Sorry if this has been brought up but a search came up empty. Two things that drive me nuts here (among other things but most of those other folk have covered) is movement post-leg loss (should be limited to 1 hex/space) as well as the lack of mech injury on knockdown. Stability damage is pointless with the horrible initiative system hence to make it more meaningful, should match TT here. If you fall down / knocked down / etc you take damage in addition to the pilot injury. And if you lose a leg, well movement speed 1 rest of game sans jump jets.
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