorted if you prefer playing dwarfs.

For those unfamiliar, After the End is a mod that takes place 700 years in the future, but after a apocolyptic nuclear war is believed to have devasted the entire world leaving much of it uninhabited. With the exceptions of Japan, the United Kingdom and I think Brazil? As being the ones that were mostly intact or recovered more quickly; but they aren't important right now.

Personally I am choosing to RP this scenario as being a fantasy alternate world history taking place in Fantasy North America, but anywho.

Here's the world map for North America (South and Central America I'm not including as they're not within the playable area, a special house rule where players aren't allowed to expand past a certain geographical point):


The future liberals want!

Here is an approximate map of the current roster, I am missing I think 1 or 2. As you can see much of the fly-over states are unpopulated in both people and players, as is typical. Checkmarked is my approximate location, in the best place, the land of Sea Trash. And I am its King.


Everyone lives as is expected in the only places worth living in any timeline or worldline...

To briefly summarize:
Me: Seattle/Cascadia.

Everyone else (West Coast aka the Best Coast):
Ranger on Vancouver Island (A Merchant Republic)
King of Men in San Fran.
Dragoon in the Channel Islands which I wasn't aware existed as also some kind of Pirate Republic.

Everyone Else East Coast The Least-Most:
Tazzzo in Boston (Squid Huggers)
Mark in New York (Batman)
Yami in South Carolina.
Mike I think? Georgia.
Zirotron in Florida (Someone Who Did Not Show Up)
Khan in West Virginia.

Everyone Else Who Lives Huddled Together in the Ruins of a Former Great Civilization:
Sauron: Detroit, oh wait

(They're rp'ing as basically the Mars Tech Priests people)

There's supposed to be a couple more but they didn't show up the first week.

Here is my realm, the duchy of Puget.



Cascadia seems to be comprised of worshippers of the Gaian religion, I'm not exactly sure of the ATE lore, I am assuming they're basically like celts.

What's fairly convenient is they're Enatics, as I typically attempt to play Matriarchy's in CK2 whenever I can.

I didn't save a screenshot of my character as I made them but this should give an idea:



I made a min-max munchkin character after confirming with the GM there's no rules on the character creator other than don't pick any genetic traits, except for left-handed. Since early CK2 your levies are highly correlated to your martial stat I aimed to max martial.

After spending an excruciating amount of time waiting for my levies to regenerate I invaded my Olympian neighbour.



I successfully invaded them, but I got raided by local tribals which nearly foiled my war but I fended them off and took over my neighbour.

However those tribals launched an invasion, attempting to take Puget from my (ironic). However my 30 martial Duchess cut the cur in half in single combat which ended the war. Which was extremely fortunate for me as I was exhausted dealing with the earlier raid and the previous war and didn't have the troops even with the Holy warrior mercs to defeat them in pitched battle.

Once my levies recovered again I resumed my conquest southwards.



Over in Vancouver, the player there died like three times and game over'd at least twice. Merchant Republic's are apparently dangerous for your health. The player in Georgia died a similar number of times and so did too I think the San Francisco player. I was one of the few players to have no issues despite my glass cannon build that begged for the universe to crack back at me.

Our GM playing the pirate republics with the eye patch to prove it is busy reaving and plundering Socal.

And nothing of value was lost

The East Coast as it stands at around that time during the session:

Ia ia, ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn


At the end the session I managed to create the Kingdom of Cascadia.

The Sapphire of the West

I had to very quickly eject some baronies and counties that had negative relations to switch from Gavelkind to Primo before forming the Kingdom.

Not North America at the end of the session.


The future refused to change...

We have a house rule that no one can go above 30 counties in size as part of an effort to prevent blobbing and to try to preserve AI's for Europa IV (as this is a conversion game). So I have a limit as to how big I can get. My priority is to expand south along the coast and acquire coastal territory for EU and to keep the mountains as a defencive line.

Lincoln to my East is my largest AI threat as they are a tribal realm with something like 20,000 troops in allied vassal tribal troops. I actually have an alliance with one of the larger vassals of West Snake but this wasn't particularly deliberate, and I am uncertain of its strategic value at this time.

The merchant republic player above me finally seems to have stabilized their situation, I stabbed that player in the back last campaign so I am concerned they might hold a grudge, it isn't viable for me to preemptively strike at them but I suppose there is a way if we're willing to cooperate for me to benefit from their wealth but I'm unsure of the exact mechanics, although I think I need to take back from them the trade route trade port thingy.

My next project will be to take the purple country south of me. I had taken Portlandia before this screenshot that brought my borders further south, they were a bit trouble because they had about equal numbers to me until I noticed they had raised mercs to fight as part of a coalition in a war across the country. So I waited for them to run out of money and disband their mercs and then I declared war which I think was actually fairly a non-event.

There was a county, I think it was Clark? Which was in actuality a holy warrior place or something because they raised a boatload of troops that weren't mercs and that was touch and go but I managed to burn them out.

There was also a vestige of the Duchy of Olympia north of me that I made sure to snipe before Lincoln took it.

I now have a soft max of 5,000 levies and a pretty dominant position in the Northwest.

I have claims on the Duchy of Williemette which is my immediate goal next week, and then I will vassalize what remains.

In the intermediate my goals will be to keep going south to take Jefferson, establishing a strong foothold in Northern California, and ideally take Francesco and the Valley as tributary buffer states. While Dragoon and I had friendly enough relations last campaign this is still a somewhat competitive game and Dragoon can be reasonably expected to be in the top 3 if not top 2 especially in CK2, through both a strong realm and strong diplomacy. To insure I am not at a diplomatic or military disadvantage and to maintain leverage in our interactions I need a margin of safety; at least maintain a credible deterrence to nudge dragoon into keeping his focus south.

As they say, keep your friends rich and your enemies rich and then let them figure out which is which.

Map to put my words into context.

We will fight them over there so we don't have to fight them here!
 
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Mupdate #1 2666-2693 AD
Mupdate #1 2666-2693 AD
1620860435115.png


Player Map Pending Dragoon actually grabbing a screenshot during the session
-----

We Started out first Session on the 2nd of May 2021. We had a few last minute absences and departures and a relatively rocky first session for a few players. The mission for this Session was American Royalty, a standard Mission that awards points to those who can manage to form a Kingdom title in the first session. Of our 11 Players, only 5 Made the Cut, (6 On a absentee technicality).

So lets first introduce our players.

Nations/Players:
New England: Tazzzo
Gotham: Mark
West Virginia: KhanXLT
Savannah: Mike Bible B
Cape Fear: Yami
Detroit: Sauron
Dutchland: Zirotron
East Bay: King of Men
Socal: Dragoon
Cascadia: Blayne
Up-Island: Ranger

Introduced more Formally from the Top left of the Map to the Bottom Right.

In Cascadia we have the Players Ranger and Blayne, sitting on opposite sides of the US Canada Border. Ranger started as a Merchant Republic while Blayne started as the Duchess of Seattle Proper. Ranger ran into a spot of Bad luck and ultimately ended up getting gameovered after one too many misfortunes dealt to him by his Liege, the Haida King of Vancouver. Blayne meanwhile spent much of the session consolidating strength in the Washington Coastline while keeping mind of the Dangerous Kingdom of Lincoln forming to his east.

Further south in California, We have Dragoon and King of Men. King of Men, started within the Kingdom of Grand Francisco as the Duchy of East Bay. However his Dynasty fell on hard times immediatly when he was caught cheating in the Meritocratic Exams of the Californian Empire. Since that point he had struggled to find any sort of foothole or solid ground to stand on in Northern California. Further South, Yours truly opted to play a Tribal pirate residing in the sunny channel islands. For over a Decade we sailed across the west coast of America bringing terror across the land until enough gold, and legend had been accured for an Invasion of Southern California Proper. The invasion went well, and Dragoon managed to form the First Kingdom title of the session, through the destruction and reformation of Socal. Dragoon then spent his time getting Socall back up to its Dejure borders and making water tributes of his neighbors.

In the Midwest, the departure of James left Sauron all by his lonesome in the Great Lakes. Sauron, similarly ran into issues in his opening years of play and Gameovered, being forced to restart as the O'bryant Dynasty. These Setbacks as well as militarizing religion enemies in the form of the Norseman have made expansion increasingly difficult, Alas Detroit stands, albiet set back in comparison to its neighbors.

Further South in Appalachia, we have Khan, who had arguably the roughest go of anyone this session. In true West Virginian Style various illnesses, untimely deaths and just tribal whackiness resulted in several Gameovers. Khan undeterred by a little thing such as constant reoccuring death however managed to reassemble his slot in short order and form the Kingdom of Allegeny before time, renaming it to West Virginia and expanding to reach Niagra Falls in the North.

Further South in the Holy Columbian Confederacy we Mike, and Yami who both spent a fairly quiet session managing Imperial Politics. However, Plans quickly changed when the Consumerists attacked and Seized the Palmetto state in the name of Adam Smith. While the State of Palmetto didnt amount to much it set back the Empire immensely at least until the death of the Profit, the Assassination of his heir, and the Flight of his Second Born son, to Havanna.

Which leaves our Northeastern Players. In New England we have Tazzzo, who after some minor amount of difficulty in the early game as been working closely with his Neighbor, the Republic of Gotham, headed by Mark to form the Kingdom of New England. The Two players are both in fairly enviable positions with Tazzo having unified much of New England Proper and Mark having formed the State of Gotham complete with a formidable trade empire in the Midatlantic region.

Armies:
In Terms of Military Strength numbers vary wildly and several players are currently at war as per the Endsave, However our largest Militaries are as follows.
Tazzo: 10k
Khan: 9k
Mark: 8k

Economy:
In Terms of Economy numbers are a 'bit' more Stable, Here are our leading money makers as per the end save. Numbers are Raw income without Expenses.
Mark: 818
Dragoon: 322
Tazzo: 216

And this Metric wont stay as players approach the Size Limit, but in terms of who is the largest in terms of County Size:
Tazzzo: 27
Khan: 20
Dragoon: 17


In Memorium
Khan the 1st - The 3rd 2666 - ~2084 - Death by Tribal Mechanics and AI
Ranger the 1st 2666 - ~2084 Death by MR Jank
Sauron the 1st 2666 - ~2084 Death by Lack of Children​
 
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I joined the game this session, and it was quite fun. I forgot to take screenshots for a proper AAR, but a brief synopsis of things I remembered:

Started as Duke Thomas, a vassal duke of Louisiana, which was taken over by crusaders. I was outwardly Catholic but secretly Voodoo. I attempted to make my children secretly voodoo, too. I succeeded on my eldest, but failed on my other two. My eldest got Midas Touched, which was nice, but then also got cancer, meaning he lived for about a month after my elderly first character died. My second character, Duke Tim, was zealous and I liked roleplaying too much to make him secretly Voodoo, even after he lost it for cynical due to an event. I did, however, notice that the Quick woman I married was Reform Judaism, so I had her educate my two heirs, both girls, so I would be Reform after succession. I did this for two reasons: The first is that reform is a feminist religion and I started with Absolute Cognatic, and didn't want to deal with the opinion penalty for having a female ruler from all of my Catholic vassals. The other is that Catholicism is both boring (why play a mod with a whole host of new and interesting religions if you're just going to play Base Game Catholicism?) and also very good, possibly the best religion in the game, and I am too much of a contrarian to do that.

This (probably) got my first reform ruler murdered without an heir, though that might also have been that I hadn't bothered to convert anybody yet, had my spymaster messing around in the HCC instead of discovering plots, had a bad intrigue score, and had my cousin with a claim that my current ruler also has to deal with, since I only died like a year or so before we stopped. Her sister is either just barely 16 or just slightly before it, and now my cousin with a claim is my heir, so I'm being extra careful in not getting murdered.

On a non-religion front, I was the strongest vassal in Louisiana at the time, meaning that if the ruler died without an heir, I would inherit. I therefore decided to murder my way through the entire ruling family. I managed to murder the king's brother, but didn't kill the king before he had a daughter. Thankfully, I killed him before he could have another kid, meaning I had a 13 year long regency to deal with. I absolutely could have killed the daughter at any time, as I was regent and everybody hates young female rulers in Catholic realms, so I focused on her remaining family, who were annoyingly in another realm and, therefore, harder to kill. I did manage to kill them, which also expanded Louisiana as their lands fell into my Queen's control, but I ended up getting caught, which absolutely ruined my relations with almost everyone. I also forgot that mothers can inherit lands that their children owned, even if they're of a different dynasty, if there's no other options, so I needed to kill her mom too. By this time, the girl had grown up, but I wasn't too worried about her having kids; someone else made her a Zombi somehow, which, amongst other things, provided a health and fertility malus. I was confident I could kill her mom before she had kids. And I did, though not in the way I was expecting. My queen not only never married, she also decided to fight in the front lines in a vassalization war, which got her disfigured and severely wounded. But it wasn't the zombification, the severe wounds, or my assassins that killed her, as she ended up killing herself and leaving her mother in charge.

Her mother had no dynasty members, she was old, she was still a female ruler in a Catholic realm, and I was still the strongest vassal. At this point, I just made a plot to fabricate a claim on the kingdom, which I did. I was tempted to just make a faction to install myself as the king, but all the murdering had made almost everyone hate me, so I just ended up killing the new Queen anyway and became King. I had to grant independence to some territory due to the max county limit, which was fine, but I forgot about the 'no vassal merchant republics' rule until later, so I also granted independence to my vassal of New Orleans, which brought me under the size limit. I was in the middle of reconquering them, so I could personally hold the land this time, when we ended the session.

Apart from the too-early deaths of my starting character's first son (damn you cancer) and Duke Tim's first daughter (I'm still not sure who murdered her) that was a pretty good session for me. I could have become the king much sooner if I just bothered to fabricate a claim and make a faction to install me, but I've always wanted to murder my way through an entire family to get a title. I'm still in a pretty precarious position, between my lack of a child, a couple of my vassals still being Catholic, and my heir being a my cousin, a duke with reasonable intrigue, I'm still well within murder range, to say nothing of the Catholics attempting to crusade Louisiana back. Excited to see what will happen.
 
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It is said that, in the last years before the Fall, the houses that united in the aftermath to form House FA'ANG were each, in their own right, immensely large and wealthy - even as men counted wealth before the fall, when a private sky-chariot was the least of the tools that a Head of House might command. And it is said further, that one of these houses was First among the Five; and although men differ on which one it was, they all agree that its motto was respect the opportunity, and that this motto was the source of its inexhaustible riches.

In these wiser, sadder post-Fall days, wealth is very exhaustible indeed; but opportunities remain, and we still respect them. Some opportunities, however, are best respected by carefully considering their nature. In particular, if you should see an opportunity to improve your results by cheating at the Imperial Exams, then you may, of course, consult your smuggled notes, or the carefully-concealed writing in the palm of your hand. Or alternatively, you may rephrase your thought, and instead see that you have an opportunity to avoid the eagle gaze of the proctors, and to demonstrate your strength in the face of temptation. Prefect Larry of EastBay did not make that connection, and was sent home with the brand of "cheater" on his forehead; and after that, for all his wealth and power, nothing in life went right for him.


9S4t0Vn.png


Prefect Larry, some time after the Great Mistake of his youth.

No Californian respected a man who had not only cheated, but hadn't even had the wit to do so without being caught. When Larry took up a loan to improve the roads around Oakland, the bankers called it in after a year instead of the agreed five - and, the money being spent, Larry had to default, and go through life twice branded as incompetent. When he announced a reform of the administration, the office-holders and sinecurists blatantly bribed his inspectors - and the inspectors, just as blatantly, took the bribes; for what moral authority could a cheater have? King Cullen took away the vice-prefecture of San Jose, which had been part of EastBay since before the Fall; and when Larry rose in rebellion over the issue, the Prefect of Wineland, likewise in rebellion against Cullen's tyranny, promptly made peace, because she did not want her cause associated with a cheater. Only the intransigent peasantry of San Jose saved Larry from having to make a loyal submission and losing a third of his domain. And their stubborn guerrilla, that melted away the Gran Franciscan army and forced them to retreat, was nowise motivated in loyalty to Larry's rule; it was merely the perennial enmity of Californian peasants to anyone who has not lived in their county for three generations, encapsulated in the chilling battle cry of the guerrillas, "NIMBY! NIMBY!"


MjSsOB8.png


King Cullen and the war over San Jose.

When Larry died (officially of the flu, not usually deadly in a man forty years old) his children considered it the greatest achievement of his troubled reign that the writ of Alameda still ran from Berkeley to Gilleroy; and thanked Hubbard - at least publicly - that there were still three sub-prefectures for them to squabble over. The winner of the squabble was the Princess Elizabeth - and whatever she said in public, it became clear as her reign went on that she had taken her respect for opportunity into some dark places indeed.

Moloch is not like the weakling Satan of Christian mythology, that cares about the souls of single humans; Moloch whose mind is pure machinery inspires no petty individual sins of pride or lust. Moloch is the spirit of bad Nash equilibria, and works on entire societies at once, to ensure that everyone acts rationally in accordance with their self-interest to produce complete and universal misery. To worship Moloch - Moloch whose fingers are ten armies! - is perhaps the final word in respecting the opportunity to survive, to breed, to get ahead of your fellows. Nor does it fail to deliver, Moloch whose blood is running money; its worshippers truly do get ahead, provided only that they sacrifice everything that makes it worth doing so.


wwBLlSC.png


Princess Elizabeth, somewhat before the full magnitude of her mistakes had caught up to her. Nonetheless notice the heir not of her dynasty.


The Princess Elizabeth married for the sake of an alliance with Jefferson; and her children were raised in a foreign land, and were not of House FA'ANG in the sight of the world. She seduced two of the three electors of Gran Francisco for the sake of becoming Queen when King Cullen should die; and her degenerate lifestyle made men prefer to support Cullen's son. She sacrificed her husband for power, and the strain marked her face with a subtle ugliness so that all who met her reported disliking her on sight, even while her portraits show a young woman of regular features and generous lips. Despairing of the election and rising in the ranks of the Bohemians, she finally gathered, by means best not interrogated too closely, the money to hire an army that would make her Queen. She raised the banner of rebellion, and by dark arts won three battles and besieged San Francisco itself - and at the height of the rebellion, with King Cullen's armies scattered to the winds and the Franciscans starving in the streets, Moloch whose love is endless oil and stone laughed, and the gout that was the price of her infamous diet ripped its claws into her brain, and she died screaming.

There is another tradition of House FA'ANG, less well attested than the motto of respecting opportunity, not often given as a reason for action or shouted as a call to battle. The FA'ANG Chronicle does not mention it; the Fragmentary Codex gives the phrase, but only as a disconnected sentence without context; only in the Scroll of the Fall do we find anything like a historical account - and the Scroll mentions many fantastical events, and is not generally thought reliable by modern scholarship. Nevertheless, after learning about the lives and deaths of his grandfather and mother, the Prefect Doug found attractive the idea that, before respect the opportunity, the First of the Five had had another motto.

Don't be evil.

Accordingly, he strove to be a model Cetic, the opposite in every respect of his mother. He read the works of the sages Yudkowsky and Alexander; he studied hard for the Exams; he went about his realm disguised as a humble petitioner, and personally executed any bureaucrat who accepted his offer of a bribe. As soon as he was eligible, he joined the Emperor's Disciples, and by fasting and meditation rapidly rose through its ranks. By these means he soon convinced the electors - even those who had hated his mother, slept with his mother, or both - that he was a better candidate for Governatus than Goldin, the son of King Alfred. A safely theoretical assertion, one might think, since Alfred "the Monster", son of Cullen, was a young man and might expect to reign for another four decades. The King, nonetheless, was not pleased, and in retaliation he attempted, as his father had done, to revoke San Jose from EastBay. War being a known Evil, Doug was not prepared for it and the battles did not go his way; but at the eleventh hour he was saved by the invasion of the Cascadians, which caused king Alfred to immediately move his army north to meet the tree-worshippers, and to make peace with his vassals.


xircAhv.png


Doug, the Good Prefect.

Virtue has its rewards as much as vice does. Elizabeth and Larry strove all their lives to become monarchs of Gran Francisco, by means ranging from petty cheating to literal human sacrifice; each died unsatisfied after short lives of struggle and despair. Doug, on the other hand, spoke gently to the other electors and won them over by sheer kindness; won the hearts of the peasants by strangling the corrupt bureaucrats that oppressed them; and gained the support of the Teachers by the simple expedient of not desecrating their temples as his mother had done. And in return, the universe gifted him with the snake in king Alfred's bedchamber, about whose source nothing was ever proved and which may, therefore, safely be regarded as miraculous. So a virtuous man sits the throne of Gran Francisco that wicked ones failed spectacularly to gain; and he turns his eye south, where Warhead Barbara of the Atomists rules rightful Cetic clay, and north, where the Cascadian druids encroach on holy Portland. And he ponders the three-word phrase that has gotten him where he is; but only he knows whether it's "don't be evil", or a still older commandment, not derived from the mythic history of House FA'ANG, but lost in the origins of humanity.

Don't get caught.
 
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Mupdate #2 2693-2725 AD
Mupdate #2 2693-2725 AD
1621727024625.png


Player Map Pending Dragoon actually remembering to grab one before everyone leaves for once.
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After a Short break for the Day of Honoring ones mothers, we returned this Sunday for a return to the Carnage. Sadly there was far less player death this session but many of the players had used this temporary relief from God's Wrath to build proper countries and bring order to a chaotic america.

In Cascadia, Blayne has consolidated much of the Washington and Seattle Coastlines, Where a now Resilient and Powerful Kingdom of Cascadia coexists, though still trembling in fear of the vast Tribal Kingdom of Lincoln which holds much of the Inland territories of the region. Cascadia also extends south into Northern Califonia where it Rubs up against both the Kingdoms of Grand Francisco and Socal. Further North, the Buggy existence of the Republic of Up-Island has once again come to an End, and its Pilot, Ranger9000 Has fled north to the Icy wastelands of Northern Canada and Eastern Alaska to carve out a new Existence as a Tribal Yukon Kingdom, possibly to eventually ride south and reform his Republic with Ice as hard as Iron in his veins.

In Sunny California, there has been some major disruptions. The Emperor has consolidates the Cetic Ruler of Jefferson into his realm following the Invasion of Cascadia into Northern California Proper. Meanwhile the FA'ANG Dynasty has risen to prominence at the head of the Kingdom of Grand Francisco, putting King of Men, Finally on the map and in charge of a rather rich and prosperous land to build a proper country. Further South, The Kingdom of Socal led by Dragoon consolidated itself and Seized territory in Baja California and eventually converted to the Atomist Faith, becoming Warhead after a brief Lad's tour towards Los Alamos to admire the Craters. Empowered by the Atom, Socal invaded North and Conquered all of Central California as well as Death Valley, which has put the Cetic faith and possibly all of California in mortal danger.

In the Midwest, the Republic of Detroit spend another session battling crusaders and invaders from the North and Liberating the Great Holy Rust Bult from infidels. With the aid of Allies from Appalachia, the Repuiblic of Detroit now rules over much of the Great Mitten as well as holds industrial outposts in Holy Chicagoland and Milwaukee. In Appalachia, Khan has rapidly consolidated his outstanding lands and has mobilized to become the foremost military power on his side of the MIssippi. Still Tribal, West Virginia now holds much of Ohio in addition to West Virginia and Western Pennslavania and holds the powerful Norse Kingdom of Ontario in Tribute.

The Holy Columbian Confederacy and their Princes have run the Consumerists out of the Palmetto state and consolidated territories on the Western Fringes of the Empire going so far as to threaten St Louis itself with Protestant Domination. Of the two Princes, Yami, the Prince of Cape Fear is currently in great shape to become Emperor, while Mike, the Duke of Savannah, has consolidated much of coastal Georgia. Further West in Dixieland is the Kingdom of Lousianna, A Catholic Crusader State turned Reform-Jewish thanks to its new Pilot, Hellion who as a small duke overthrew the original Crusader Dynasty and rules in its stead.

Finally we get to the Northeast, Where Tazzo our King of New England has reunified the Dynastic lands of the Mahonic Dynasty and Reformed the Occultist faith. New England is powerful and consolidated in comparison to the other feudal Realms of the world and a force to be Reckoned with. Further South the Republic of Gotham, led by Mark has consolidated much of the Midatlantic Coastline and New York Metro Region. As President Mark has invaded Hudsonia and established a Cadet House in Upstate New York to administer the Region and keep the Markets open but recent Trajedgy has befallen the house, as the Vanderbuilt Dynasty has not only lost the Republican Election but also its re-election campaign for the presidency, leaving Mark a Powerful Prince under a Weak President, Only time will tell how true the Vanderbuilts value American Democracy when they hold all of the proverbial Muskets.

Armies:
In Terms of Military Strength we have some fairly clear frontrunners.
Khan: 16k
Tazzzo: 13k
Mark: 11k

Economy:
The Economy Front is more or less similar.
Mark: 580
Sauron: 520
Tazzzo 378

Replacing Size Limit is Realm Size, As we have several players at 30/20 Provinces but those Provinces are of course at variable density.
Dragoon: 94
Khan: 92
Tazzzo: 83

In Memorium
Khan the 1st - The 3rd 2666 - ~2084 - Death by Tribal Mechanics and AI
Ranger the 1st 2666 - ~2084 Death by MR Jank
Sauron the 1st 2666 - ~2084 Death by Lack of Children
Ranger the 2nd 2084 - 20715 Death by Republic Buggery.​
 
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It is said that, in the last years before the Fall, the houses that united in the aftermath to form House FA'ANG were each, in their own right, immensely large and wealthy - even as men counted wealth before the fall, when a private sky-chariot was the least of the tools that a Head of House might command. And it is said further, that one of these houses was First among the Five; and although men differ on which one it was, they all agree that its motto was respect the opportunity, and that this motto was the source of its inexhaustible riches.

In these wiser, sadder post-Fall days, wealth is very exhaustible indeed; but opportunities remain, and we still respect them. Some opportunities, however, are best respected by carefully considering their nature. In particular, if you should see an opportunity to improve your results by cheating at the Imperial Exams, then you may, of course, consult your smuggled notes, or the carefully-concealed writing in the palm of your hand. Or alternatively, you may rephrase your thought, and instead see that you have an opportunity to avoid the eagle gaze of the proctors, and to demonstrate your strength in the face of temptation. Prefect Larry of EastBay did not make that connection, and was sent home with the brand of "cheater" on his forehead; and after that, for all his wealth and power, nothing in life went right for him.


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Prefect Larry, some time after the Great Mistake of his youth.

No Californian respected a man who had not only cheated, but hadn't even had the wit to do so without being caught. When Larry took up a loan to improve the roads around Oakland, the bankers called it in after a year instead of the agreed five - and, the money being spent, Larry had to default, and go through life twice branded as incompetent. When he announced a reform of the administration, the office-holders and sinecurists blatantly bribed his inspectors - and the inspectors, just as blatantly, took the bribes; for what moral authority could a cheater have? King Cullen took away the vice-prefecture of San Jose, which had been part of EastBay since before the Fall; and when Larry rose in rebellion over the issue, the Prefect of Wineland, likewise in rebellion against Cullen's tyranny, promptly made peace, because she did not want her cause associated with a cheater. Only the intransigent peasantry of San Jose saved Larry from having to make a loyal submission and losing a third of his domain. And their stubborn guerrilla, that melted away the Gran Franciscan army and forced them to retreat, was nowise motivated in loyalty to Larry's rule; it was merely the perennial enmity of Californian peasants to anyone who has not lived in their county for three generations, encapsulated in the chilling battle cry of the guerrillas, "NIMBY! NIMBY!"


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King Cullen and the war over San Jose.

When Larry died (officially of the flu, not usually deadly in a man forty years old) his children considered it the greatest achievement of his troubled reign that the writ of Alameda still ran from Berkeley to Gilleroy; and thanked Hubbard - at least publicly - that there were still three sub-prefectures for them to squabble over. The winner of the squabble was the Princess Elizabeth - and whatever she said in public, it became clear as her reign went on that she had taken her respect for opportunity into some dark places indeed.

Moloch is not like the weakling Satan of Christian mythology, that cares about the souls of single humans; Moloch whose mind is pure machinery inspires no petty individual sins of pride or lust. Moloch is the spirit of bad Nash equilibria, and works on entire societies at once, to ensure that everyone acts rationally in accordance with their self-interest to produce complete and universal misery. To worship Moloch - Moloch whose fingers are ten armies! - is perhaps the final word in respecting the opportunity to survive, to breed, to get ahead of your fellows. Nor does it fail to deliver, Moloch whose blood is running money; its worshippers truly do get ahead, provided only that they sacrifice everything that makes it worth doing so.


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Princess Elizabeth, somewhat before the full magnitude of her mistakes had caught up to her. Nonetheless notice the heir not of her dynasty.


The Princess Elizabeth married for the sake of an alliance with Jefferson; and her children were raised in a foreign land, and were not of House FA'ANG in the sight of the world. She seduced two of the three electors of Gran Francisco for the sake of becoming Queen when King Cullen should die; and her degenerate lifestyle made men prefer to support Cullen's son. She sacrificed her husband for power, and the strain marked her face with a subtle ugliness so that all who met her reported disliking her on sight, even while her portraits show a young woman of regular features and generous lips. Despairing of the election and rising in the ranks of the Bohemians, she finally gathered, by means best not interrogated too closely, the money to hire an army that would make her Queen. She raised the banner of rebellion, and by dark arts won three battles and besieged San Francisco itself - and at the height of the rebellion, with King Cullen's armies scattered to the winds and the Franciscans starving in the streets, Moloch whose love is endless oil and stone laughed, and the gout that was the price of her infamous diet ripped its claws into her brain, and she died screaming.

There is another tradition of House FA'ANG, less well attested than the motto of respecting opportunity, not often given as a reason for action or shouted as a call to battle. The FA'ANG Chronicle does not mention it; the Fragmentary Codex gives the phrase, but only as a disconnected sentence without context; only in the Scroll of the Fall do we find anything like a historical account - and the Scroll mentions many fantastical events, and is not generally thought reliable by modern scholarship. Nevertheless, after learning about the lives and deaths of his grandfather and mother, the Prefect Doug found attractive the idea that, before respect the opportunity, the First of the Five had had another motto.

Don't be evil.

Accordingly, he strove to be a model Cetic, the opposite in every respect of his mother. He read the works of the sages Yudkowsky and Alexander; he studied hard for the Exams; he went about his realm disguised as a humble petitioner, and personally executed any bureaucrat who accepted his offer of a bribe. As soon as he was eligible, he joined the Emperor's Disciples, and by fasting and meditation rapidly rose through its ranks. By these means he soon convinced the electors - even those who had hated his mother, slept with his mother, or both - that he was a better candidate for Governatus than Goldin, the son of King Alfred. A safely theoretical assertion, one might think, since Alfred "the Monster", son of Cullen, was a young man and might expect to reign for another four decades. The King, nonetheless, was not pleased, and in retaliation he attempted, as his father had done, to revoke San Jose from EastBay. War being a known Evil, Doug was not prepared for it and the battles did not go his way; but at the eleventh hour he was saved by the invasion of the Cascadians, which caused king Alfred to immediately move his army north to meet the tree-worshippers, and to make peace with his vassals.


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Doug, the Good Prefect.

Virtue has its rewards as much as vice does. Elizabeth and Larry strove all their lives to become monarchs of Gran Francisco, by means ranging from petty cheating to literal human sacrifice; each died unsatisfied after short lives of struggle and despair. Doug, on the other hand, spoke gently to the other electors and won them over by sheer kindness; won the hearts of the peasants by strangling the corrupt bureaucrats that oppressed them; and gained the support of the Teachers by the simple expedient of not desecrating their temples as his mother had done. And in return, the universe gifted him with the snake in king Alfred's bedchamber, about whose source nothing was ever proved and which may, therefore, safely be regarded as miraculous. So a virtuous man sits the throne of Gran Francisco that wicked ones failed spectacularly to gain; and he turns his eye south, where Warhead Barbara of the Atomists rules rightful Cetic clay, and north, where the Cascadian druids encroach on holy Portland. And he ponders the three-word phrase that has gotten him where he is; but only he knows whether it's "don't be evil", or a still older commandment, not derived from the mythic history of House FA'ANG, but lost in the origins of humanity.

Don't get caught.

It's like this was written just for me. :p
But future rulers should focus on being...thoughtful.

Empowered by the Atom, Socal invaded North and Conquered all of Central California as well as Death Valley, which has put the Cetic faith and possibly all of California in mortal danger.​

Typical
 
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It's like this was written just for me. :p
But future rulers should focus on being...thoughtful.

Will have to see whether further inspiration strikes. If there's occasion to write "an update on SoCal" I will surely do so. :D
 
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Hello, I'm Yami: the resident lazy artist that procrastinates far too often.

As i'm not one who can make interesting sounding content using worden, I much rather put my time and effort into the visual medium(when I can be bothered).

As elector prince of Cape Fear, and first in line for the imperial throne, I'd figured I make some pre-emptive changes to the empire's flag for eu4 and onward.

BEHOLD! The soon to be new flag of the Holy Columbian Confederacy (HCC), to be renamed the Second Confederate States of America (SCSA)!

Using my European knowledge of 'murican culture, it contains all the necessary characteristics that makes An American 'murican: God, Guns, Patriotism, Budweiser and a penchant to go apeshit over personal freedoms.

Enjoy!
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Will have to see whether further inspiration strikes. If there's occasion to write "an update on SoCal" I will surely do so. :D

You really ought to strive to open a branch office down in Orange, rumored home of the sage Alexander. I hear that there's a strange group there, that eat of strangely tasty food that gives them unhuman strength.
 
Right, so, here's my starting position at the beginning of session 3 (my second session)

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I am Malcah Grace of Louisiana, 2 months from my 16th birthday. Between ambitious and patient, I am pretty set, though the fact I'm still Indolent might cause issues. My mother, who loves me, is my regent, but my heir is my cousin, who may have been the one to kill my sister. I must be cautious.

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This is my fiancé, Harley Gunn. He was my sister's husband first, but she's not using him anymore. Obviously, I'm playing the genetic lottery here, and playing the actual lottery by having him be a commander, but what's life without risks? (And also good commanders are annoyingly thin on the ground right now).

I'm currently winning a war against newly-independant New Orleans in an attempt to take New Orleans for myself and get that sweet, sweet trade post.

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Two years later, I have grown up and taken the rightful capitol. I did, in fact, get slothful, so indolent did cause issues, but being both gregarious and groomed helped. And as for that plot...

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A powerful zealous vassal of a different faith? He never stood a chance. Other than him, however, this session was significantly less murdery than the past; I didn't murder anyone (apart from a bunch of peasants in wars but like they don't count they're peasants).

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Getting gluttonous and, of all things, lunatic really screwed me over. The constant prestige hits were annoying, but the real issue was with the attraction penalties, which overpowered the bonuses of gregarious and groomed. I also forgot to screenshot the war (it was just me hopping over to Florida to drop up some troops, then picking them back up again because the guy headed straight to my capitol), but it was simple enough, and now...

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I control Disney World. The mission for this week and the next are to own Great Works, and this is the closest one on the map. I also started building two of my own, a Great Harbor in New Orleans and a Great Lighthouse in Lafayette, that I also did not screenshot.

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I switched to theology focus in order to counteract stressed and wounded, which I got from that good old gluttonous event of 'I ate too much and fell on the floor, either give someone a favor or risk dying' as well as to hopefully lose one of my many, many sins. But I was honestly expecting to die here, and the fact I lost a demense slot was annoying. I had three children at this point, but my eldest was only 13, and I was tired of regencies. But I survived.

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This is my heir at 16. He is reasonably competent, and a good military commander, which is good.

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None of the nearby marriage prospects seemed promising, so I shoved unused courtiers at Brazil and got an imperial marriage for him. Also seen in the last two screenshots, me declaring war to connect my country to the random bits that Lousiana inherited by me completely wiping out my former Queen's dynasty.

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This screenshot features the two major bad things that happened to me this session. First, me losing an offensive holy war against an AI who managed to afford far more mercanaries than I expected, meaning I had to pay over a 1000 gold as reparations. Secondly, my heir was murdered. While whoever it was was secretive enough to keep to the shadows, meaning I don't have any outright proof...

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I have a few guesses. I'll have to look out for him if I die anytime soon, because my new heir is my grandson, who is probably already in his sights (assuming that he was, in fact, the culprit, and I'm not just accusing my second son of murder because he is good at murder).

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Me and my realm at the end of the session. Galveston is independant of the First Cavalry, meaning I have an easier chance eating it when my holy war cooldown ends. I also took a tradeport province in HCC territory, which is risky but I'm confident it will work out. And I am currently helping my tributary expand. This session was less eventful than the last, but I'm reasonably confident I'm in a good spot.
 
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Those Hippies will take Orange County from me over my cold, dead, Tumor infested hands.
 
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Two weeks worth of updates to examine and consider!



At the end of the first session my burgeoning Kingdom was established, the reign of my first ruler going strong.

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The end of the First Age of Reclaimation...

You can see on the map the shape of all the player realms including my own. My realm has some "holes" in it due to some last minute
releasing of vassals with negative loyalty in order to allow myself to adjust my realms, primarily switching to Primogeniture before forming the Kingdom title.

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The Second Age of Reclaimation Begins...

The third map shows the end of what I call "The Second Age of Reclaimation" where I reclaimed the released territories and expanded my way south into California.

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Fuck the Redwoods, you'll know why later


During this period the player north of me in Vanvouver continued to die out and his republic failing for good, he decided to move further north into northern British Columbia to play I think a tribal? Their troubles would not end.

The second age of Reclaimation would come to an end with the death of Matriarch Iriael of the most Azure dynasty Lazuli, otherwise known collectively as the Lazulae. Her daughter, Ariael would rule for 10 years and bring the Second Age of Reclaimation to a close with her ascension. By the time of her death Iriael had brought the realm of the Azurites as far south as the redwoods of California; though this would be the source of no end of costly conflict with the Empire of California.

Ariael came at a good time, with her high diplomacy and Grey Eminence education she was fit to fix the failings of the First Matriarch, and forge bridges and lasting relationships between the new subjects brought into the fold during the Wars of the First and Second Reclaimation. She was initially seen as untrustworthy (lol at -100 relations with all my vassals due to not liking Iriael and her 0 diplo) but over her reign began the arduous process of righting the ship.

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Caeniael would marry Jahanshah ibn Zakariyya, and gain the blood of Zakar. Woo +5 relations with various groups?

With the death of Caeniael, Ariael's daughter she was bedridden with despair and died. Lord Abaddon the Sea Devil would take the throne as Regent until the next Matriach
is of age.

Abaddon was initially a Level 2 Tough Soldiers but campaign experience during the First Age of Resolution leveled him up to being a Skilled Tactician and gradually I would bring his Martial up from 18 to 27 through various items and other choices. My strategy in these games is to raise my learning to above 10, get the necronomicon, and go through the scholarship focus and join the Ivy League in order to speed up my teching before switching to whichever focus looks useful, for Abaddon this was Stewardship since I was having difficulty maintaining a realm with 8 counties.

Why the Age of Resolution? Because this was the time to remain STEADFAST and RESOLVED to win as I got routinely invaded, over and over again! Woo~

First was California, presumably in revenge for taking the Red Woods, I managed to fend them off and was going to demand tribute to win back some gold but the California player to the south decided to join the AI's war against me, dick move. So I accepted a white peace with the AI instead since I was winning this was easy enough.

You gotta know when to hold them and know when to fold them and this was not a time to try to hold the line against those numbers.

Which was something like 10,000 troops vs 14,000 or more.

Then the British Columbia player was invaded BY THE RUSSIANS!!!

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They promptly surrendered the coastal now-free real estate since the event troops were apparently just too much to handle given their economic-military state.

While that was happening JAPAN of all people invaded me. I apparently don't have a screenshot for this, they invaded Redwood, the continued BANE of my existence.

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However their troops seemed to be nothing special

I was tempted to surrender and hope they invade south to annoy the other players but it seemed winnable and so instead I fended them off, baiting them to attack my
stack of troops across a river. I even took him prisoner!

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Nyehhehehe, I got lots of puzzles for you to do with my brother Sans!

Annoyingly he refuses to let me ransom him back or to marry one of my daughters.

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West Snake being the most underrated polity at this time!

My problems remain my anemic levies after the death of my high martial starting ruler.

And very soon after that after I had managed to fend off the Japanese then I got invaded AGAIN.

You remember the Russians? I remember the Russians. I wish I didn't remember the Russians because THEY INVADED ME NEXT.

Dealing with Invasion after invasion which halted my expansion to a dead stop has been incredibly frustrating; complicated that the constant
tribal raids with anywhere between 150 guys with pointy sticks to freaking 3,000 dudes with pointy sticks means my capital is being constantly raided and my levies keep
taking a hit. I'm debating the next time I see a big stack land on my capital just landing them in my country and see if I can at least take advantage of it but I have
no idea how that mechanic works or if its actually worth it.

After dealing with the Russians which was very touch and go because I won a battle, then lost a battle, then won a battle, before finally sitting there waiting for the ticking warscore to reach 100% before peacing out. I had to borrow some money from a player to afford my mercs.

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Back to the Black Sea from which you came!

At the end of the session I don't have too much to do, I got some options to try to finish up my expansion but my levies are half of their max and my treasury is low,
it feels risky to me but I have some openings. Namely Lincoln, who while tribal is losing to an invasion to a child of destiny who hilariously was the intended son/heir of the player north of me. Puget (the green province dividing my territory) is in my de jure so thats maybe a quick and easy victory.

End of Week 3 Player map:

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End of Week 3 Realm map:

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All Hail Kickatus!
 
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Look you, the Emperor (praise be upon Him) was righteously attempting to recover ancestral Californian clay, held by Gaian barbarians in violation of Correct Thought and the Order of Things; it was the plain duty of every loyal Californian to support Him in this endeavour.
 
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Mupdate #2 2725-2748 AD
Mupdate #2 2693-2760 AD
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Another Session, Not so much Carnage but a large degree of Consolidation. In the East, the Japanese and Russian Colonial authorities both arrived in some small force, causing difficulties for Yukon and Cascadia. The Japanese, were thrown into the Sea while the Russians managed to seize several islands on the Pacific Coastline and declare a bold invasion of New York of all places.
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Pictured, What the Russians probably were hoping for
In Southern California the New King of Gran-Fransisco and the Kingdom of Socal squared off for control over the Nevada Tradelanes resulting in a bloody but narrow victory for the South Californians, who now spread thier sprawl up into central Nevada and even up to Salt Lake City. Meanwhile the Gran-Fransiscians consolidated their hold on Central California.

Further East, Lousianna continues to grow, spreading along the Gulf Coast in relative isolation, with only the HCC for company. Further the Republic of Michigan has Consolidated its hold on the great lakes and now exists as one of the more prosperous realms on the continent if a bit snowed in. It is insulated by the Large and formidable Kingdom of West Virginia and its many satellite states across the Rust Belt. West Virginia abandoned thier Tribal ways this session and is on the fast track to proper civilized life. In the Northeast, the Republic of Gotham and the Kingdom of New England expanded south and North respectively.

The HCC looked to have an eventful session with Gotham moving south for Trade Lanes and the Westphalia Treaties, in actuality nothing particularly exciting happened besides the continued expansion of the AI Emperors into Greater Dixie and down south into Florida. Though exciting things are on the way for Dixieland in the Future!.



Armies:
In Terms of Military Strength we have some fairly clear frontrunners.
Mark: 21k
Tazzzo: 14k
Dragoon: 14k

Economy:
The Economy Front is more or less similar.
Dragoon 539
Hellion: 484
Tazzzo: 380

Realm Size returns but, the current mission allows one to Ignore Realm Size restrictions to a degree so some numbers are a bit inflated.
Khan: 122
Tazzzo: 114
Dragoon: 109

In Memorium
Khan the 1st - The 3rd 2666 - ~2684 - Death by Tribal Mechanics and AI
Ranger the 1st 2666 - ~2684 Death by MR Jank
Sauron the 1st 2666 - ~2684 Death by Lack of Children
Ranger the 2nd 2684 - 2715 Death by Republic Buggery.
 
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In Southern California the New King of Gran-Fransisco and the Kingdom of Socal squared off for control over the Nevada Tradelanes

Is that what we were fighting over? I thought you wanted the Emperor's palace.
 
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