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IsaacCAT

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Oct 24, 2018
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Yesterday we saw a glimpse of what they are doing at CK3 about cultures:


I understand CK3 has a role playing focus, that is the reason for modding the cultural pillars and traditions. In I:R cultural pillars are the Country Heritages that are immobile (it may be a possible suggestion to incorporate/change more heritages as you integrate other cultures, like we do with military traditions tree)

On the other hand, the cultural acceptance is clearly influenced by how culture works in I:R with integrated cultures mechanism. I would say that theirs is inferior in its scope and deepness. You cannot assimilate other cultures, nor integrate them in your nation, but you have an acceptance percentage. It is interesting that they want to implement reaction to actions from the player, like we already have In I:R by granting civic rights and cultural decisions to cultures with a direct impact on that culture POP's happiness.

Acceptance is also reactive. Taking certain actions towards characters of a different culture will have consequences on your acceptance, such as declaring war or revoking titles. This generally scales on size. While the difference isn’t huge, revoking a single county from a small culture will decrease your acceptance more than if you would revoke a county from a much larger culture. At the end of the day, if you want to maintain a high acceptance and keep your Occitan vassals in France happy, you are at least gonna have to try and be nice to them.

Now in I:R, when you declare war to another country with the same primary culture, you have a penalty on POP's happiness. Maybe in I:R we could have more reactions to other cultures than the primary culture. Prominent characters from other cultures have already a culture modifier on loyalty but will it make sense that if we revoke office to one character of that culture, POP's from that culture also get a hit on happiness? Will POPs from integrated cultures require some of their characters in positions of power to be happy?

Anyway, just food for thought and another prove that I:R has many features that other more 'successful' games are now trying to copy.
 
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Yesterday we saw a glimpse of what they are doing at CK3 about cultures:


I understand CK3 has a role playing focus, that is the reason for modding the cultural pillars and traditions. In I:R cultural pillars are the Country Heritages that are immobile (it may be a possible suggestion to incorporate/change more heritages as you integrate other cultures, like we do with military traditions tree)

On the other hand, the cultural acceptance is clearly influenced by how culture works in I:R with integrated cultures mechanism. I would say that theirs is inferior in its scope and deepness. You cannot assimilate other cultures, nor integrate them in your nation, but you have an acceptance percentage. It is interesting that they want to implement reaction to actions from the player, like we already have In I:R by granting civic rights and cultural decisions to cultures with a direct impact on that culture POP's happiness.



Now in I:R, when you declare war to another country with the same primary culture, you have a penalty on POP's happiness. Maybe in I:R we could have more reactions to other cultures than the primary culture. Prominent characters from other cultures have already a culture modifier on loyalty but will it make sense that if we revoke office to one character of that culture, POP's from that culture also get a hit on happiness? Will POPs from integrated cultures require some of their characters in positions of power to be happy?

Anyway, just food for thought and another prove that I:R has many features that other more 'successful' games are now trying to copy.
Practically Pdx is trying to lure IR players into their most "successful" games to make us forget the existence of IR. :)
 
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Practically Pdx is trying to lure IR players into their most "successful" games to make us forget the existence of IR. :)
We cannot choose what makes a game a commercial success. But we can choose what game to play, and for me I:R has the more complete and joyful experience so far.

I am not an ancient times lover, on the contrary, I am biased to sci-fi. But holistic mechanics are king&queen, and I:R nails it.
 
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Some of what they introduce i would really like for imperator and i hope they steal some ideas in return if 2.1 ever becomes a thing.

New cultures being created/emerging over time.

Cultural pillars giving different cultures different playstyles even if only slightly.

Maybe make assimilation depend on how simular the cultures are and such.

I just really dislike the idea of a cultural head atleast for the diadochi since they all share the same culture.
 
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Practically Pdx is trying to lure IR players into their most "successful" games to make us forget the existence of IR. :)
I think they stopped development of IR because the other games had to catch up with it :p
 
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Some of what they introduce i would really like for imperator and i hope they steal some ideas in return if 2.1 ever becomes a thing.

New cultures being created/emerging over time.

Cultural pillars giving different cultures different playstyles even if only slightly.

Maybe make assimilation depend on how simular the cultures are and such.

I just really dislike the idea of a cultural head atleast for the diadochi since they all share the same culture.
Honestly I still prefer to see in practice how this will work on the CK3, after all, "on paper everything is beautiful and wonderful"
If they manage to deliver this whole idea working, it will be interesting...
 
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On the other hand, the cultural acceptance is clearly influenced by how culture works in I:R with integrated cultures mechanism. I would say that theirs is inferior in its scope and deepness. You cannot assimilate other cultures, nor integrate them in your nation, but you have an acceptance percentage. It is interesting that they want to implement reaction to actions from the player, like we already have In I:R by granting civic rights and cultural decisions to cultures with a direct impact on that culture POP's happiness.
I suppose it makes more sense in a strictly character centric game, that it is from the perspective of the individual rather than the nation's.
In Imperator, your concern is how the nation views a determined culture and its pops, but in CK3, it's how a person sees it and how it impacts your relationship with other characters and the counties you rule.
So this is all reflected in how those games deal with the mechanic, in Imperator integration is more impactful and lasting, while in CK3 acceptance is ephemeral and reactive, as the status quo will likely change a lot within a realm on every succession.
 
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I think they stopped development of IR because the other games had to catch up with it :p
I:R has good advancements, I'm not an expert on all Paradox game, but the effect of development halt made a huge impact on the company image for me.
I'm not fan of Victoria era and age, even that I will play someday on the future it will not bring the fun and complexity of playing a nation on Romans time. Build a nation and expand it on that time is challenging and fun.
 
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The Hellenstic period is perfect for a unique culture related mechanic based on the spread of Hellenism. Hopefully with a rework of Integration and Assimilation and Conversion, and no more CK-esque shennanigans as there's already too many.
 
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The Hellenstic period is perfect for a unique culture related mechanic based on the spread of Hellenism. Hopefully with a rework of Integration and Assimilation and Conversion, and no more CK-esque shennanigans as there's already too many.
I would like to see new cultures appearing like Hellenic, but not only. Hellenic should appear If you have Macedonian/Greek Culture as primary culture and another integrated cultures that you do not want to assimilate. A new option under certain conditions should allow the nation to switch the primary culture to Hellenic with a portion of Greek and the other integrated cultures becoming Hellenic POPs.

But this should not be only with Greek Culture. I am not an historian, but I am sure there are other minority cultures that were in power that ended up transforming the culture of their nations to something new. Not the Romans, they assimilated for the most part if I am not wrong. If the game allows for alt history, the process of Hellenization could not be reproduced by another culture?

For example, when conquering another country and vassalizing them or when liberating a country in a war, you could change the primary culture to your culture and put a member of your family as king. If that country integrates other cultures in that nation, under certain conditions they should also be able to create a new culture from the minority ruling culture and the other integrated cultures.
 
Looking at the latest dev diaries for a few Paradox games, these CK3 ones included, it really shows that Imperator was ahead of the curve on a lot of features, and to me is just more evidence that *when* (because it will, if we believe) Imperator development recommences, it needs to continue pioneering in new concepts and ideas for the Paradox GSG genre.
 
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