The idea is really neat, but the current implementation has a ton of flaws.
-The landscaping tool, to be blunt, is rather awful. I'm trying to figure out why anyone thought that setup was a good idea. I'm seeing a ton of threads about uneven surface issues after landscaping and it really comes down to the transparent blue hexagon grid just being an awful visual setup that makes it hard to see if anything has been missed; especially, when you have hills, cliffs our mountains. There really should be another color that isn't blue that indicates if there are any missed areas.
-waste rock in the landscape area prevents landscaping from happening and the waste rock isn't always visible, so the player is stuck moving drones and rovers around until they are in the right spot to gather up invisible waste rock.
-Landscaping can make surface resources inaccessible by leaving it in on a slope. This is kind of weird given that waste rock, which is used for some landscaping has to always be removed before anything to can be done, but surface resources don't.
-Ramps are needlessly wide on the smallest setting and we should have the option for a ramp that isn't much wider than the rovers (maybe 1.5x the width).
-No separate option to raise or lower terrain independent of existing terrain elevation. I'll admit this is more of a quibble, but it would have made it easier to deal with some of the other issues faces landscaping currently.
-Landscaping nanites might as well be a worthless tech because of the above issues. The nanites will through waste rock all around the landscape area, thus insuring that we need to have drones in order to expand the areas already landscaped. It also need even more babysitting than drones do. This is pretty bad since the tech is sold on not needing drones at all. Heck, if waste rock is needed the player still needs drones, transporters or dozer to transport material, I'd be somewhat willing to forgive this if the only attention the nanite needed was just bringing in waste rock. I'd suggest that if anyone get this tech, to not research it until they are done with all their landscaping whims. I'd also say that the devs might want to strongly consider hot fixing this tech out until they fix some of the issue with it because it really ruins any gameplay that involves tons of landscaping. This assumes it can be fixed.
-The landscaping tool, to be blunt, is rather awful. I'm trying to figure out why anyone thought that setup was a good idea. I'm seeing a ton of threads about uneven surface issues after landscaping and it really comes down to the transparent blue hexagon grid just being an awful visual setup that makes it hard to see if anything has been missed; especially, when you have hills, cliffs our mountains. There really should be another color that isn't blue that indicates if there are any missed areas.
-waste rock in the landscape area prevents landscaping from happening and the waste rock isn't always visible, so the player is stuck moving drones and rovers around until they are in the right spot to gather up invisible waste rock.
-Landscaping can make surface resources inaccessible by leaving it in on a slope. This is kind of weird given that waste rock, which is used for some landscaping has to always be removed before anything to can be done, but surface resources don't.
-Ramps are needlessly wide on the smallest setting and we should have the option for a ramp that isn't much wider than the rovers (maybe 1.5x the width).
-No separate option to raise or lower terrain independent of existing terrain elevation. I'll admit this is more of a quibble, but it would have made it easier to deal with some of the other issues faces landscaping currently.
-Landscaping nanites might as well be a worthless tech because of the above issues. The nanites will through waste rock all around the landscape area, thus insuring that we need to have drones in order to expand the areas already landscaped. It also need even more babysitting than drones do. This is pretty bad since the tech is sold on not needing drones at all. Heck, if waste rock is needed the player still needs drones, transporters or dozer to transport material, I'd be somewhat willing to forgive this if the only attention the nanite needed was just bringing in waste rock. I'd suggest that if anyone get this tech, to not research it until they are done with all their landscaping whims. I'd also say that the devs might want to strongly consider hot fixing this tech out until they fix some of the issue with it because it really ruins any gameplay that involves tons of landscaping. This assumes it can be fixed.