Information
I have verifed my game files (Steam only)
YesI have disabled all mods
YesI am running the latest game update
YesRequired
Summary
"language_soft_cap" value can return an incorrect valueDescription
One of the things allowing more languages to be learned is having high enough learning. Every 5 points of it, one more language can learned without negative consequences.The script value "language_soft_cap" (in "common\script_values\00_culture_values.txt") is used to track that, but if the learning stat of a character is higher than 5 and not a multiple of 5, that value is no longer an integer.
For example, with 12 learning, a character can now learn 2.4 more languages according to this script value.
But all the game will see is that this character can learn more than 2 additional languages, but less than 3.
Steps to reproduce
Have a character with more than 5 learning, but not a multiple of 5.Reach language cap, wait for events to contradict themselves, thinking the character can learn more when that's not actually the case.
There's a courtier/guest effect like this which triggers if they have at least 8 learning.
Game Version
1.14.2.2Platform
WindowsAdditional Information
Affected Feature
- Events
- Gameplay
Save Game
Other Attachments
![language_soft_cap.jpg language_soft_cap.jpg](https://forumcontent.paradoxplaza.com/thumbnail/public/1234747/language_soft_cap.jpg)