Yesterday we saw a glimpse of what they are doing at CK3 about cultures:
forum.paradoxplaza.com
I understand CK3 has a role playing focus, that is the reason for modding the cultural pillars and traditions. In I:R cultural pillars are the Country Heritages that are immobile (it may be a possible suggestion to incorporate/change more heritages as you integrate other cultures, like we do with military traditions tree)
On the other hand, the cultural acceptance is clearly influenced by how culture works in I:R with integrated cultures mechanism. I would say that theirs is inferior in its scope and deepness. You cannot assimilate other cultures, nor integrate them in your nation, but you have an acceptance percentage. It is interesting that they want to implement reaction to actions from the player, like we already have In I:R by granting civic rights and cultural decisions to cultures with a direct impact on that culture POP's happiness.
Now in I:R, when you declare war to another country with the same primary culture, you have a penalty on POP's happiness. Maybe in I:R we could have more reactions to other cultures than the primary culture. Prominent characters from other cultures have already a culture modifier on loyalty but will it make sense that if we revoke office to one character of that culture, POP's from that culture also get a hit on happiness? Will POPs from integrated cultures require some of their characters in positions of power to be happy?
Anyway, just food for thought and another prove that I:R has many features that other more 'successful' games are now trying to copy.
CK3 Dev Diary #64 - Cultures Are Forever
CK3 Dev Diary #64 - Cultures Are Forever Salutations! Before we begin, first things first. We are working on an additional patch to fix some of the issues introduced in 1.4. The patch is still being worked on, but if everything goes as planned...
I understand CK3 has a role playing focus, that is the reason for modding the cultural pillars and traditions. In I:R cultural pillars are the Country Heritages that are immobile (it may be a possible suggestion to incorporate/change more heritages as you integrate other cultures, like we do with military traditions tree)
On the other hand, the cultural acceptance is clearly influenced by how culture works in I:R with integrated cultures mechanism. I would say that theirs is inferior in its scope and deepness. You cannot assimilate other cultures, nor integrate them in your nation, but you have an acceptance percentage. It is interesting that they want to implement reaction to actions from the player, like we already have In I:R by granting civic rights and cultural decisions to cultures with a direct impact on that culture POP's happiness.
Acceptance is also reactive. Taking certain actions towards characters of a different culture will have consequences on your acceptance, such as declaring war or revoking titles. This generally scales on size. While the difference isn’t huge, revoking a single county from a small culture will decrease your acceptance more than if you would revoke a county from a much larger culture. At the end of the day, if you want to maintain a high acceptance and keep your Occitan vassals in France happy, you are at least gonna have to try and be nice to them.
Now in I:R, when you declare war to another country with the same primary culture, you have a penalty on POP's happiness. Maybe in I:R we could have more reactions to other cultures than the primary culture. Prominent characters from other cultures have already a culture modifier on loyalty but will it make sense that if we revoke office to one character of that culture, POP's from that culture also get a hit on happiness? Will POPs from integrated cultures require some of their characters in positions of power to be happy?
Anyway, just food for thought and another prove that I:R has many features that other more 'successful' games are now trying to copy.
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