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M

Mowers

Guest
Right, when a game launches and then fails to load and in effect freezes can we have a system where we are given an option as the host to go back to vnet after 2 minutes of waiting?
 
Originally posted by Mowers
Right, when a game launches and then fails to load and in effect freezes can we have a system where we are given an option as the host to go back to vnet after 2 minutes of waiting?

I think 2 minutes is too fast, sometimes it just takes longer to load. Raise to 5 mins, and I'm all in favor of the idea!:D

Another thing is, that I think it would be nice if all players could see the hosts' screen; the screen with all the players' progresses. That way, it would be clear exactly who and how many has not yet been connected.
 
Nah 3 minutes should be enough. Really how it should work I think is everybody, not just the host, should get the information on each connection party's status. This would be useful in addition to Ben's idea.
 
Yep, I shouldnt be bothered how many minutes it is. As John says the host should just want to know if something has gone wrong and an option to go to vnet without crashing my game and everyones game.