Lates patches (EU 1=1.10) and (EU2=1.03)
Latest patch for EU 1 is 1.10:
http://www.paradoxplaza.com/downloads.asp
It is sometimes difficult to know which patch to use. Here is a guide:-
Look at the box and see which publisher is mentioned there:-
Strategy First --- get the NA Patch
Koch --- Get the UK Patch
Blackstar --- Get the BENELUX Patch
Latest patch for EU 2 is 1.03:
Not yet available please see alternate download site
Alternate download site:Strategy First Web Site
--------------------------------------
CHANGES DONE TO VERSION 1.03
--------------------------------------
******************
* Stability Issues
******************
- Large memory optimizations have been done, reducing the used memory in a grand campaign to about 75% of what it required in 1.02.
- The code have been severly optimized, and should run at about 20% faster.
- Fixed a crashbug that occurred when the AI was trying to retreat with multiple armies.
- Autosave crashes should no longer be disastrous as the previous file is copied to "oldautosave.eug", before being written.
- The infamous 1750 crashbug has been fixed.
******************
* Gameplay tweaks
******************
- You can no longer send missionaries to a province which is under occupation.
- Siege, Fire and Shock modifiers are now in the range from +1/-1.
- A conquered colony will no longer give revolt risks when you colonise it to above 700.
- A bug which caused warexhaustion cap to be set to 0 in most cases have been fixed.
- Provinces will no longer defect while being besieged.
- The logic for province defection has been tweaked to be more likely to defect to countries with same religion and/or culture.
- Vassals are now extremely likely to join your alliance when invited.
- Share Exploration feedback is now given as default into messageboxes.
- A few messages are no longer shown if you haven't discovered those countries.
- Naval domestic policy will now give the bonus again, and not the malus.
- The Religions have been slightly tweaked. CRC and Buddhism improved, Hinduism slightly worse.
- Revoltrisk modifier code have been fixed. If two effects are active at the same time, then they get added together until the duration of the last one.
- Nationalism is now valid outside of europe too.
- The 6 special events (reformation, tordesillas), now have effects listen in the rollover.
- Revised the trade value of goods completely.
- Revolts among american natives will no longer have cavalry.
- New countries created from revolts will now be added to the list of selectable countries in the savegame.
- Mercenary costs are now affected by inflation.
- New revolting countries should now receieve some core provinces.
- Gaining provinces from government collapses will now increase badboy.
***********
* AI Fixes
***********
- Oldstyle badboy wars will now kick in at the highest difficulty level.
- Skyrocketing inflation in Spanish AI should no longer be a problem.
- The AI no longer more likely to accept annexation offers from other AI nations than the player.
- The AI will now also try to improve its military alliance while in war.
- Some improvements were done to the naval transportation AI.
- The AI is now a little bit more agressive in colonial warfare against native nations.
- AI is now less likely to accept annexation, but the amount of years of vassalization is now counted much more positively.
- AI bonuses at higher difficulties should now mostly apply when they at war with player.
- Russian AI will now go after Nogai and Kazak Horde if they are around.
- Portugese AI will now attack Oman more aggressively.
- The AI is now a little bit smarter about not having long colonial wars.
- AI is now a little bit smarter about its resources.
- The AI should now be a little bit quicker about realising when to build new troops.
- The AI is now a little bit better in striking down rebels.
- The AI is no longer interested in completely funding loansharks.
*****************
* Scenario Setup
*****************
- The Fantasia scenario should now work correctly.
- City sizes adjusted in 1419 and 1492, mostly for RotW countries.
- Kazan no longer has Russian state culture.
- Lappland, Finnmark, and other Scandinavian colonies are now correctly protestant.
- The Directory should now be the starting ruler of France in 1795.
- Brabant should no longer have French as state culture.
- China no longer has fortresses in the inland provinces. Mostly to slow it down a bit.
- Corrected some city names in China.
- Perak and Johor cities are now Perak and Johor.
- Random leader names added for most SE Asian nations.
- TUR as revolter should now always have the correct religion and culture.
- Ruthenian state culture removed from Poland. Galizia now has Polish culture.
- Lenapi now have their capital in Susquehanna province. (And thus an extra province.)
- Timurid capital is Samarkand in 1492.
- Lithuania now correctly still exists in the 1492 scenario.
- Russia does not yet exist in the 1492 scenario.
- Monarchs added or modified for Brunei, Uzbek, Dai Viet, Sikhs and Persia.
- Leaders added to Muscovy, Delhi, Malacca, Ayutthaya & Sikhs.
- Countries in the Fantasia scenario now have cultures too.
- Cambodian culture removed. (It is the same as Khmer after all.)
- Bosnia province is now Catholic instead of Orthodox.
- Russia now knows of Gästrikland in 1617.
- The inland provinces of Zanj are now just TPs in all scenarios.
- Vijayanagar weakened, Mysore strengthened.
- Baden is now a vassal of Austria in 1419.
- Austria has a temporary CB on Switzerland in 1419. (Lasts until 1450.)
- Istria is now an Austrian, Hungarian and Croatian core province.
- Venice now starts out at war with Croatia and Hungary in 1419.
- The Meso-American states now have DP quality 1 instead of 10.
- Canton is now the only Chinese CoT in the later scenarios.
- Portugal now holds Macao in the later scenarios.
- Switched Danzig CoT for Astrakhan.
- Dai Viet is now a vassal of China in 1419.
- Oman is now shiite to prevent rampant diplo-annexations.
- The capital of Vientiane corrected in the later scenarios.
- Luang Phrabang and Vientiane switched in 1773 and 1795 scenarios.
- Japanese Sea Zones renamed to be more correct.
*********
* Events
*********
- A few minor problems with the event commands for gaining ships were fixed.
- The 'desertions' command should work fine now.
- The "conversion of heretics" random event will now convert the province to state religion and nothing else.
- The hardcoded time restricts on conquistadors and explorers from events were fixed.
- The duration on the revoltrisk command should now be set properly.
- Dutch revolt events should now work correctly.
- The French "Holy League" event fixed.
- Smyrna and Anatolia should now become Sunni and Turkish with the "City of Men's Desire" event.
- Event 3430 for Russia fixed.
- The Ottoman Serbian Independence event now correctly grants independence to Serbia.
- Portuguese and Venetian fortresses to level 2 in 1419 and 1492.
- "Welsh Act of Union Event" is now correctly marked as happened in 1617 and later scenarios.
- Event 3433 for Russia fixed.
- Russian GNW event very slightly tweaked.
- Two more random explorer events added, triggered by low mercantilism and high naval DP.
- Edict of Tolerance now flagged as happened in the 1700 scenario.
- Spanish event 3156 fixed.
- Courland events tweaked for RUS, SWE, POL and PRU.
- Ottavio Bottigella no longer serves for 148 years.
- Event texts added for two Prussian events.
- Kyushu Daimyo reunification events fixed for Japan.
- Tokugawa's Edict of Expulsion event fixed.
- A big batch of new Chinese events added, courtesy of Demetrios and Håvard.
- A bunch of Korean major and flavour events by Aetius added.
- "Revolt of Mysore" event added for Vijayanagar.
- If Prussia has been annexed by the TO, it will break free when the Order collapses.
- Hussite events for Bohemia adjusted so that Bohemia can convert to protestantism a century early...
- Two events added to Burgundy to worsen their relationship with England. Thanks Demetrios and Håvard!
- Kleves Inheritance event tweaked for Brandenburg (Kleve becomes a core province).
- Events for Annam added, courtesy of Demetrios and Håvard.
- Events for Ayutthaya added, courtesy of Demetrios and Håvard.
- Events for Dai Viet added, courtesy of Demetrios and Håvard.
- Events for Pommerania added, courtesy of Demetrios and Håvard.
- More events for China and Manchuria added, courtesy of Demetrios and Håvard.
- More events for Delhi, Mughals and Timurids added, courtesy of Demetrios and Håvard.
- More events for Muscovy, Persia and Ottomans courtesy of Demetrios and Håvard.
- Numerous event bugs fixed (for the Knights, Spain, Austria and Russia).
*******************
* Generic Bugfixes
*******************
- Some minor problems with banning countries from alliances were fixed.
- Natives can no longer fully burn down fortified colonies.
- No longer should there be possible to have multiple monopolies in the same CoT.
- A bug which caused tutorial windows to not always show its texts was fixed.
- The shield for Gelre is now correct in the menus.
- The small arrows guiding the large movement arrows are now shown in the correct palette.
- The manufactory art in the province view should now always show the correct artwork.
- Domestic Policy effects should now show properly in the rollovers for colonists, missionaries and merchants.
- The shield for french catholics should now look correct in the menu's.
- Natives should now be saved and loaded correctly in Fantasia.
- The rollover information for disabling future leaders from events is now correct.
and lots of other minor bugfixes and scenario tweaks.
--------------------------------------
CHANGES DONE TO VERSION 1.02
--------------------------------------
******************
* Gameplay tweaks
******************
- Hordes of diplomatic annexations should now be much less likely.
- Enter is no longer usable as keyboard shortcut for accepting peace offer.
- You can no longer ask for military access from countries you are at war with.
- There is now a connection between Smyrna and Ionia, so that armies can move between it.
- Religion is more likely to revert to the religion of the capital when goverment is broken.
- Pagan countries no longer get religion penalties when declaring war on other pagan countries.
- Morale modifier from offensive/defensive domestic policies tweaked.
- Morale modifier from land/naval domestic policies are now only beneficiary, no penalties.
- Offering a loan now costs 1 diplomat.
- New default message settings which should be much more newbie friendly has been implemented.
- Fine Arts manufacturies now give 5$ to stability monthly.
- American nations can not build fleets until they have had enough contact with europeans.
- You will now discover the seazone outside your port if you start building a fleet.
- The probability of losing a manufactory from losing control of a city has been reduced from 10% to 2%.
- Looting your own provinces will no longer destroy manufacturies.
- Provinces controlled by rebels for a long time may now defect to already existing countries.
- Missionaries will now also change culture of Pagan provinces.
- COT province assignment is now calculated each time a new cot arrives, even if its during the year.
- Rollover texts for several diplomatic actions have been extended.
- Some technology rollover text inconsistencies were changed.
- Events happening to your own country are now shown in the history log.
- Chinese techgroup speed lowered to be slower than moslem techgroup speed.
- Revoltrisk from religious tolerance is now based on the tolerance of the controller.
- You should now be able to be in supply while in vassals at peacetime too.
- Revolting countries will now have logical culture and religion when created.
- Tech costs has been increased by a total of about about 20%, so that maxing out technologies should happen close to 1820 than 1750.
- The effects of some religions have been slightly tweaked.
***********
* AI Fixes
***********
- AI bonuses are now only adapted at the highest difficulty levels, and is now granted to all ai nations.
- Spanish, Dutch and French ai file tweaks.
- There are now two more variables exported to ai-files.
- Default AI slightly less aggressive.
- French AI now hates England more.
- The AI for determening which religion to switch to has been improved.
- AI is now more likely to colonise provinces closer to home.
- Some AI nations will now send missionaries.
- AI is less likely to repeatedly ask for military access and guaranteeing the same country within a few years.
- The Peace negotiation AI will no longer completely disregard demands until he is destroyed.
- The amount of longdistance declaration of wars from the AI should be reduced further now.
- The AI will no longer lockup in a hundred year war just because they don't like any provinces in a peaceoffer.
- There should be slightly more wars started by the AI in the later parts of the game now.
- Diplomatic annexations probabilities have been tweaked up a bit.
- AI should now be much more likely to go on badboy wars.
- AI Vassals will now go to war and not remain passive all the time.
- The AI is now more likely to defends its vassals when they are attacked.
- The AI may now accept alliance offers even if you are not neighbours.
- The AI is now even smarter when adapting its army size.
- The AI now looks at its troops morale before the final charge much more.
- The Turkish AI will now be much more inclined to blitzing with his armies.
- The AI is now a bit smarter when it comes to using cavalry instead of infantry.
- The AI for gathering of troops should now be smarter on where to gather his armies.
- The Military AI will be a bit faster to react now.
- The AI should be less passive with its troops now.
- The AI is now a little bit smarter in not always pouring in huge amounts of troops in all places.
- The AI should now be more likely to keep some reserves around.
- The AI is a lot smarter about determening which unit should be assigned to which plan now.
- AI is now more likely to garrison locations with high revolt risk.
- The AI now keeps around a large enough force to siege properly.
*****************
* Scenario Setup
*****************
- All present countries should now be selectable in all of the scenarios.
- Norway is now playable in 1419. Denmark strengthened to compensate.
- "Indian" culture split into five new culture groups.
- A large amount of new names for randomleaders were added.
- DP settings tweaked for France and the Russian principalities.
- DP settings adjusted for the Indonesian nations and Malacca.
- Provinces around the Great Lakes can no longer have ports.
- A problem with the Hanover kings not appearing for England in later scenarios fixed.
- Population in Dauphine increased in most scenarios.
- Core provinces for Brittany, France and the french minors have been tweaked.
- Bohemia and Granada adjusted as revolters.
- Punjab/Sikh nation added as a revolter.
- Sir Francis Drake added as an explorer (could also be an admiral).
- Leaders and monarchs for Zulu, Norway and Dahomey added.
- Danish leader file greatly expanded.
- The Algerian admiral Barbarossa added.
- Ayutthayan monarch skills adjusted.
- Country Culture in the scenarios and events corrected for the Knights of St John.
- Known provinces corrected for a large amount of asian nations.
- Known provinces corrected for Ethiopia and Oman.
- 1419 Turkish capital moved to Bursa for play balance reasons.
- Ottomans now have better quality troops in 1419.
- Ottoman Empire now has a larger fleet in 1419.
- There are now many tiny alliances of states around the Ottoman Empire to prevent them from being absorbed by the Hungarian or Polish power blocs.
- The Ottoman Empire now has slightly different relations to its neighbors.
- Central Asian states somewhat tweaked in 1419.
- Oman now has trade posts in Quatar and Damman to prevent silly European colonies there.
- Corrected known provinces for Oman.
- Brunei now has another province.
- Assam is now Buddhist/Bengali and owns the Kachin province.
- Samarkand is now mongol rather than Uzbekh.
- RotW tech level a bit higher in 1492.
- Habsburgs in 1617 now have Hungarian core provinces.
- Afghanistan may no longer appear before 1600.
- Vijayanagar can no longer revolt after 1650.
*********
* Events
*********
- Events can now be targetted to province owners.
- Three new event commands added: war, technology and independence.
- Many events changed to make use of the new "war", "independence" and "tech" event commands.
- Lot of new historical events added for Byzantium, England, Nippon, Bosnia, Cyprus, Chagatai, Delhi, Mughals, Tibet, Ireland, Vijayanagar, Walachia, Kazakhs, Kleve, Bavaria, Brandenburg, Cologne, Pfaltz, Mamluks, Bohemia, Greece, Norway, Trebizond and Hungary.
- Creation of Russia events have been changed.
- American Revolution has been much improved and should likely provide a more historical USA.
- Dutch Independence have been completely rewritten and should now create a viable Netherlands.
- Spanish unification have been changed.
- Dissolution of Golden Horde and Timurid Empire made more severe.
- Inheritance of Burgundy have been tweaked.
- Turkey now starts in the Orthodox tech group, but most likely falls to Muslim around 1615.
- There is now a very slight chance that China gets the muslim tech group around 1450.
- "Persia is Resurrected" event now offers an alternative.
- Fixed a small bug in the "Sacking of Moscow" event.
- Event 3517 for Prussia now uses the correct event text.
- The restoration of the French kings events should now work correctly.
- England now gets an Anglia CoT with the Admiralty event.
- The "Spanish Wedding" event no longer leads to vassalization of Spain or Austria to make sure they keep using their diplomatic options.
- The Portuguese "The Duke of Coimbra" event no longer gives eternal revolt risk.
- Two events (of minor importance) for Brandenburg disabled until the correct text can be found.
- Luxemburg's incorporation into Burgundy should now work better.
- "Repatriation of the Netherlands" event now specifically requires the Holland province in the trigger.
- Loads of new random events added, which should alter the random event balance quite a lot.
*******************
* Generic Bugfixes
*******************
- You can now ask to join alliance of an AI nation even when that leader lack a diplomat.
- Centers of Trade should now come correctly from events.
- The list of potential vassals is now correct even when you are at war and got territory occupied.
- No Center of Trade will be in same color as empty provinces now.
- Napoleonic ships moving northwest should no longer be invisible.
- The shields and flags of Würzburg and Brabant have been fixed.
- Waked monarchs and leaders should now come at correct dates.
- Monarch leaders will never defect in civil wars anymore.
- Stability increase bonus is now applied correctly in all cases.
- Gaining buildings and manufactories from events should now always work.
- Ships built in Ghuangzhou should now be able to access the sea.
- Events should now show the rollover correctly on the ledger screen too.
- Peaceoffer value should no longer be overwritten by long country names.
- The rightclick shortcut should now work properly for all pages in the ledger.
- Creating a vassal should no longer give weird side effects.
- Allies should no longer be able to steal huge amounts of land in a peacedeal when you have conquered the opponent.
- There should no longer be a possibility for a country to take a province controlled by a 3rd party in a peace offer anymore.
- The "atwar" scripting trigger should now work with the argument "no". This means that some events will now occurr at the correct times.
- Palette on Kongo's shield fixed.
- The artwork depicting where there is landconnection across bodies of water is now shown correctly.
- Some revolters (USA, Jerusalem, and the religious factions.) now always start with the correct culture and religion.
*******
* Misc
*******
- All historical description texts revised.
- Many minor scenario and event fixes too small to mention, and a batch of minor bugfixes.
--------------------------------------
CHANGES DONE TO VERSION 1.01
--------------------------------------
- Badboy value is no longer increased for taking national provinces.
- The AI will now take maximum army size into account much more.
- Now other things than getting war declared upon you will bring your technology speed up to par as american indian.
- The timing code for determening when revolts form new countries have been rewritten to work properly even when no armies present.
- No longer will the AI claim provinces controlled by someone not even involved in the war.
- A bug which caused astronomical growth rates in some colonies were fixed.
- The lord of a vassal will now recieve a casus belli when the vassal cancels the vassalization.
- You can no longer move ships into enemy harbours.
- The AI is now smarter on when to cancel vassalizations.
- Weird Transcontinental alliances are now extremely unlikely to happen.
- A minor bug in the peace offer AI were fixed.
- Messages about alliances with countries you have not discovered will no longer be shown.
- Events affecting monarch values are now relative instead of absolute.
- The AI will no longer accept peaces with values above 100.
- The crashbug with Burgundy losing all provinces in 1477 and then getting the annexation event was fixed.
- A few fixes were done in the 1419 setup to strengthen Turkeys position.
- A few bugs in the monarch tables were adressed.
- Events can no longer completely empty a province.
- The troop gathering AI has been improved to determine much better gathering spots for its troops.
- The bug which caused some monarchs to reign forever were fixed.
- A full set of japanese historical events were added.
- A set of historical events for the Hussites were added.
- New historical leaders for China and Songhai were added.
- Another serious crashbug were hunted down and fixed.
- A few missing event texts were fixed.
- New CoT in Samarkand in 1419 to prevent the Thrace CoT from appearing automatically.
- The Hanseatic League is now simulated by a northern German alliance in 1419.
- Adjustments to initial Iberian province religion and cultures.
- England now starts out protestant in all scenarios.
- Slight adjustments to the Central Asian power balance.
- All four Scottish provinces now turn Reformed with Calvin.
- There is now a port in the Firenze province.
- A few more historical events for Timurids and Persia were added to the grand campaign.
- There is now a cheatcode "ney" to allow players to run hand-off games without eventwindows pausing the game.
- A rounding error in the provincial taxincome were fixed.
- Fixed a bug which gave a four province country a penalty to tech development.
- A few bugs in various historical events fixed.
- Several spell mistakes have been fixed.
- Orthodox countries can no longer be involved in force conversion.
- Eventboxes will now size better to size of text.
- The instant siege-won loophole has been fixed.
- Changing autosave frequency ingame should now be effective immediately.
- Missionaries will now save correctly.
- Events can no longer steal someone elses vassals.
- Frontier countries now get colonists even if they have no ports.
- Central Asian Hordes to exotic Tech group in 1419.
- France to trade level 1 in 1419.
- Eternal revoltrisk in Novgorod fixed.
- Kazan and Crimea should now be muslim when revolting.
- TPs made colonies in Scandinavia 1419. (Got burned down too often.)
- Maya and Zapotec made peaceful.
- Timurids should now turn into Mughals and can move capital to Delhi.
- Known provinces corrected for some nations in 1795.
- Zheng He explorer for China now has shorter existence.
- Some changes to revolt.txt.
- Flandres leaders and monarchs corrected.
- Savoy a little friendlier to France in 1419.
- Improved events pertaining to the Dutch independence. (Holland should emerge much stronger.)
- Improved events for the resurrection of Persia. (Persia will emerge much stronger.)
- End of Kalmar Union event will now happen correctly in the 1492 scenario as well.
- Civil War in Castile event now makes sense.
- Portugal and Castile now have small colonies in the Azores and Canary islands in 1419. Not historical, but proven necessary.
- Resurrection of Persia will now happen correctly for the Timurids as well.
- "The Abdication of Charles V" event will now happen correctly in the 1492 scenario.
- Provincial revoltrisk from events now get set to zero if province is conquered.
- Fleets should now stop unloading when they get attacked.
- Some minor bugs with access to vassals ports were fixed.
- Countries should always be annexed properly now.
- Sicily will no longer appear in Apulia.
- Burgundy will now also have a special event losing provinces to the Netherlands.
- Several minors had too much money invested in stability in 1419 causing an infinite stab bug.
- Portuguese AI will now attempt to conquer Zanj and Malacca.
- French AI will no longer concentrate on LUX and BUR, hopefully turning its attention to ENG instead.
- Japanese colony names added for those who like to play Japan.
- Initial population levels in the Low Countries adjusted.
- Minor event script bugs fixed for Spain.
- More countries will now start with tech level 1 instead of 0 in 1419.
- A few bugs which made trade agreements not work properly were fixed.
Latest patch for EU 1 is 1.10:
http://www.paradoxplaza.com/downloads.asp
It is sometimes difficult to know which patch to use. Here is a guide:-
Look at the box and see which publisher is mentioned there:-
Strategy First --- get the NA Patch
Koch --- Get the UK Patch
Blackstar --- Get the BENELUX Patch
Latest patch for EU 2 is 1.03:
Not yet available please see alternate download site
Alternate download site:Strategy First Web Site
--------------------------------------
CHANGES DONE TO VERSION 1.03
--------------------------------------
******************
* Stability Issues
******************
- Large memory optimizations have been done, reducing the used memory in a grand campaign to about 75% of what it required in 1.02.
- The code have been severly optimized, and should run at about 20% faster.
- Fixed a crashbug that occurred when the AI was trying to retreat with multiple armies.
- Autosave crashes should no longer be disastrous as the previous file is copied to "oldautosave.eug", before being written.
- The infamous 1750 crashbug has been fixed.
******************
* Gameplay tweaks
******************
- You can no longer send missionaries to a province which is under occupation.
- Siege, Fire and Shock modifiers are now in the range from +1/-1.
- A conquered colony will no longer give revolt risks when you colonise it to above 700.
- A bug which caused warexhaustion cap to be set to 0 in most cases have been fixed.
- Provinces will no longer defect while being besieged.
- The logic for province defection has been tweaked to be more likely to defect to countries with same religion and/or culture.
- Vassals are now extremely likely to join your alliance when invited.
- Share Exploration feedback is now given as default into messageboxes.
- A few messages are no longer shown if you haven't discovered those countries.
- Naval domestic policy will now give the bonus again, and not the malus.
- The Religions have been slightly tweaked. CRC and Buddhism improved, Hinduism slightly worse.
- Revoltrisk modifier code have been fixed. If two effects are active at the same time, then they get added together until the duration of the last one.
- Nationalism is now valid outside of europe too.
- The 6 special events (reformation, tordesillas), now have effects listen in the rollover.
- Revised the trade value of goods completely.
- Revolts among american natives will no longer have cavalry.
- New countries created from revolts will now be added to the list of selectable countries in the savegame.
- Mercenary costs are now affected by inflation.
- New revolting countries should now receieve some core provinces.
- Gaining provinces from government collapses will now increase badboy.
***********
* AI Fixes
***********
- Oldstyle badboy wars will now kick in at the highest difficulty level.
- Skyrocketing inflation in Spanish AI should no longer be a problem.
- The AI no longer more likely to accept annexation offers from other AI nations than the player.
- The AI will now also try to improve its military alliance while in war.
- Some improvements were done to the naval transportation AI.
- The AI is now a little bit more agressive in colonial warfare against native nations.
- AI is now less likely to accept annexation, but the amount of years of vassalization is now counted much more positively.
- AI bonuses at higher difficulties should now mostly apply when they at war with player.
- Russian AI will now go after Nogai and Kazak Horde if they are around.
- Portugese AI will now attack Oman more aggressively.
- The AI is now a little bit smarter about not having long colonial wars.
- AI is now a little bit smarter about its resources.
- The AI should now be a little bit quicker about realising when to build new troops.
- The AI is now a little bit better in striking down rebels.
- The AI is no longer interested in completely funding loansharks.
*****************
* Scenario Setup
*****************
- The Fantasia scenario should now work correctly.
- City sizes adjusted in 1419 and 1492, mostly for RotW countries.
- Kazan no longer has Russian state culture.
- Lappland, Finnmark, and other Scandinavian colonies are now correctly protestant.
- The Directory should now be the starting ruler of France in 1795.
- Brabant should no longer have French as state culture.
- China no longer has fortresses in the inland provinces. Mostly to slow it down a bit.
- Corrected some city names in China.
- Perak and Johor cities are now Perak and Johor.
- Random leader names added for most SE Asian nations.
- TUR as revolter should now always have the correct religion and culture.
- Ruthenian state culture removed from Poland. Galizia now has Polish culture.
- Lenapi now have their capital in Susquehanna province. (And thus an extra province.)
- Timurid capital is Samarkand in 1492.
- Lithuania now correctly still exists in the 1492 scenario.
- Russia does not yet exist in the 1492 scenario.
- Monarchs added or modified for Brunei, Uzbek, Dai Viet, Sikhs and Persia.
- Leaders added to Muscovy, Delhi, Malacca, Ayutthaya & Sikhs.
- Countries in the Fantasia scenario now have cultures too.
- Cambodian culture removed. (It is the same as Khmer after all.)
- Bosnia province is now Catholic instead of Orthodox.
- Russia now knows of Gästrikland in 1617.
- The inland provinces of Zanj are now just TPs in all scenarios.
- Vijayanagar weakened, Mysore strengthened.
- Baden is now a vassal of Austria in 1419.
- Austria has a temporary CB on Switzerland in 1419. (Lasts until 1450.)
- Istria is now an Austrian, Hungarian and Croatian core province.
- Venice now starts out at war with Croatia and Hungary in 1419.
- The Meso-American states now have DP quality 1 instead of 10.
- Canton is now the only Chinese CoT in the later scenarios.
- Portugal now holds Macao in the later scenarios.
- Switched Danzig CoT for Astrakhan.
- Dai Viet is now a vassal of China in 1419.
- Oman is now shiite to prevent rampant diplo-annexations.
- The capital of Vientiane corrected in the later scenarios.
- Luang Phrabang and Vientiane switched in 1773 and 1795 scenarios.
- Japanese Sea Zones renamed to be more correct.
*********
* Events
*********
- A few minor problems with the event commands for gaining ships were fixed.
- The 'desertions' command should work fine now.
- The "conversion of heretics" random event will now convert the province to state religion and nothing else.
- The hardcoded time restricts on conquistadors and explorers from events were fixed.
- The duration on the revoltrisk command should now be set properly.
- Dutch revolt events should now work correctly.
- The French "Holy League" event fixed.
- Smyrna and Anatolia should now become Sunni and Turkish with the "City of Men's Desire" event.
- Event 3430 for Russia fixed.
- The Ottoman Serbian Independence event now correctly grants independence to Serbia.
- Portuguese and Venetian fortresses to level 2 in 1419 and 1492.
- "Welsh Act of Union Event" is now correctly marked as happened in 1617 and later scenarios.
- Event 3433 for Russia fixed.
- Russian GNW event very slightly tweaked.
- Two more random explorer events added, triggered by low mercantilism and high naval DP.
- Edict of Tolerance now flagged as happened in the 1700 scenario.
- Spanish event 3156 fixed.
- Courland events tweaked for RUS, SWE, POL and PRU.
- Ottavio Bottigella no longer serves for 148 years.
- Event texts added for two Prussian events.
- Kyushu Daimyo reunification events fixed for Japan.
- Tokugawa's Edict of Expulsion event fixed.
- A big batch of new Chinese events added, courtesy of Demetrios and Håvard.
- A bunch of Korean major and flavour events by Aetius added.
- "Revolt of Mysore" event added for Vijayanagar.
- If Prussia has been annexed by the TO, it will break free when the Order collapses.
- Hussite events for Bohemia adjusted so that Bohemia can convert to protestantism a century early...
- Two events added to Burgundy to worsen their relationship with England. Thanks Demetrios and Håvard!
- Kleves Inheritance event tweaked for Brandenburg (Kleve becomes a core province).
- Events for Annam added, courtesy of Demetrios and Håvard.
- Events for Ayutthaya added, courtesy of Demetrios and Håvard.
- Events for Dai Viet added, courtesy of Demetrios and Håvard.
- Events for Pommerania added, courtesy of Demetrios and Håvard.
- More events for China and Manchuria added, courtesy of Demetrios and Håvard.
- More events for Delhi, Mughals and Timurids added, courtesy of Demetrios and Håvard.
- More events for Muscovy, Persia and Ottomans courtesy of Demetrios and Håvard.
- Numerous event bugs fixed (for the Knights, Spain, Austria and Russia).
*******************
* Generic Bugfixes
*******************
- Some minor problems with banning countries from alliances were fixed.
- Natives can no longer fully burn down fortified colonies.
- No longer should there be possible to have multiple monopolies in the same CoT.
- A bug which caused tutorial windows to not always show its texts was fixed.
- The shield for Gelre is now correct in the menus.
- The small arrows guiding the large movement arrows are now shown in the correct palette.
- The manufactory art in the province view should now always show the correct artwork.
- Domestic Policy effects should now show properly in the rollovers for colonists, missionaries and merchants.
- The shield for french catholics should now look correct in the menu's.
- Natives should now be saved and loaded correctly in Fantasia.
- The rollover information for disabling future leaders from events is now correct.
and lots of other minor bugfixes and scenario tweaks.
--------------------------------------
CHANGES DONE TO VERSION 1.02
--------------------------------------
******************
* Gameplay tweaks
******************
- Hordes of diplomatic annexations should now be much less likely.
- Enter is no longer usable as keyboard shortcut for accepting peace offer.
- You can no longer ask for military access from countries you are at war with.
- There is now a connection between Smyrna and Ionia, so that armies can move between it.
- Religion is more likely to revert to the religion of the capital when goverment is broken.
- Pagan countries no longer get religion penalties when declaring war on other pagan countries.
- Morale modifier from offensive/defensive domestic policies tweaked.
- Morale modifier from land/naval domestic policies are now only beneficiary, no penalties.
- Offering a loan now costs 1 diplomat.
- New default message settings which should be much more newbie friendly has been implemented.
- Fine Arts manufacturies now give 5$ to stability monthly.
- American nations can not build fleets until they have had enough contact with europeans.
- You will now discover the seazone outside your port if you start building a fleet.
- The probability of losing a manufactory from losing control of a city has been reduced from 10% to 2%.
- Looting your own provinces will no longer destroy manufacturies.
- Provinces controlled by rebels for a long time may now defect to already existing countries.
- Missionaries will now also change culture of Pagan provinces.
- COT province assignment is now calculated each time a new cot arrives, even if its during the year.
- Rollover texts for several diplomatic actions have been extended.
- Some technology rollover text inconsistencies were changed.
- Events happening to your own country are now shown in the history log.
- Chinese techgroup speed lowered to be slower than moslem techgroup speed.
- Revoltrisk from religious tolerance is now based on the tolerance of the controller.
- You should now be able to be in supply while in vassals at peacetime too.
- Revolting countries will now have logical culture and religion when created.
- Tech costs has been increased by a total of about about 20%, so that maxing out technologies should happen close to 1820 than 1750.
- The effects of some religions have been slightly tweaked.
***********
* AI Fixes
***********
- AI bonuses are now only adapted at the highest difficulty levels, and is now granted to all ai nations.
- Spanish, Dutch and French ai file tweaks.
- There are now two more variables exported to ai-files.
- Default AI slightly less aggressive.
- French AI now hates England more.
- The AI for determening which religion to switch to has been improved.
- AI is now more likely to colonise provinces closer to home.
- Some AI nations will now send missionaries.
- AI is less likely to repeatedly ask for military access and guaranteeing the same country within a few years.
- The Peace negotiation AI will no longer completely disregard demands until he is destroyed.
- The amount of longdistance declaration of wars from the AI should be reduced further now.
- The AI will no longer lockup in a hundred year war just because they don't like any provinces in a peaceoffer.
- There should be slightly more wars started by the AI in the later parts of the game now.
- Diplomatic annexations probabilities have been tweaked up a bit.
- AI should now be much more likely to go on badboy wars.
- AI Vassals will now go to war and not remain passive all the time.
- The AI is now more likely to defends its vassals when they are attacked.
- The AI may now accept alliance offers even if you are not neighbours.
- The AI is now even smarter when adapting its army size.
- The AI now looks at its troops morale before the final charge much more.
- The Turkish AI will now be much more inclined to blitzing with his armies.
- The AI is now a bit smarter when it comes to using cavalry instead of infantry.
- The AI for gathering of troops should now be smarter on where to gather his armies.
- The Military AI will be a bit faster to react now.
- The AI should be less passive with its troops now.
- The AI is now a little bit smarter in not always pouring in huge amounts of troops in all places.
- The AI should now be more likely to keep some reserves around.
- The AI is a lot smarter about determening which unit should be assigned to which plan now.
- AI is now more likely to garrison locations with high revolt risk.
- The AI now keeps around a large enough force to siege properly.
*****************
* Scenario Setup
*****************
- All present countries should now be selectable in all of the scenarios.
- Norway is now playable in 1419. Denmark strengthened to compensate.
- "Indian" culture split into five new culture groups.
- A large amount of new names for randomleaders were added.
- DP settings tweaked for France and the Russian principalities.
- DP settings adjusted for the Indonesian nations and Malacca.
- Provinces around the Great Lakes can no longer have ports.
- A problem with the Hanover kings not appearing for England in later scenarios fixed.
- Population in Dauphine increased in most scenarios.
- Core provinces for Brittany, France and the french minors have been tweaked.
- Bohemia and Granada adjusted as revolters.
- Punjab/Sikh nation added as a revolter.
- Sir Francis Drake added as an explorer (could also be an admiral).
- Leaders and monarchs for Zulu, Norway and Dahomey added.
- Danish leader file greatly expanded.
- The Algerian admiral Barbarossa added.
- Ayutthayan monarch skills adjusted.
- Country Culture in the scenarios and events corrected for the Knights of St John.
- Known provinces corrected for a large amount of asian nations.
- Known provinces corrected for Ethiopia and Oman.
- 1419 Turkish capital moved to Bursa for play balance reasons.
- Ottomans now have better quality troops in 1419.
- Ottoman Empire now has a larger fleet in 1419.
- There are now many tiny alliances of states around the Ottoman Empire to prevent them from being absorbed by the Hungarian or Polish power blocs.
- The Ottoman Empire now has slightly different relations to its neighbors.
- Central Asian states somewhat tweaked in 1419.
- Oman now has trade posts in Quatar and Damman to prevent silly European colonies there.
- Corrected known provinces for Oman.
- Brunei now has another province.
- Assam is now Buddhist/Bengali and owns the Kachin province.
- Samarkand is now mongol rather than Uzbekh.
- RotW tech level a bit higher in 1492.
- Habsburgs in 1617 now have Hungarian core provinces.
- Afghanistan may no longer appear before 1600.
- Vijayanagar can no longer revolt after 1650.
*********
* Events
*********
- Events can now be targetted to province owners.
- Three new event commands added: war, technology and independence.
- Many events changed to make use of the new "war", "independence" and "tech" event commands.
- Lot of new historical events added for Byzantium, England, Nippon, Bosnia, Cyprus, Chagatai, Delhi, Mughals, Tibet, Ireland, Vijayanagar, Walachia, Kazakhs, Kleve, Bavaria, Brandenburg, Cologne, Pfaltz, Mamluks, Bohemia, Greece, Norway, Trebizond and Hungary.
- Creation of Russia events have been changed.
- American Revolution has been much improved and should likely provide a more historical USA.
- Dutch Independence have been completely rewritten and should now create a viable Netherlands.
- Spanish unification have been changed.
- Dissolution of Golden Horde and Timurid Empire made more severe.
- Inheritance of Burgundy have been tweaked.
- Turkey now starts in the Orthodox tech group, but most likely falls to Muslim around 1615.
- There is now a very slight chance that China gets the muslim tech group around 1450.
- "Persia is Resurrected" event now offers an alternative.
- Fixed a small bug in the "Sacking of Moscow" event.
- Event 3517 for Prussia now uses the correct event text.
- The restoration of the French kings events should now work correctly.
- England now gets an Anglia CoT with the Admiralty event.
- The "Spanish Wedding" event no longer leads to vassalization of Spain or Austria to make sure they keep using their diplomatic options.
- The Portuguese "The Duke of Coimbra" event no longer gives eternal revolt risk.
- Two events (of minor importance) for Brandenburg disabled until the correct text can be found.
- Luxemburg's incorporation into Burgundy should now work better.
- "Repatriation of the Netherlands" event now specifically requires the Holland province in the trigger.
- Loads of new random events added, which should alter the random event balance quite a lot.
*******************
* Generic Bugfixes
*******************
- You can now ask to join alliance of an AI nation even when that leader lack a diplomat.
- Centers of Trade should now come correctly from events.
- The list of potential vassals is now correct even when you are at war and got territory occupied.
- No Center of Trade will be in same color as empty provinces now.
- Napoleonic ships moving northwest should no longer be invisible.
- The shields and flags of Würzburg and Brabant have been fixed.
- Waked monarchs and leaders should now come at correct dates.
- Monarch leaders will never defect in civil wars anymore.
- Stability increase bonus is now applied correctly in all cases.
- Gaining buildings and manufactories from events should now always work.
- Ships built in Ghuangzhou should now be able to access the sea.
- Events should now show the rollover correctly on the ledger screen too.
- Peaceoffer value should no longer be overwritten by long country names.
- The rightclick shortcut should now work properly for all pages in the ledger.
- Creating a vassal should no longer give weird side effects.
- Allies should no longer be able to steal huge amounts of land in a peacedeal when you have conquered the opponent.
- There should no longer be a possibility for a country to take a province controlled by a 3rd party in a peace offer anymore.
- The "atwar" scripting trigger should now work with the argument "no". This means that some events will now occurr at the correct times.
- Palette on Kongo's shield fixed.
- The artwork depicting where there is landconnection across bodies of water is now shown correctly.
- Some revolters (USA, Jerusalem, and the religious factions.) now always start with the correct culture and religion.
*******
* Misc
*******
- All historical description texts revised.
- Many minor scenario and event fixes too small to mention, and a batch of minor bugfixes.
--------------------------------------
CHANGES DONE TO VERSION 1.01
--------------------------------------
- Badboy value is no longer increased for taking national provinces.
- The AI will now take maximum army size into account much more.
- Now other things than getting war declared upon you will bring your technology speed up to par as american indian.
- The timing code for determening when revolts form new countries have been rewritten to work properly even when no armies present.
- No longer will the AI claim provinces controlled by someone not even involved in the war.
- A bug which caused astronomical growth rates in some colonies were fixed.
- The lord of a vassal will now recieve a casus belli when the vassal cancels the vassalization.
- You can no longer move ships into enemy harbours.
- The AI is now smarter on when to cancel vassalizations.
- Weird Transcontinental alliances are now extremely unlikely to happen.
- A minor bug in the peace offer AI were fixed.
- Messages about alliances with countries you have not discovered will no longer be shown.
- Events affecting monarch values are now relative instead of absolute.
- The AI will no longer accept peaces with values above 100.
- The crashbug with Burgundy losing all provinces in 1477 and then getting the annexation event was fixed.
- A few fixes were done in the 1419 setup to strengthen Turkeys position.
- A few bugs in the monarch tables were adressed.
- Events can no longer completely empty a province.
- The troop gathering AI has been improved to determine much better gathering spots for its troops.
- The bug which caused some monarchs to reign forever were fixed.
- A full set of japanese historical events were added.
- A set of historical events for the Hussites were added.
- New historical leaders for China and Songhai were added.
- Another serious crashbug were hunted down and fixed.
- A few missing event texts were fixed.
- New CoT in Samarkand in 1419 to prevent the Thrace CoT from appearing automatically.
- The Hanseatic League is now simulated by a northern German alliance in 1419.
- Adjustments to initial Iberian province religion and cultures.
- England now starts out protestant in all scenarios.
- Slight adjustments to the Central Asian power balance.
- All four Scottish provinces now turn Reformed with Calvin.
- There is now a port in the Firenze province.
- A few more historical events for Timurids and Persia were added to the grand campaign.
- There is now a cheatcode "ney" to allow players to run hand-off games without eventwindows pausing the game.
- A rounding error in the provincial taxincome were fixed.
- Fixed a bug which gave a four province country a penalty to tech development.
- A few bugs in various historical events fixed.
- Several spell mistakes have been fixed.
- Orthodox countries can no longer be involved in force conversion.
- Eventboxes will now size better to size of text.
- The instant siege-won loophole has been fixed.
- Changing autosave frequency ingame should now be effective immediately.
- Missionaries will now save correctly.
- Events can no longer steal someone elses vassals.
- Frontier countries now get colonists even if they have no ports.
- Central Asian Hordes to exotic Tech group in 1419.
- France to trade level 1 in 1419.
- Eternal revoltrisk in Novgorod fixed.
- Kazan and Crimea should now be muslim when revolting.
- TPs made colonies in Scandinavia 1419. (Got burned down too often.)
- Maya and Zapotec made peaceful.
- Timurids should now turn into Mughals and can move capital to Delhi.
- Known provinces corrected for some nations in 1795.
- Zheng He explorer for China now has shorter existence.
- Some changes to revolt.txt.
- Flandres leaders and monarchs corrected.
- Savoy a little friendlier to France in 1419.
- Improved events pertaining to the Dutch independence. (Holland should emerge much stronger.)
- Improved events for the resurrection of Persia. (Persia will emerge much stronger.)
- End of Kalmar Union event will now happen correctly in the 1492 scenario as well.
- Civil War in Castile event now makes sense.
- Portugal and Castile now have small colonies in the Azores and Canary islands in 1419. Not historical, but proven necessary.
- Resurrection of Persia will now happen correctly for the Timurids as well.
- "The Abdication of Charles V" event will now happen correctly in the 1492 scenario.
- Provincial revoltrisk from events now get set to zero if province is conquered.
- Fleets should now stop unloading when they get attacked.
- Some minor bugs with access to vassals ports were fixed.
- Countries should always be annexed properly now.
- Sicily will no longer appear in Apulia.
- Burgundy will now also have a special event losing provinces to the Netherlands.
- Several minors had too much money invested in stability in 1419 causing an infinite stab bug.
- Portuguese AI will now attempt to conquer Zanj and Malacca.
- French AI will no longer concentrate on LUX and BUR, hopefully turning its attention to ENG instead.
- Japanese colony names added for those who like to play Japan.
- Initial population levels in the Low Countries adjusted.
- Minor event script bugs fixed for Spain.
- More countries will now start with tech level 1 instead of 0 in 1419.
- A few bugs which made trade agreements not work properly were fixed.
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