Sure. Here's my list.
Zemurin's list of pet peeves with KoPaP2; one of his favorite games ever. (TM)
1. Drop Greater Doppelganger from the Bestiary.
- It's pointless since it morphs into a known monster
- It releases the requirement to grind High School End Boss room for the VR questline and related achievement.
- You've already dropped the regular doppelganger and it was a smart move.
2. Auto-remove poison via Mana replenish.
- Consuming HP items removes bleeding, same as sufficiently high-lvl healing spell.
- Poison was changes to attack mana instead (we already had bleeding for HP, so, good call)
- It only makes sense mana heals poison same as HP heals bleeding.
3. Food was buffed so high (and later nerfed a bit) that any food crafting is unnecessary.
- A super-food will heal 4k/4k. That's basically 100% for most regular characters. Why craft pizza at all?
- Drop all food heals by half, drop prices by half.
- By half I mean "a percentage that is not insignificant and has been determined sensible by the actual developer team".
4. Scripting issue - the Nameless Horror DLC questline skips to a random location
After defeating the monsters at the Mountains of Accent, the quest giver (Monk) appears with news. He then teleports to Nameless bridge without written explanation and once players go there directs them to the Laboratory to continue the quest.
His quest should be given there and then at the Mountains of Accent, or if that's not possible, tell the players to meet him at the Nameless bridge - although there is no reason to go there as the quest doesn't require players to do anything at the bridge.
5. There are too many Vowelrine battles and quests. Can't we hunt some other monster?
- It's not they are hard or anything but there are quite a few. from the top of my head:
1. Too many vowelrines, clear them when first arriving to Zeroth
2. Get x vowels in Zeroth
3. Get y vowels in Origami
4. Kill vowelrines for Tarrasque
... is there a fifth? Maybe not, I forgot.
6. The Tarrasque quests don't trigger in time.
- the Sly fisherman questline + chained quests for befrending the tarrasque have odd level requirements. First one (no combat in there) is lvl 20 and is opened after Steam Flats are unlocked. Then the following quests (level 14 requirement) are opened.
- However once the players get the "Go to steam flats, kill paper knight" main quest - are they really going to abandon it to explore these side quests? Nope.
- This causes an inconsistency where the GM summons the Tarrasque (after GM combat) and it refuses to attack "Me kill friends? I'll bite you instead!" - when the players and the Tarrasque haven't even become friends yet.
I assume this has ordered like this so the Volcanic Rock wouldn't be available too soon, but it breaks the narrative quite a bit.
7. Make combat faster.
- The combat is much slower than in KoPaP1 - and that's why I love that game; zap-zap-pow-your turn again.
- If you reduced the delay between frames by "mere" 30% it would be much faster and more enjoyable. There are times I go to make coffee if I get waylaid by 7 rat traps and it takes ages for the mobs to cycle through to my turn.
Thanx.
