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Olleus

Second Lieutenant
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Jun 20, 2010
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Newbie playing without any DLC so apologies if what I'm saying is false/outdated.

I'm finding landscaping super buggy, overpowered, and making a lot of the game sort of 'meh'. The bugginess is two fold, firstly I often have to flatten an area repeatedly to be able to build on it. Secondly the waste rock required/produced is wrong, either I dont need/produce any, or only a tiny fraction of what is displayed. This contributes to landscaping being too easy. A handful of drones can (with virtually no resources, and no techs unlocked) get rid of huge canyons, entire mountains, and join together different plateaus in just a few hours. That means that the topography of Mars plays almost no impact on my colony growth, which removes what would otherwise be an interesting constraint and is sort of immersion breaking. Why build an expensive tunnel when I can flatten easily (only reason IMO is reducing the length of pipes/cables that could get damaged).

I think this would be fairly easy to solve. Make landscaping actually require/produce the stated amount of excess rock, or even 5x that. Double the amount of excess rock again at the start of the game until some mid-tier robotics tech is discovered. Also massively increase the time it takes. Add a new rover (Bulldozer) that does the landscaping rather than drones. Landscaping should create a large amount of dust in a wide radius around the zone being landscaped (linked to how much total elevation change is being done). That way, landscaping can still be done when you need it, but it requires a reasonable investment first and comes at a cost.

As a QoL change, it would be nice when trying to place a building/dome that, if the "uneven terrain" block comes up, we could right click to flatten exactly that footprint.
 
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There are some bugs affecting this as we speak and some things that are sorted by the green mars expansion.

To my understanding there is a bug that causes landscaping actions to finish too early meaning they finish before all the required material is produced/spent.

There is already a bulldozer (RC Dozer) that is only available as part of Green Mars that is even faster at landscaping than drones. Drones are supposed to be (and were before the B&B update) really slow at it, but as mentioned, there's a bug in that.

There is also a tech in Green Mars that increases the amount of waste rock produced and lowers the amount required by landscaping, but I agree with you, it could be increased on the base level from where it is right now, but I guess there should be mods for that. But again, as it is, the landscaping doesn't actually produce/use up the amount of resources it should due to bugs.

As for the QoL change and landscaping generating dust, I think those are really good ideas and I hope the team could take them on.
 
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Yeah it's bugged, normally for example you would order a ramp to be built in the early game to have it finished with drones in their spare time by Sol 50 or so to continue exploring another level of the map. It seems to me they wanted to make asteroids fast to landscape to make their different levels accesible in the limited timeframe they're available but also changed the Mars landscaping rate in the process.