MattyG said:
Yes, beregic doesn't like events that stop him from cruising to world domination.
Some people just don't like the idea that you can't hold together a massive empire of different cultures without any real internal opposition.
i think we already debated that...ai can NOT offer ANY oposition as such this event is implemented. all it does is ANNOYANCE since one will just have to do the same things over again( what would be the fun in a repeating force vassal, annexation of same nation over and over again, etc
![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). becouse, in reality, that is what those events are...repeating the very same steps the human has done ALREADY by the time they happen...
MattyG said:
It's true, these events are not for the meek.
i beg the difrence; funny that the explanation bellow, goes against the VERY thing you are trying to insinuate
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. you really picked the wrong player to insinuate such thing "meek" :rofl: (ESPECIALLY in sp).
in sp such event has NO VALUE whatshowever. simply becouse when the ONLY human player achives the maximum size( as the engine sees it) there would be NO real chalange into gaining those breakaway nations yet again( ai hardlly wars any big empire ). al the player has to do in such conditions, to avoid ai dow him, is to PAUSE and built troops = extrior ai will never dow beeing "afraid" to do so(that in the ONLY case that the human keeps low amount of troops).a huge empire can not posiblly run low on manpower when such things happen( i am not even counting the more then enough money a player would have, as a huge empire, for gaining instant mercenaries thus yet another way to deal fast with the rebels ...). that is another reason the event annoys me ; becouse it has no EFFECT on game play quality in sp... just EXTRA "click fest" for no PRACTICAL REASON.
regardless panther has a great idea; usually any extra eu2 added options , in any mod, are by default "OFF" ( as they offer to the player a choice, otherwise could be considered that the player is expected or dictated HOW to play and by what rules...).
and i do not appreciate yet again the insinuation of "easy". we both know that this is not the case here
besides the large nation event ONLY helps 2 diffrent possible scenarios only:
- "new players" becouse there are no big AI empires possible to happen...so they never have to face a big country( since the clonies count towards the size 10 condition for the trigger, and no ai has above 8 centralization).
- players that just like to sit and allow nations evolve by themselves with minimal interfearence.
as for second sentence, towards having internal difficulties, i totally agree with you. simplly put the event just does not meet such requierments in SP( practical gameplay value reasons). in MP would be a totally diffrent story indeed, and there would be gameplay advantages and strategy based on it for sure... franklly would be FUN to have this option ON in mp; to see everyone trying HARD to stay a medium empire :rofl: ( of course, unless the player is willing to take chances to get dowed by other humans when such event happens).