We could really do with some more job types and employment opportunities for the later game - I have so many unemployed colonists that I can't find jobs for. I could just create factories for the sake of it, but I'm producing more than I need already so there's no real point.
It would be cool if there were some later game professions and accompanying buildings that were a sign that the colony has moved from a science and mining base to a proper city - maybe some form of bureaucracy/government buildings that need functionaries and office staff? A media industry would also make sense, with journalists investigating martian news stories, radio DJs (I've often wondered where Joy from Quantum Sonics is actually working!) and companies making TV shows for their fellow martians and to transmit back to earth. It would add to the diversity of the colony and you'd have to educate colonists to work in these specialisms which would give the universities a new usefulness after you've researched all the automation techs.
It would be cool if there were some later game professions and accompanying buildings that were a sign that the colony has moved from a science and mining base to a proper city - maybe some form of bureaucracy/government buildings that need functionaries and office staff? A media industry would also make sense, with journalists investigating martian news stories, radio DJs (I've often wondered where Joy from Quantum Sonics is actually working!) and companies making TV shows for their fellow martians and to transmit back to earth. It would add to the diversity of the colony and you'd have to educate colonists to work in these specialisms which would give the universities a new usefulness after you've researched all the automation techs.
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